Commit Graph

25 Commits

Author SHA1 Message Date
Daco Harkes
534b250a56
[native assets] Graduate to preview (#169194)
This PR enables native assets on the main and dev channel by default,
and make native assets available on the beta channel.

This PR removes the flag from invocations.

The helper packages (`package:hooks` and `package:code_assets`) will
stay 0.x for now, until the SDK constraint can be bumped to a beta
release and we're happy with the Dart API.

Corresponding Dart CL:
https://dart-review.googlesource.com/c/sdk/+/429920

Issue:

* https://github.com/flutter/flutter/issues/129757

Project: https://github.com/orgs/dart-lang/projects/99/
2025-05-21 16:54:42 +00:00
Sigurd Meldgaard
b23840d044
Only bundle assets and plugins from transitive closure of dependencies (#160443)
Fixes https://github.com/dart-lang/pub/issues/4486
Fixes https://github.com/dart-lang/pub/issues/4473
Fixes https://github.com/flutter/flutter/issues/79261
Fixes https://github.com/flutter/flutter/issues/160142
Fixes https://github.com/flutter/flutter/issues/155242

Use the new `.dart_tool/package_graph.json` file to compute the
dependency graph. Determining

* which are transitive dependencies of the main app's direct and
dev-dependencies, (not other packages from the workspace)
* which of these are only in the transitive set of the direct
dependencies

Bundles assets from dev_dependencies when running `flutter test`, but
not otherwise.
2025-05-19 15:30:58 +00:00
Daco Harkes
48f87a5fe7
[native assets] Roll dependencies (#168139)
Roll packages to the ones published today.

Note that `native_assets_cli` was split up into `hooks` and
`code_assets`, and `native_assets_builder` was renamed to
`hooks_runner`.
2025-05-02 08:19:21 +00:00
Daco Harkes
04616f8dde
[native assets] Roll dependencies (#167984)
Roll forward dependencies to the ones published today.
2025-04-29 13:29:16 +00:00
Daco Harkes
0d64c7292c
[native assets] Support user-defines in pubspec (#166940)
This PR is the dual of
https://dart-review.googlesource.com/c/sdk/+/420700 in the Dart SDK.

This PR adds support for user-defines for hooks in the root package
`pubspec.yaml`.

```yaml
hooks:
  user_defines:
    hook_user_defines: # package name
      magic_value: 1000
```

For more design considerations see:

* https://github.com/dart-lang/native/issues/39

### Testing

This PR is covered by
`test/integration.shard/isolated/native_assets_test.dart`.

In this PR, we add a new test project
`dev/integration_tests/hook_user_defines/` and add a dependency on that
project in the mentioned test.

The integration test already covers `flutter run`, `flutter test`, and
`flutter build`.
2025-04-11 06:20:42 +00:00
Sigurd Meldgaard
45b21ec3bb
Refactor writing of package config in tests (#163734)
Seems like each test had its own way of doing this.

Extracted from https://github.com/flutter/flutter/pull/160443
2025-02-28 08:51:59 +00:00
Daco Harkes
9ded795e63
[native assets] Roll dependencies (#162017)
This PR rolls in a number of breaking changes for native assets:

* Pub workspaces are now supported, this requires a refactoring to how
the `NativeAssetsBuildRunner` is used. Most notably it requires being
explicit about the `runPackageName`. Flutter does not seem to have that
value, but it does have the `projectUri` which can be used to find the
package name via the package config.
* The API for build hooks has been redesigned. This PR updates the
project template, test project files, and test project strings.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

<!-- Links -->
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2025-01-23 09:22:36 +00:00
Daco Harkes
883ef85413
[native assets] Cleanup dead code (#161913)
This PR deletes dead code.

Testing: No new use cases covered, all existing use cases covered by
existing tests.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
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[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-01-20 23:04:38 +00:00
Daco Harkes
27ba2f2790
[native assets] Roll dependencies (#160672)
This PR rolls in a number of breaking changes from dart-lang/native:

* `BuildMode` is no longer part of the protocol, so Flutter no longer
passes it in.
* This means all code dealing with the name conflict between
`native_assets_cli.BuildMode` and `flutter_tools.BuildMode` has been
cleaned up.
  * Also, the logs no longer mention the build mode.
* The tests still exercise both modes, because linking only happens in
release mode.
* `OS` is no longer part of the main protocol, but of the "code"
"protocol extension".
* The code now aligns more with `OS?` being nullable in a bunch of
places, since it is nullable if there's no code assets.
* The OS-specific config is nested in an object per OS.
* `CCompilerConfig`s fields are non-nullable now.
* So instead of passing an object with nullable fields around, a null
instead of the object is returned in various places.
* `FileSystem` is now passed in to the native assets builder.

This PR contains no feature changes.

This PR will need to be followed up by restricting what environment
variables are passed in (similar to
https://github.com/dart-lang/native/pull/1764), I will do this in a
follow up PR.

Tests:

* All existing features should be covered by existing tests.
2025-01-02 19:26:02 +00:00
Michael Goderbauer
5491c8c146
Auto-format Framework (#160545)
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.

