This flag has been enabled by default for quite some time in `master`,
and in the current `stable`.
This is the first of many PRs to get rid of the flag and the deprecated
code it is guarding.
I happened to run into this while chasing other bugs, and noticed
`.flutter-plugins-dependencies` is omitted.
I am guessing this is probably quite stale, but something something
[Chesterton's
fence](https://en.wiktionary.org/wiki/Chesterton%27s_fence), and added
tests.
- Delete code paths that handle screenshots for the HTML renderer
- Delete artifact enums for the HTML/AUTO renderers (and all their
usages).
- Remove HTML/AUTO renderers warnings.
- Delete the HTML/AUTO renderer enums (and all their usages).
- Delete tests for all the above.
SkSL precompilation was only ever beneficial for iOS. For other
platforms, we recommended against it as Skia generated shaders per
target architecture which could be invalid on other devices. It is no
longer possible to use Skia on iOS.
Delete all Skia shader bundling logic.
Fixes https://github.com/flutter/flutter/issues/80091
Now that "auto" is not supported anymore, it makes more sense to make
this dart define false by default. And there's no need to pass
`FLUTTER_WEB_AUTO_DETECT=false` anymore.
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.
(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)
Implementation details:
* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.
Relevant tests:
* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.
TODO:
* Undo engine-roll in this PR after engine has rolled in.
Issue:
* https://github.com/flutter/flutter/issues/154425
Related PRs:
* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727
## Pre-launch Checklist
- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
Currently the `NativeAsset` target in flutter tools is responsible for
two things:
* performing the dart build (in the app as well as all transitive pub
dependencies)
* taking output (shared libraries) from this build and copying them
around
This intermingling of responsibilities leads to more complex code and
potentially unnecessary work: If the source code changed (e.g. `.c`
files change) we have to run the dart build again. But doing so may
result in the same shared libraries (e.g. adding comments to the `.c`
code). Currently we're going to copy the shared libraries despite them
having not changed, which then may cause upstream things to be dirtied
(if it's based on timestamp of files) and re-built.
Instead this PR splits this `NativeAsset` into the two orthogonal pieces
* `DartBuild` target that is responsible for the dart build
* `InstallCodeAssets` that is responsible for copying shared libraries
to the right place and producing a `native_assets.yaml`.
This decoupling is also preparation for a future where a dart build can
produce other kinds of assets (e.g. data assets) and is used in the web
build as well. (The web build would use `DartBuild` but not
`InstalCodeAssets`).
Work towards https://github.com/flutter/flutter/issues/56591.
I explicitly want an LGTM from @andrewkolos @jmagman @jonahwilliams before merging.
---
After this PR, `<Plugin>.isDevDependency` is resolved based on the following logic, IFF:
- The plugin comes from a package _A_ listed in the app's package's `dev_dependencies: ...`
- The package _A_ is not a normal dependency of any transitive non-dev dependency of the app
See [`compute_dev_dependencies_test.dart`](51676093a3/packages/flutter_tools/test/general.shard/compute_dev_dependencies_test.dart) for probably the best specification of this behavior.
We (still) do not write the property to disk (i.e. it never makes it to `.flutter-plugins-dependencies`), so there is no impact to build artifacts at this time; that would come in a follow-up PR (and then follow-up follow-up PRs for the various build systems in both Gradle and Xcode to actually use that value to omit dependencies).
Some tests had to be updated; for the most part it was updating the default `ProcessManager` because a call to `dart pub deps --json` is now made in code that computes what plugins are available, but there should be no change in behavior.
_/cc @jonasfj @sigurdm for FYI only (we talked on an internal thread about this; see https://github.com/dart-lang/sdk/issues/56968)._
_/cc @camsim99 @cbracken @johnmccutchan for visibility on the change._
Work towards https://github.com/flutter/flutter/issues/157819. **No behavior changes as a result of this PR**.
Based on a proof of concept by @jonahwilliams (https://github.com/flutter/flutter/pull/157818).
The existence of this flag (which for the time being, defaults to `true`) implies the following:
1. The (legacy, deprecated) `.flutter-plugins` file is not generated:
https://docs.flutter.dev/release/breaking-changes/flutter-plugins-configuration
2. The (legacy, deprecated) `package:flutter_gen` is not synthetically generated:
https://github.com/flutter/website/pull/11343
(awaiting website approvers, but owners approve this change)
This change creates `useImplicitPubspecResolution` and plumbs it through as a required variable, parsing it from a `FlutterCommand.globalResults` where able. In tests, I've defaulted the value to `true` 100% of the time - except for places where the value itself is acted on directly, in which case there are true and false test-cases (e.g. localization and i10n based classes and functions).
I'm not extremely happy this needed to change 50+ files, but is sort of a result of how inter-connected many of the elements of the tools are. I believe keeping this as an explicit (flagged) argument will be our best way to ensure the default behavior changes consistently and that tests are running as expected.
There have been various requests for this for a while. See https://github.com/flutter/flutter/issues/96283 for an example. This has become more important with dart2wasm builds in the mix, as the profiling versions of the dart2wasm builds are a lot less debuggable than the debug versions. Most of this is already wired up so it just requires taking out a few explicit checks for it and making sure that we compile with the right optimization levels when compiling debug.
Fix JS compilation to use the command 'compile js' instead of using
snapshot names to invoke dart2js
The Dart SDK is switching all tools to use AOT snapshots instead of JIT
snapshots and using snapshot names directly causes things to break.
Dart2js updated its CLI to support generating a 'dump-info' json file by passing a "--stage" option. The "dump-info-all" stage performs a full compilation (from the provided dill) and then also generates the dump info file.
Tested via the `flutter-dev` CLI locally. This results in the same output but with the addition of an extra `main.dart.js.info.json` file.
There are three categories of binaries produced as part of the framework artifacts:
* Those that use APIs that require entitlements and must be code-signed; e.g. gen_snapshot
* Those that do not use APIs that require entitlements and must be code-signed; e.g. Flutter.framework dylib.
* Those that do not need to be code-signed; e.g. Flutter.dSYM symbols.
We are adding the third category in https://github.com/flutter/engine/pull/54977. The Cocoon code signing aspect of this was handled in https://github.com/flutter/cocoon/pull/3890.
This ensures these files don't get copied into the build output should they appear in the artifact cache.
Issue: https://github.com/flutter/flutter/issues/154571
As of Xcode 16, App Store validation now requires that apps uploaded to the App store bundle dSYM debug information bundles for each Framework they embed.
dSYM bundles are packaged in the FlutterMacOS.xcframework shipped in the `darwin-x64-release` tools archive as of engine patches:
* https://github.com/flutter/engine/pull/54696
This copies the FlutterMacOS.framework.dSYM bundle from the tools cache to the build outputs produced by `flutter build macOS`.
Fixes: https://github.com/flutter/flutter/issues/153879
Turns out just supporting the right value for `kDebugMode` was a lot simpler than I thought. Debug builds used to never go through the build system code path when using `flutter run`, but now that we have wasm this can occur with the run command.
This should address https://github.com/flutter/flutter/issues/148850