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Improvements to EffectLine in sprites
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@ -42,19 +42,20 @@ class TestApp extends App {
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List<String> _labelTexts = [
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"Colored",
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"Smoke",
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"Electric"
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"Electric",
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"Rocket Trail"
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];
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Widget build() {
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ThemeData theme = new ThemeData(
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brightness: ThemeBrightness.light,
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primarySwatch: Colors.purple
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primarySwatch: Colors.blue
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);
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return new Theme(
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data: theme,
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child: new Title(
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title: 'Test drawAtlas',
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title: 'EffectLine Demo',
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child: _buildColumn()
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)
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);
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@ -114,11 +115,10 @@ class TestBed extends NodeWithSize {
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// Create a line with no texture and a color sequence
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_line = new EffectLine(
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texture: null,
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colorSequence: new ColorSequence.fromStartAndEndColor(new Color(0xffff0000), new Color(0xff0000ff)),
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colorSequence: new ColorSequence.fromStartAndEndColor(new Color(0xaaffff00), new Color(0xaaff9900)),
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widthMode: EffectLineWidthMode.barrel,
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minWidth: 20.0,
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maxWidth: 50.0,
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animationMode: EffectLineAnimationMode.scroll,
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minWidth: 10.0,
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maxWidth: 15.0,
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fadeAfterDelay: 1.0,
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fadeDuration: 1.0
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);
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@ -147,6 +147,20 @@ class TestBed extends NodeWithSize {
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maxWidth: 100.0,
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animationMode: EffectLineAnimationMode.random
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);
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} else if (lineType == "Rocket Trail") {
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Texture baseTexture = new Texture(_images['assets/line_effects.png']);
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Texture trailLineTexture = baseTexture.textureFromRect(new Rect.fromLTRB(0.0, 896.0, 1024.0, 1024.0));
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_line = new EffectLine(
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texture: trailLineTexture,
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textureLoopLength: 300.0,
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widthMode: EffectLineWidthMode.barrel,
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minWidth: 20.0,
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maxWidth: 40.0,
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widthGrowthSpeed: 40.0,
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fadeAfterDelay: 0.5,
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fadeDuration: 1.5
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);
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}
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addChild(_line);
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@ -15,12 +15,15 @@ class EffectLine extends Node {
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EffectLine({
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this.texture: null,
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this.transferMode: sky.TransferMode.dstOver,
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List<Point> points,
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this.widthMode : EffectLineWidthMode.linear,
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this.minWidth: 10.0,
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this.maxWidth: 10.0,
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this.widthGrowthSpeed: 0.0,
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this.animationMode: EffectLineAnimationMode.none,
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this.scrollSpeed: 0.1,
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double scrollStart: 0.0,
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this.fadeDuration: null,
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this.fadeAfterDelay: null,
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this.textureLoopLength: null,
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@ -36,15 +39,20 @@ class EffectLine extends Node {
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new Color(0xffffffff),
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new Color(0xffffffff));
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_offset = scrollStart;
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_painter = new TexturedLinePainter(points, _colors, _widths, texture);
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_painter.textureLoopLength = textureLoopLength;
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}
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final Texture texture;
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final sky.TransferMode transferMode;
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final EffectLineWidthMode widthMode;
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final double minWidth;
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final double maxWidth;
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final double widthGrowthSpeed;
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final EffectLineAnimationMode animationMode;
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final double scrollSpeed;
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@ -86,14 +94,25 @@ class EffectLine extends Node {
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_offset = randomDouble();
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}
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// Update age of line points, and remove if neccessary
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// Update age of line points and remove if neccesasry
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if (fadeDuration != null && fadeAfterDelay != null) {
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// Increase age of points
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for (int i = _points.length - 1; i >= 0; i--) {
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_pointAges[i] += dt;
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if (_pointAges[i] > (fadeDuration + fadeAfterDelay)) {
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_pointAges.removeAt(i);
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_points.removeAt(i);
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}
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// Check if the first/oldest point should be removed