**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.

---------

Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
2024-12-19 20:06:21 +00:00
Martin Kustermann
01590aa27a
Refactor native asset integration into flutter tools (#158932)
Currently the `NativeAsset` target in flutter tools is responsible for
two things:

* performing the dart build (in the app as well as all transitive pub
dependencies)
* taking output (shared libraries) from this build and copying them
around

This intermingling of responsibilities leads to more complex code and
potentially unnecessary work: If the source code changed (e.g. `.c`
files change) we have to run the dart build again. But doing so may
result in the same shared libraries (e.g. adding comments to the `.c`
code). Currently we're going to copy the shared libraries despite them
having not changed, which then may cause upstream things to be dirtied
(if it's based on timestamp of files) and re-built.

Instead this PR splits this `NativeAsset` into the two orthogonal pieces

* `DartBuild` target that is responsible for the dart build
* `InstallCodeAssets` that is responsible for copying shared libraries
to the right place and producing a `native_assets.yaml`.

This decoupling is also preparation for a future where a dart build can
produce other kinds of assets (e.g. data assets) and is used in the web
build as well. (The web build would use `DartBuild` but not
`InstalCodeAssets`).
2024-11-15 21:04:42 +01:00
Martin Kustermann
3a83e43ede
Make flutter_tools use newest package:{native_assets_builder,native_assets_cli,native_toolchain_c} (#158214)
Almost all of the code is just adopting to changes to the APIs of
`package:native_assets_builder`, `package:native_assets_cli` and
`package:native_toolchain_c`

There's only two semantic changes

* Removes a test that checks for a verification error if a build hook
produces a static library if the preferred linking mode is dynamic:
=> The test is written in a very hacky way. By monkey patching the build
config.json that flutter build actually made. This monkey patching
relies on package:cli_config which is now no longer used.
=> The actual code that checks for this mismatch lives in
dart-lang/native repository and is tested there. So there's really no
need to duplicate that.

* The `package:native_assets_builder` no longer knows about code assets.
This is something a user of that package (e.g. flutter tools) adds. Now
the dry-run functionality will invoke build hooks who produce code
assets without an architecture.
=> The `package:native_assets_builder` used to expand such a code asset
to N different code assets (one for each supported architecture)
=> This logic was now moved to flutter tools. => In the near future
we're going to this dry-run complexity, which will then also get rid of
this uglyness (of expanding to all archs of an OS).
2024-11-06 14:12:34 +01:00
Martin Kustermann
abcba1fa7e
Reland "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155745)
Changes to original CL: The code that issues an error on unsupported
operating system in the dry-run case was missing a case for iOS and
Android

Original CL description

  tl;dr Removes 50% (>1650 locs) of native asset related code in
  `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
  per OS. This lead to very large code duplication of almost identical,
  but slightly different code. It also led to similarly duplicated test
  code.

  Almost the entire dart build/link/dry-run implementation is identical
  across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk,
...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
  main functions:

    * `runFlutterSpecificDartBuild` which is responsible for
      - obtain flutter configuration
      - perform dart build (& link)
      - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
  similar (but not same):
      - obtain flutter configuration
      - perform dart dry run
      - determine target location

  these two functions will call out to helpers for the OS specific
  functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
  assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
  overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
  single code path for the build/link/dry-run, we can also remove the
  duplicated tests that were pretty much identical across OSes.

  We also harden the building code by adding asserts, e.g.

    * the dry fun functionality should never be used by `flutter test`

* the `build/native_assets/<os>/native_assets.yaml` should only be used
       by `flutter test` and the dry-run of `flutter run`

  => We change the tests to also comply with these invariants (so the
  tests are not testing things that cannot happen in reality)

  We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
  from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-26 12:21:29 +02:00
auto-submit[bot]
4dfa688ec4
Reverts "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155713)
Reverts: flutter/flutter#155430
Initiated by: eyebrowsoffire
Reason for reverting: Postsubmit failures closing the tree. See the following examples:

https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_assets_ios/5738/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_arm64_mokey%20native_assets_android/583/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Linux_pixel_7pro%20native_assets_android/4075/overview
https://ci.chromium.org/u
Original PR Author: mkustermann

Reviewed By: {bkonyi, dcharkes}

This change reverts the following previous change:
tl;dr Removes 50% (>1650 locs) of native asset related code in `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented per OS. This lead to very large code duplication of almost identical, but sligthly different code. It also led to similarly duplicated test code.

Almost the entire dart build/link/dry-run implementation is identical across OSes. There's small variations:

  - configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific functionality:

  * `_assetTargetLocationsForOS` for determining the location of the code assets

  * `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a single code path for the build/link/dry-run, we can also remove the duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.

We also reorganize the main code to make it readable from top-down and make members private where they can be.
2024-09-25 21:46:22 +00:00
Martin Kustermann
621e7ef951
[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)
tl;dr Removes 50% (>1650 locs) of native asset related code in
`packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
per OS. This lead to very large code duplication of almost identical,
but slightly different code. It also led to similarly duplicated test
code.

