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Updating the Chip demo in the Gallery to include all the new types of chips. (#16522)
This chip demo is more interactive than the last one, trying to exercise all of the types of chips for a demo that lets you select different types of "chips" (like tortilla, wood, micro, etc.), and then filter them and select an action on them.
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@ -4,6 +4,110 @@
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import 'package:flutter/material.dart';
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const List<String> _defaultMaterials = const <String>[
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'poker',
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'tortilla',
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'fish and',
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'micro',
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'wood',
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];
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const List<String> _defaultActions = const <String>[
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'flake',
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'cut',
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'fragment',
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'splinter',
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'nick',
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'fry',
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'solder',
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'cash in',
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'eat',
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];
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const Map<String, String> _results = const <String, String>{
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'flake': 'flaking',
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'cut': 'cutting',
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'fragment': 'fragmenting',
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'splinter': 'splintering',
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'nick': 'nicking',
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'fry': 'frying',
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'solder': 'soldering',
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'cash in': 'cashing in',
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'eat': 'eating',
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};
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const List<String> _defaultTools = const <String>[
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'hammer',
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'chisel',
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'fryer',
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'fabricator',
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'customer',
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];
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const Map<String, String> _avatars = const <String, String>{
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'hammer': 'shrine/vendors/ali-connors.png',
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'chisel': 'shrine/vendors/sandra-adams.jpg',
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'fryer': 'shrine/vendors/zach.jpg',
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'fabricator': 'shrine/vendors/peter-carlsson.png',
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'customer': 'shrine/vendors/16c477b.jpg',
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};
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final Map<String, Set<String>> _toolActions = <String, Set<String>>{
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'hammer': new Set<String>()..addAll(<String>['flake', 'fragment', 'splinter']),
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'chisel': new Set<String>()..addAll(<String>['flake', 'nick', 'splinter']),
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'fryer': new Set<String>()..addAll(<String>['fry']),
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'fabricator': new Set<String>()..addAll(<String>['solder']),
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'customer': new Set<String>()..addAll(<String>['cash in', 'eat']),
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};
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final Map<String, Set<String>> _materialActions = <String, Set<String>>{
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'poker': new Set<String>()..addAll(<String>['cash in']),
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'tortilla': new Set<String>()..addAll(<String>['fry', 'eat']),
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'fish and': new Set<String>()..addAll(<String>['fry', 'eat']),
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'micro': new Set<String>()..addAll(<String>['solder', 'fragment']),
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'wood': new Set<String>()..addAll(<String>['flake', 'cut', 'splinter', 'nick']),
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};
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class _ChipsTile extends StatelessWidget {
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const _ChipsTile({
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Key key,
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this.label,
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this.children,
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}) : super(key: key);
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final String label;
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final List<Widget> children;
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// Wraps a list of chips into a ListTile for display as a section in the demo.
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@override
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Widget build(BuildContext context) {
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return new ListTile(
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title: new Padding(
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padding: const EdgeInsets.only(top: 16.0, bottom: 4.0),
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child: new Text(label, textAlign: TextAlign.start),
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),
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subtitle: children.isEmpty
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? new Center(
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child: new Padding(
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padding: const EdgeInsets.all(8.0),
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child: new Text(
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'None',
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style: Theme.of(context).textTheme.caption.copyWith(fontStyle: FontStyle.italic),
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),
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),
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)
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: new Wrap(
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children: children
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.map((Widget chip) => new Padding(
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padding: const EdgeInsets.all(4.0),
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child: chip,
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))
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.toList(),
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),
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);
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}
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}
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class ChipDemo extends StatefulWidget {
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static const String routeName = '/material/chip';
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@ -12,43 +116,205 @@ class ChipDemo extends StatefulWidget {
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}
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class _ChipDemoState extends State<ChipDemo> {
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bool _showBananas = true;
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_ChipDemoState() {
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_reset();
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}
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void _deleteBananas() {
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setState(() {
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_showBananas = false;
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});
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final Set<String> _materials = new Set<String>();
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String _selectedMaterial = '';
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String _selectedAction = '';
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final Set<String> _tools = new Set<String>();
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final Set<String> _selectedTools = new Set<String>();
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final Set<String> _actions = new Set<String>();
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bool _showShapeBorder = false;
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// Initialize members with the default data.