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while(_points.length > 0 && _pointAges[0] > (fadeDuration + fadeAfterDelay)) {
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// Update scroll if it isn't the last and only point that is about to removed
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if (_points.length > 1 && textureLoopLength != null) {
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double dist = GameMath.pointQuickDist(_points[0], _points[1]);
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_offset = (_offset - (dist / textureLoopLength)) % 1.0;
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if (_offset < 0.0) _offset += 1;
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}
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// Remove the point
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_pointAges.removeAt(0);
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_points.removeAt(0);
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}
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}
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}
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@ -101,8 +120,6 @@ class EffectLine extends Node {
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void paint(PaintingCanvas canvas) {
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if (points.length < 2) return;
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//_painter.textureLoopLength = textureLoopLength;
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_painter.points = points;
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// Calculate colors
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@ -127,12 +144,14 @@ class EffectLine extends Node {
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// Calculate widths
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List<double> widths = [];
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for (double stop in stops) {
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for (int i = 0; i < stops.length; i++) {
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double stop = stops[i];
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double growth = math.max(widthGrowthSpeed * _pointAges[i], 0.0);
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if (widthMode == EffectLineWidthMode.linear) {
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double width = minWidth + (maxWidth - minWidth) * stop;
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double width = minWidth + (maxWidth - minWidth) * stop + growth;
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widths.add(width);
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} else if (widthMode == EffectLineWidthMode.barrel) {
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double width = minWidth + math.sin(stop * math.PI) * (maxWidth - minWidth);
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double width = minWidth + math.sin(stop * math.PI) * (maxWidth - minWidth) + growth;
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widths.add(width);
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}
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}
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@ -148,12 +167,38 @@ class EffectLine extends Node {
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if (points.length > 0 && point.x == points[points.length - 1].x && point.y == points[points.length - 1].y)
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return;
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if (simplify) {
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if (simplify && points.length >= 2 && GameMath.pointQuickDist(point, points[points.length - 2]) < 10.0) {
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// Check if we should remove last point before adding the new one
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// Calculate the square distance from the middle point to the line of the
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// new point and the second to last point
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double dist2 = _distToSeqment2(
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points[points.length - 1],
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point,
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points[points.length - 2]
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);
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// If the point is on the line, remove it
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if (dist2 < 1.0) {
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_points.removeAt(_points.length - 1);
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}
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}
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// Add point and point's age
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_points.add(point);
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_pointAges.add(0.0);
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}
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double _sqr(double x) => x * x;
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double _dist2(Point v, Point w) => _sqr(v.x - w.x) + _sqr(v.y - w.y);
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double _distToSeqment2(Point p, Point v, Point w) {
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double l2 = _dist2(v, w);
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if (l2 == 0.0) return _dist2(p, v);
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double t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
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if (t < 0) return _dist2(p, v);
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if (t > 1) return _dist2(p, w);
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return _dist2(p, new Point(v.x + t * (w.x - v.x), v.y + t * (w.y - v.y)));
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}
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}
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@ -75,6 +75,8 @@ class TexturedLinePainter {
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_calculatedTextureStops = null;
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}
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sky.TransferMode transferMode = sky.TransferMode.srcOver;
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Paint _cachedPaint = new Paint();
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void paint(PaintingCanvas canvas) {
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@ -85,6 +87,8 @@ class TexturedLinePainter {
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assert(_points.length == colors.length);
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assert(_points.length == widths.length);
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_cachedPaint.transferMode = transferMode;
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// Calculate normals
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List<Vector2> vectors = [];
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for (Point pt in _points) {
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@ -216,7 +220,13 @@ Vector2 _computeMiter(Vector2 lineA, Vector2 lineB) {
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Vector2 miter = new Vector2(- (lineA[1] + lineB[1]), lineA[0] + lineB[0]);
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miter.normalize();
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double miterLength = 1.0 / dot2(miter, new Vector2(-lineA[1], lineA[0]));
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double dot = dot2(miter, new Vector2(-lineA[1], lineA[0]));
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if (dot.abs() < 0.1) {
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miter = _vectorNormal(lineA).normalize();
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return miter;
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}
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double miterLength = 1.0 / dot;
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miter = miter.scale(miterLength);
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return miter;
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