Correctly calculates gravity in particle systems

This commit is contained in:
Viktor Lidholt 2016-02-16 18:25:04 -08:00
parent ccf08e98de
commit ecfc303270

View File

@ -252,7 +252,7 @@ class ParticleSystem extends Node {
particle.dir += accel;
} else if (gravity[0] != 0.0 || gravity[1] != 0) {
// gravity
Vector2 accel = gravity.scale(dt);
Vector2 accel = new Vector2.copy(gravity).scale(dt);
particle.dir += accel;
}