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Fix flaky complex_layout_scroll_perf__memory test (#150287)
Initial tap is missing sometimes; either its never delivered or it is delivered before gesture controller is hooked up. 1: Update the two perf tests to output when TAPPED is received 2: Update the MemoryTest to keep tapping while waiting for TAPPED Tested on devicelab: * setting iterations=1 * removing the timeout before READY * running tests in a while loop Before this change, you could get the test to hang often. After this change you'll see "tapping device... [x]" where x is the counter. Fixes #150096
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@ -23,7 +23,7 @@ Future<void> main() async {
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final Completer<void> ready = Completer<void>();
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runApp(GestureDetector(
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onTap: () {
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debugPrint('Received tap.');
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debugPrint('==== MEMORY BENCHMARK ==== TAPPED ====');
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ready.complete();
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},
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behavior: HitTestBehavior.opaque,
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@ -32,16 +32,14 @@ Future<void> main() async {
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),
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));
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await SchedulerBinding.instance.endOfFrame;
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/// Wait 50ms to allow the raster thread to actually put up the frame. (The
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/// endOfFrame future ends when we send the data to the engine, before
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/// the raster thread has had a chance to rasterize, etc.)
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await Future<void>.delayed(const Duration(milliseconds: 50));
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debugPrint('==== MEMORY BENCHMARK ==== READY ====');
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await ready.future; // waits for tap sent by devicelab task
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debugPrint('Continuing...');
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// Wait out any errant taps due to synchronization
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await Future<void>.delayed(const Duration(milliseconds: 200));
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// remove onTap handler, enable pointer events for app
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runApp(GestureDetector(
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child: const IgnorePointer(
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@ -2071,9 +2071,34 @@ class MemoryTest {
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await launchApp();
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await recordStart();
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// Keep "tapping" the device till it responds with the string we expect,
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// or throw an error instead of tying up the infrastructure for 30 minutes.
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prepareForNextMessage('TAPPED');
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bool tapped = false;
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int tapCount = 0;
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await Future.any(<Future<void>>[
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() async {
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while (true) {
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if (tapped) {
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break;
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}
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tapCount += 1;
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print('tapping device... [$tapCount]');
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await device!.tap(100, 100);
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await Future<void>.delayed(const Duration(milliseconds: 100));
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}
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}(),
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() async {
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print('awaiting "tapped" message... (timeout: 10 seconds)');
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try {
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await receivedNextMessage?.timeout(const Duration(seconds: 10));
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} finally {
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tapped = true;
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}
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}(),
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]);
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prepareForNextMessage('DONE');
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print('tapping device...');
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await device!.tap(100, 100);
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print('awaiting "done" message...');
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await receivedNextMessage;
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@ -26,7 +26,7 @@ Future<void> main() async {
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final Completer<void> ready = Completer<void>();
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runApp(GestureDetector(
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onTap: () {
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debugPrint('Received tap.');
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debugPrint('==== MEMORY BENCHMARK ==== TAPPED ====');
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ready.complete();
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},
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behavior: HitTestBehavior.opaque,
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@ -35,12 +35,14 @@ Future<void> main() async {
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),
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));
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await SchedulerBinding.instance.endOfFrame;
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await Future<void>.delayed(const Duration(milliseconds: 50));
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debugPrint('==== MEMORY BENCHMARK ==== READY ====');
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await ready.future;
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debugPrint('Continuing...');
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// Wait out any errant taps due to synchronization
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await Future<void>.delayed(const Duration(milliseconds: 200));
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// remove onTap handler, enable pointer events for app
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runApp(GestureDetector(
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child: const IgnorePointer(
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