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void _reset() {
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_materials.clear();
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_materials.addAll(_defaultMaterials);
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_actions.clear();
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_actions.addAll(_defaultActions);
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_tools.clear();
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_tools.addAll(_defaultTools);
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_selectedMaterial = '';
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_selectedAction = '';
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_selectedTools.clear();
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}
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void _removeMaterial(String name) {
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_materials.remove(name);
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if (_selectedMaterial == name) {
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_selectedMaterial = '';
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}
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}
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void _removeTool(String name) {
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_tools.remove(name);
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_selectedTools.remove(name);
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}
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String _capitalize(String name) {
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assert(name != null && name.isNotEmpty);
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return name.substring(0, 1).toUpperCase() + name.substring(1);
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}
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// This converts a String to a unique color, based on the hash value of the
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// String object. It takes the bottom 16 bits of the hash, and uses that to
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// pick a hue for an HSV color, and then creates the color (with a preset
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// saturation and value). This means that any unique strings will also have
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// unique colors, but they'll all be readable, since they have the same
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// saturation and value.
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Color _nameToColor(String name) {
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assert(name.length > 1);
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final int hash = name.hashCode & 0xffff;
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final double hue = 360.0 * hash / (1 << 15);
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return new HSVColor.fromAHSV(1.0, hue, 0.4, 0.90).toColor();
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}
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AssetImage _nameToAvatar(String name) {
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assert(_avatars.containsKey(name));
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return new AssetImage(
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_avatars[name],
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package: 'flutter_gallery_assets',
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);
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}
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String _createResult() {
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if (_selectedAction.isEmpty) {
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return '';
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}
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return _capitalize(_results[_selectedAction]) + '!';
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}
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@override
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Widget build(BuildContext context) {
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final List<Widget> chips = <Widget>[
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const Chip(
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label: const Text('Apple')
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),
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const Chip(
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avatar: const CircleAvatar(child: const Text('B')),
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label: const Text('Blueberry'),
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final List<Widget> chips = _materials.map<Widget>((String name) {
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return new Chip(
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key: new ValueKey<String>(name),
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backgroundColor: _nameToColor(name),
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label: new Text(_capitalize(name)),
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onDeleted: () {
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setState(() {
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_removeMaterial(name);
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});
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},
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);
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}).toList();
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final List<Widget> inputChips = _tools.map<Widget>((String name) {
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return new InputChip(
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key: new ValueKey<String>(name),
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avatar: new CircleAvatar(
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backgroundImage: _nameToAvatar(name),
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),
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label: new Text(_capitalize(name)),
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onDeleted: () {
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setState(() {
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_removeTool(name);
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});
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});
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}).toList();
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final List<Widget> choiceChips = _materials.map<Widget>((String name) {
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return new ChoiceChip(
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key: new ValueKey<String>(name),
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backgroundColor: _nameToColor(name),
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label: new Text(_capitalize(name)),
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selected: _selectedMaterial == name,
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onSelected: (bool value) {
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setState(() {
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_selectedMaterial = value ? name : '';
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});
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},
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);
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}).toList();
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final List<Widget> filterChips = _defaultTools.map<Widget>((String name) {
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return new FilterChip(
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key: new ValueKey<String>(name),
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label: new Text(_capitalize(name)),
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selected: _tools.contains(name) ? _selectedTools.contains(name) : false,
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onSelected: !_tools.contains(name)
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? null
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: (bool value) {
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setState(() {
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if (!value) {
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_selectedTools.remove(name);
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} else {
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_selectedTools.add(name);
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}
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});
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},
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);
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}).toList();
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Set<String> allowedActions = new Set<String>();
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if (_selectedMaterial != null && _selectedMaterial.isNotEmpty) {
