Remove references to the HTML renderer in public docs. (#158035)

Closes https://github.com/flutter/flutter/issues/157547.
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Matan Lurey 2024-11-04 15:28:38 -08:00 committed by GitHub
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4 changed files with 4 additions and 10 deletions

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@ -17,7 +17,7 @@ Thanks to that, the `FlutterTest` font generally provides more precise and font-
**Example**
You can expect this test to pass on all platforms (currently with the exception of the web HTML renderer):
You can expect this test to pass on all platforms:
```dart
final painter = TextPainter(

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@ -1413,9 +1413,7 @@ class ResizeImage extends ImageProvider<ResizeImageKey> {
///
/// When a network image is used on the Web platform, the `getTargetSize`
/// parameter of the [ImageDecoderCallback] is only supported when the
/// application is running with the CanvasKit renderer. When the application is
/// using the HTML renderer, the web engine delegates image decoding of network
/// images to the Web, which does not support custom decode sizes.
/// application is running with the CanvasKit renderer.
///
/// See also:
///

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@ -508,9 +508,7 @@ class BackdropGroup extends InheritedWidget {
/// [BlendMode.srcOver] which works well for most scenes. But that value may
/// produce surprising results when a parent of the [BackdropFilter] uses a
/// temporary buffer, or save layer, as does an [Opacity] widget. In that
/// situation, a value of [BlendMode.src] can produce more pleasing results,
/// but at the cost of incompatibility with some platforms, most notably the
/// html renderer for web applications.
/// situation, a value of [BlendMode.src] can produce more pleasing results.
/// {@endtemplate}
///
/// Multiple backdrop filters can be combined into a single rendering operation

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@ -310,9 +310,7 @@ typedef ImageErrorWidgetBuilder = Widget Function(
///
/// In the case where a network image is used on the Web platform, the
/// `cacheWidth` and `cacheHeight` parameters are only supported when the
/// application is running with the CanvasKit renderer. When the application is
/// using the HTML renderer, the web engine delegates image decoding of network
/// images to the Web, which does not support custom decode sizes.
/// application is running with the CanvasKit renderer.
///
/// ## Custom image providers
///