Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Sync lints with https://github.com/dart-lang/linter/blob/master/example/all.yaml and enable `implicit_reopen` and `type_literal_in_constant_pattern` (which have no violations). Also contains some clean-up work towards enabling `matching_super_parameters`, which is not quite ready yet due to its handling of "private" arguments.
* add debugging options to simulator, test more debugging flags, add tests for other launch arguements
* refactor iOS launch arguments to use one function for both simulator and physical devices
* treat dart flags differently between physical and simulator
* Simplify some flags between devices.
Change --disable-service-auth-codes to not always be included for physical devices, only if disableServiceAuthCodes is true.
Change --disable-observatory-publication to be used for simulator devices too.
Change --enable-checked-mode & --verify-entry-points to be used if debuggingEnabled is true regardless of device type.
Chnage --trace-startup to be used for simulator devices too.
* fix ios release mode with buildable app startApp test
* determine observatory-port from deviceVmServicePort and hostVmServicePort
* add comments and remove hasObservatoryPort
On windows, its not possible to run 2 integration tests using flutter-tester simultaneously. This is due to the flutter tester using a fixed location for its dill output. Use a temp dir instead.
Also replace the custom log reader in flutter-tester with the desktop log reader, and ensure stopApp waits for the process exit code.
Fixes#75534
Our current top crasher is an unclear error when ProcessManager fails to resolve an executable path. To fix this, we'd like to being adjusting the process resolution logic and adding more instrumentation to track failures. In order to begin the process, the ProcessManager has been folded back into the flutter tool
For historical reasons, the flutter tool uploads dill files to paths based on the entrypoint URI. This isn't actually necessary, and the tool can use specific files : main.dart.incremental.dill for incremental dills, and main.dart.dill/main.dart.swap.dill for full dills. This allows hot restarting applications with an entrypoint outside of lib/ and simplifies the devFS code.
Fixes#63243
* Reland "Re-enable the Dart Development Service (DDS) (#64671)"
This reverts commit 2ae25cc2d7.
* Fix MDNS building Observatory URI with port 0 instead of forwarding the device port
* Added MDNS test
This change re-enables DDS and outputs the DDS URI in place of the VM
service URI on the console. If --disable-dds is not provided,
--host-vmservice-port will be used to determine the port for DDS rather
than the host port for the VM service, which will instead be randomly
chosen.
Remove globals from flutter_tester device and cleanup test case. Not completely gone since the Kernel Builder will still use them, but a good incremental improvement.
The global packages path could cause tests to fail when it would be overriden to unexpected (in test setup) values. Remove most usage and make it a configuration on buildInfo, along with most other build information. Cleanup the asset builder to require the .packages path and the resident runners to no longer require it, since they already have the information in build_info.
It needs to stick around for the fuchsia deps we do not control.
Filled #60232 for remaining work.
instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64