Almost the entire dart build/link/dry-run implementation is identical
across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
- determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific
functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
single code path for the build/link/dry-run, we can also remove the
duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used
     by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the
tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-25 22:50:43 +02:00
Daco Harkes
aef2758716
[native assets] Roll dependencies (#155432)
Rolls native deps to the latest version, and cleans up deprecated field from template.

Tests:

* All the unit and integration tests for native assets. The template and dependencies are exercised in the integration test.

Since `package:native_assets_builder` already checks for having no static libraries as output, the custom check in flutter_tools is removed. The tests stubbing out the native assets builder exercising the custom check are also removed. (The integration tests now check for the error message from the native assets builder.)
2024-09-24 07:19:09 +00:00
Sigurd Meldgaard
a9daf58829
Reland "Load parent package config" (#153754)
Reverts flutter/flutter#153752
Relands https://github.com/flutter/flutter/pull/150850

Now with attached g3fix
2024-08-20 15:30:46 +02:00
Sigurd Meldgaard
276674e760
Revert "Load parent package config" (#153752)
Reverts flutter/flutter#150850

Seems we need a G3Fix
2024-08-20 12:49:42 +02:00
Sigurd Meldgaard
1a2e25c2d8
Load parent package config (#150850)
Fixes #150196
2024-08-20 09:34:35 +02:00
Daco Harkes
cec2400658
[native_assets] Stop running link hooks in JIT mode (#151534)
Stop running link hooks in debug mode.

Rationale: link hooks only get access to tree-shaking info in release builds, so they can't do anything meaningful in debug builds. Debug builds should be fast as development cycle, so running less is better.

More details:

* https://github.com/dart-lang/native/issues/1252

Also: rolls packages to latest versions.

## Implementation details

The decision whether linking is enabled is made as follows:

* For normal builds `build_info.dart::BuildMode` is used to determine whether Dart is compiled in JIT or AOT mode.
* Testers always run in JIT, so no linking.
* Native asset dry runs only run for JIT builds (e.g only when hot reload and hot restart are enabled).

## Testing

The integration test is updated to output an asset for linking if `BuildConfig.linkingEnabled` is true, and to output an asset for bundling directly if linking is not enabled.
2024-07-12 06:44:23 +00:00
Daco Harkes
1f16d9121c
[native_assets] Add support for link hooks (#148474)
This PR adds support invoking `link.dart` hooks.

Link hooks can add new assets. Link hooks can transform assets sent to link hook from build hooks.

This PR does not yet add support for getting tree-shake information in the link hooks. This is pending on defining the `resources.json` format (https://github.com/dart-lang/sdk/issues/55494).

Issue:

* https://github.com/flutter/flutter/issues/146263

## Implementation considerations

The build hooks could be run before Dart compilation and the link hooks after Dart compilation. (This is how it's done in Dart standalone.) However, due to the way the `Target`s are set up, this would require two targets and serializing and deserializing the `BuildResult` in between these. This would lead to more code but no benefits. Currently there is nothing that mandates running build hooks before Dart compilation.

## Testing

* The unit tests verify that the native_assets_builder `link` and `linkDryRun` would be invoked with help of the existing fake.
* The native assets integration test now also invokes an FFI call of a package that adds the asset during the link hook instead of the build hook.
  * In order to keep coverage of the `flutter create --template=package_ffi`, `flutter create` is still run and the extra dependency is added and an extra ffi call is added. (Open to alternative suggestions.)
2024-05-22 16:02:00 +00:00
Daco Harkes
baa54fdd76
[deps] Bump native assets dependencies (#145612)
Roll of a bunch of breaking changes from the native_assets_builder and
native_assets_cli upstream. Most notably:

* https://github.com/dart-lang/native/pull/946
* https://github.com/dart-lang/native/pull/1018
* https://github.com/dart-lang/native/pull/1019

This PR also updates the template in `flutter create
--template=package_ffi` to use the rewritten API.

This PR does not change any functionality in Flutter.

For reference, the same roll in the Dart SDK:

* https://dart-review.googlesource.com/c/sdk/+/357605
* https://dart-review.googlesource.com/c/sdk/+/357623

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
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[breaking change policy]:
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[Discord]: https://github.com/flutter/flutter/wiki/Chat
2024-03-25 15:02:49 +01:00
Daco Harkes
4e70bfae2b
Reland "Move native assets to isolated/ directory" (#143055)
Reland of https://github.com/flutter/flutter/pull/142709.

The revert of the revert is in the first commit, the fix in the commit on top.

The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.

## Original PR description

Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-08 17:49:48 +00:00
auto-submit[bot]
ceca606662
Reverts "Move native assets to isolated/ directory" (#143027)
Reverts flutter/flutter#142709

Initiated by: vashworth

Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview

Original PR Author: dcharkes

Reviewed By: {christopherfujino, chingjun, reidbaker}

This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-07 00:01:18 +00:00
Daco Harkes
a069e62e8a
Move native assets to isolated/ directory (#142709)
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-06 20:59:49 +00:00