* Support release/debug flavors of flutter_patched_sdk
* Use [anyNamed] instead of [any] for mocking named arguments
* Fix use of local engine in release mode
* Pass entry points JSON files to front-end server (#15180)
* Fix ios/debug build which uses 'flutter build aot': do not require entry points files and disable AOT transformations in this mode
* Add to Artifacts, and add optional arguments to entry points for flut… (#15185)
Add to Artifacts, and add optional arguments to entry points for flutter run and test to allow for wiring up the same with preview-dart-2 internally
* Changing packages uri here is not necessary
* Use already downloaded dart sdk for frontend_server.
This is follow-up to https://github.com/flutter/flutter/pull/14610
* Remove reference to engine dart-sdk from artifacts
* Remove unused imports
* WIP to switch back to solution where dart sdk is downloaded into bin/cache/dart-sdk, but it is 'flutter precache -a' that can download all dart sdks for other platforms under bin/cache/artifacts/engine/<platform>/dart-sdk
* Download all dart sdks when 'flutter precache -a'
* Plumb a --strong option through to the front end server and the engine
so that we can run flutter apps in preview-dart-2 and strong mode
* - Address analyzer lint issues
*- correctly set up strong mode option in the case of AOT builds
Executables have '.exe' extension on Windows. We do have to specify extension for gen_snapshot since when running with local engine, we are looking for that exact file before launching it.
The output location of gen_snapshot differs based on the engine's target
platform, and we don't know the target platform when building a
platform-independent FLX in JIT mode.
* Remove legacy .apk build.
Print out an error message telling the user to upgrade the project if
it's not Gradle-based. Removed all the obvious traces of the legacy
build.
Added support for Dart VM kernel snapshots in Gradle builds.
Fixed Android installs to verify that the app is actually installed, and
not just rely on the presence of the .sha1 file.
* Enable Hot Reload on Windows (backed by gen_snapshot)
\o/
Two caveats:
* Hot Reload on Windows is slower than on other platforms because gen_snapshot is slower then sky_snapshot
* We currently cannot hot reload projects with spaces in the path
* enable tests
Artifacts are now located in a central place.
This will enable us to downlaod artifacts when we need them (instead of
downloading them all upfront).
This also makes replacing sky_snapshot with gen_snapshot easier.
Downloading these packages from cloud storage simplifies our deployment
story because we can upload to cloud storage automatically from the
buildbot.
This patch also switches the responsibility for downloading the engine
artifacts to update_engine.sh. Centralizing this responsibility ensures
that the packages and the binaries are always in sync.
Third-party libraries can now provide their own mojo services. They do
so by adding a config.yaml file to their pub package which contains
- a list of service names and java classes which handles that service's
registration.
- a list of pre-built .jar files to statically link with the app's shell
when building the app.
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
This updates the Flutter tools to match the proposed new packaging of artifacts
in the engine release script.
* The GCS URL for artifacts is now gs://mojo/flutter/$revision/$platform
* Categories have been removed from the Artifact class
* All artifacts for a given platform now live in a zip file. If an artifact
is not present in the local cache, then the zip will be downloaded and
extracted.
Note that darwin-x64 artifacts go through a different process that (for now)
continues to use the old format.
Other changes in this patch:
- Make the 'flutter' tool say "Updating flutter tool..." when it calls
pub get, to avoid confusion about what the pub get output is about.
- Make the bash flutter tool call pub get when the revision has
changed. (This was already happening on Windows.)
- Fix a raft of bugs found by the analyzer.
- Fix some style nits in various bits of code that happened to be near
things the analyzer noticed.
- Remove the logic in "flutter test" that would run "pub get", since
upon further reflexion it was determined it didn't work anyway.
We'll probably have to add better diagnostics here and say to run the
updater script.
- Remove the native velocity tracker script, since it was testing code
that has since been removed.
Notes on ignored warnings:
- We ignore warnings in any packages that are not in the Flutter repo or
in the author's current directory.
- We ignore various irrelevant Strong Mode warnings. We still enable
strong mode because even though it's not really relevant to our needs,
it does (more or less accidentally) catch a few things that are
helpful to us.
- We allow CONSTANTS_LIKE_THIS, since we get some of those from other
platforms that we are copying for sanity and consistency.
- We allow one-member abstract classes since we have a number of them
where it's perfectly reasonable.
- We unfortunately still ignore warnings in mojom.dart autogenerated
files. We should really fix those but that's a separate patch.
- We verify the actual source file when we see the 'Name non-constant
identifiers using lowerCamelCase.' lint, to allow one-letter variables
that use capital letters (e.g. for physics expressions) and to allow
multiple-underscore variable names.
- We ignore all errors on lines that contain the following magic
incantation and a "#" character:
// analyzer doesn't like constructor tear-offs
- For all remaining errors, if the line contains a comment of the form
// analyzer says "..."
...then we ignore any errors that have that "..." string in them.
We still have the --http option as a fallback for now. Once we're confident the
--no-http version works, we'll drop the --http support.
Also, create the FLX in a temp directory and then delete the temp directory
when we're done. Finally, pull the Linux artifacts from the cloud storage
bucket that the buildbot is uploading to.
This patch adds a couple print statements to explain why the first run of
`flutter start` takes a while. (We need to download the APK and install it on
the device.)
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.
This makes the 'package-root' option universal for sky_tools and configures the
ArtifactStore with it statically at startup. The actual sky_engine revision
is computed on demand.
This adds the following commands to sky_tools:
sky_tools cache clear: Nukes all local artifacts in the cache
sky_tools cache populate: Populates the cache with all known artifacts
This is useful both to fix busted caches and to make sure that the cache is
fully populated so that subsequent operations can proceed without needing
network access.
This teaches commands that need binary artifacts to explicitly instantiate an
instance of the ArtifactStore with the appropriate packageRoot string. The
ArtifactStore can then remember the package root and compute the engine
revision when created and remember those for subsequence calls.
This teaches sky_tools mojo_run --android to invoke mojo's devtool's mojo_run
script with the right flags for invoking sky_viewer on android. This tells the
devtools script to load sky_viewer.mojo from https://storage.googleapis.com/...
and to load app.flx (or whatever the developer specifies as --app) from the
filesystem using the devtools http server.
This initial version assumes the developer has mojo_shell and all other services
sitting on disk somewhere and that they're on linux and only want to run on
linux. This can be generalized down the line to support more use cases. This
downloads the sky_viewer.mojo corresponding to the packages/sky_engine/REVISION
in the developer's directory, so they can specify whatever revision they want.
sky_tools run_mojo downloads sky_viewer.mojo into its cache directory if it is
not present and constructs a command line to pass to mojo_shell that maps the
shebang stamped into the flx to the downloaded sky_viewer.mojo.
Since sky_viewer.mojo lives in the cloud and mojo_shell can load from the cloud
this could also map to an https URL. This should likely be an option.
This adds logic to download and use the sky_snapshot binary from
Google cloud storage when running the 'sky_tools build' command.
The downloaded binary is put into lib/cache/... The binary is
chosen to match the REVISION in the sky_engine package in the
packages directory of whichever package the user wishes to
build a flx from.
Known issues:
*) Assumes linux-x64 host
*) Assumes download will always produce valid executable
*) No clearing of stale cache entries
This command will produce an flx package. Currently, this command doesn't work
because we don't have the Flutter compiler downloaded from Google storage yet.
A future patch will make that happen.