* s/sky/flutter/ in Android templates
* update engine.version with a compatible engine version
* replace more SkyActivity references with FlutterActivity
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.
This patch changes the default `flutter create` command to generate a
HelloServices-style app on iOS. As a consequence, the Atom integration now
fully works with HelloServices.
* iOS tools cleanup
1) Fix `flutter install` on both device and simulator to refer to the actual
bundle and not just the .generated folder
2) Fix `flutter run` on device to actually run vs just installing
Still TODO:
1) Discovered that isAppInstalled on iOS simulator always reports true,
meaning it'll never actually try to install the app.
Fixes#3947Fixes#1823
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.