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Fixes issue with physics debug drawing in sprites
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@ -348,6 +348,9 @@ class SpriteBox extends RenderBox {
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_rootNode._visit(canvas, totalMatrix);
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// Draw physics debug
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if (_physicsNodes == null)
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_rebuildActionControllersAndPhysicsNodes();
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for (PhysicsWorld world in _physicsNodes) {
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if (world.drawDebug) {
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canvas.setMatrix(world._debugDrawTransform.storage);
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