* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* Fix xcode_backend.sh script to support add2app
* Fix ios deployment target. Too old for new Xcode.
* Fix ios host app
* Register plugins with Flutter view
A dSYM file is created for the stripped `App.framework` and placed at `build/aot/App.dSYM`.
Reduces `App.framework` for Flutter Gallery by 6MB uncompressed, minus 23%.
Reduces `App.framework` for Hello World by 1.6MB uncompressed, minus 22%.
Fixes#4287.
Fixes#18693.
Helps with #21813.
See also #12012.
This change depends on https://dart-review.googlesource.com/c/sdk/+/76306.
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
This tickled a bug in KernelCompiler.compile() where the fingerprinter
doesn't include the outputFilePath in its list of dependencies. As such,
if the output .dill file is missing or corrupted, the fingerprint still
matches and re-compile is skipped, even though it shouldn't be. I'll fix
that in a followup, then look at how this triggered that issue. My
hypothesis is that that it's due to the aot kernel compile and bundle
kernel compile have separate output directories for the .dill files
(build/ vs build/aot) but the same output directory for the associated
depfiles (due to this patch).
This reverts commit 43a106e95a.
The --snapshot argument was only necessary in Dart 1. The --depfile
argument was only used in Dart 2 mode to pass to the kernel compiler,
but was inconsistent with the 'build aot' command, where the depfile was
always set to build/kernel_compile.d.
This patch updates 'build bundle' to emit the depfile to a location
consistent with the 'build aot' command; since it's not intended to be
user-configurable and flutter.gradle hardcodes the location to
build/kernel_compile.d either way, this patch also eliminates the
ability to configure the filename altogether.
This patch eliminates the --preview-dart-2/--no-preview-dart-2 flag,
hardcoding all uses to true. It also defaults all previewDart2 method
parameters to true, where they hadn't yet been.
A series of subsequent patches will eliminate all previewDart2
parameters and the associated code from within the codebase.
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.