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for (String tool in _selectedTools) {
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allowedActions.addAll(_toolActions[tool]);
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}
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allowedActions = allowedActions.intersection(_materialActions[_selectedMaterial]);
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}
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final List<Widget> actionChips = allowedActions.map<Widget>((String name) {
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return new ActionChip(
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label: new Text(_capitalize(name)),
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onPressed: () {
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setState(() {
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_selectedAction = name;
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});
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},
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);
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}).toList();
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final ThemeData theme = Theme.of(context);
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final List<Widget> tiles = <Widget>[
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const SizedBox(height: 8.0, width: 0.0),
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new _ChipsTile(label: 'Available Materials (Chip)', children: chips),
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new _ChipsTile(label: 'Available Tools (InputChip)', children: inputChips),
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new _ChipsTile(label: 'Choose a Material (ChoiceChip)', children: choiceChips),
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new _ChipsTile(label: 'Choose Tools (FilterChip)', children: filterChips),
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new _ChipsTile(label: 'Perform Allowed Action (ActionChip)', children: actionChips),
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const Divider(),
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new Padding(
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padding: const EdgeInsets.all(8.0),
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child: new Center(
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child: new Text(
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_createResult(),
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style: theme.textTheme.title,
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),
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),
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),
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];
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if (_showBananas) {
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chips.add(new Chip(
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label: const Text('Bananas'),
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onDeleted: _deleteBananas
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));
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}
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return new Scaffold(
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appBar: new AppBar(title: const Text('Chips')),
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body: new ListView(
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children: chips.map((Widget chip) {
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return new Container(
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height: 100.0,
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child: new Center(child: chip)
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);
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}).toList()
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)
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appBar: new AppBar(
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title: const Text('Chips'),
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actions: <Widget>[
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new IconButton(
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onPressed: () {
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setState(() {
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_showShapeBorder = !_showShapeBorder;
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});
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},
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icon: const Icon(Icons.vignette),
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)
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],
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),
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body: new ChipTheme(
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data: _showShapeBorder
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? theme.chipTheme.copyWith(
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shape: new BeveledRectangleBorder(
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side: const BorderSide(width: 0.66, style: BorderStyle.solid, color: Colors.grey),
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borderRadius: new BorderRadius.circular(10.0),
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))
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: theme.chipTheme,
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child: new ListView(children: tiles),
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),
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floatingActionButton: new FloatingActionButton(
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onPressed: () => setState(_reset),
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child: const Icon(Icons.refresh),
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),
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);
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}
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}
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@ -146,7 +146,7 @@ class CircleAvatar extends StatelessWidget {
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Widget build(BuildContext context) {
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assert(debugCheckHasMediaQuery(context));
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final ThemeData theme = Theme.of(context);
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TextStyle textStyle = theme.primaryTextTheme.title.copyWith(color: foregroundColor);
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TextStyle textStyle = theme.primaryTextTheme.subhead.copyWith(color: foregroundColor);
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Color effectiveBackgroundColor = backgroundColor;
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if (effectiveBackgroundColor == null) {
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switch (ThemeData.estimateBrightnessForColor(textStyle.color)) {
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@ -296,7 +296,7 @@ class ThemeData extends Diagnosticable {
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assert(iconTheme != null),
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assert(primaryIconTheme != null),
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assert(accentIconTheme != null),
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assert(sliderTheme != null),
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assert(sliderTheme != null),
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assert(chipTheme != null),
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assert(platform != null);
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@ -156,7 +156,7 @@ void main() {
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),
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);
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expect(tester.getSize(find.text('Z')), equals(const Size(20.0, 20.0)));
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expect(tester.getSize(find.text('Z')), equals(const Size(16.0, 16.0)));
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await tester.pumpWidget(
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wrap(
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@ -185,7 +185,7 @@ void main() {
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),
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),
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);
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expect(tester.getSize(find.text('Z')), equals(const Size(20.0, 20.0)));
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expect(tester.getSize(find.text('Z')), equals(const Size(16.0, 16.0)));
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});
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testWidgets('CircleAvatar respects minRadius', (WidgetTester tester) async {
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