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Add initialDelay to AnimationGenerator and add Animation class.
This patch allows for an initial delay before an animation begins and also adds an Animation class which encapsulates a value which is long-lived, can be explicitly set and also animated from its current value to another value. BUG= R=abarth@chromium.org Review URL: https://codereview.chromium.org/994143002
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@ -6,39 +6,34 @@ const double _kBaseSettleDurationMS = 246.0;
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const double _kMaxSettleDurationMS = 600.0;
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const Cubic _kAnimationCurve = easeOut;
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class DrawerAnimation {
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class DrawerAnimation extends Animation {
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Stream<double> get onPositionChanged => _controller.stream;
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Stream<double> get onPositionChanged => onValueChanged;
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StreamController _controller;
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AnimationGenerator _animation;
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double _position;
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bool get _isAnimating => _animation != null;
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bool get _isMostlyClosed => _position <= -_kWidth / 2;
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bool get _isMostlyClosed => value <= -_kWidth / 2;
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DrawerAnimation() {
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_controller = new StreamController(sync: true);
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_setPosition(-_kWidth);
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value = -_kWidth;
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}
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void toggle(_) => _isMostlyClosed ? _open() : _close();
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void handleMaskTap(_) => _close();
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void handlePointerDown(_) => _cancelAnimation();
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void handlePointerDown(_) => stop();
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void handlePointerMove(sky.PointerEvent event) {
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assert(_animation == null);
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_setPosition(_position + event.dx);
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assert(!isAnimating);
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value = math.min(0.0, math.max(value + event.dx, -_kWidth));
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}
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void handlePointerUp(_) {
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if (!_isAnimating)
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if (!isAnimating)
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_settle();
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}
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void handlePointerCancel(_) {
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if (!_isAnimating)
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if (!isAnimating)
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_settle();
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}
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@ -48,35 +43,12 @@ class DrawerAnimation {
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void _settle() => _isMostlyClosed ? _close() : _open();
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void _setPosition(double value) {
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_position = math.min(0.0, math.max(value, -_kWidth));
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_controller.add(_position);
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}
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void _cancelAnimation() {
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if (_animation != null) {
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_animation.cancel();
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_animation = null;
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}
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}
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void _animate(double duration, double begin, double end, Curve curve) {
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_cancelAnimation();
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_animation = new AnimationGenerator(duration, begin: begin, end: end,
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curve: curve);
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_animation.onTick.listen(_setPosition, onDone: () {
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_animation = null;
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});
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}
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void _animateToPosition(double targetPosition) {
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double distance = (targetPosition - _position).abs();
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double distance = (targetPosition - value).abs();
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if (distance != 0) {
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double targetDuration = distance / _kWidth * _kBaseSettleDurationMS;
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double duration = math.min(targetDuration, _kMaxSettleDurationMS);
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_animate(duration, _position, targetPosition, _kAnimationCurve);
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animateTo(targetPosition, duration, curve: _kAnimationCurve);
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}
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}
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@ -87,10 +59,10 @@ class DrawerAnimation {
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return;
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double targetPosition = direction < 0.0 ? -_kWidth : 0.0;
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double distance = (targetPosition - _position).abs();
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double distance = (targetPosition - value).abs();
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double duration = distance / velocityX;
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_animate(duration, _position, targetPosition, linear);
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animateTo(targetPosition, duration, curve: linear);
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}
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}
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