Fixes issue with physics debug drawing in sprites

This commit is contained in:
Viktor Lidholt 2015-12-03 13:55:32 -08:00
parent 884b2cf56a
commit aafcbbc4f9

View File

@ -348,6 +348,9 @@ class SpriteBox extends RenderBox {
_rootNode._visit(canvas, totalMatrix);
// Draw physics debug
if (_physicsNodes == null)
_rebuildActionControllersAndPhysicsNodes();
for (PhysicsWorld world in _physicsNodes) {
if (world.drawDebug) {
canvas.setMatrix(world._debugDrawTransform.storage);