- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release.
- Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose
- Automatically run pub get like other build commands
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
Updates VisualStudio and VisualStudioValidator to use constructors instead of global injection. Updates VisualStudio test cases to prefer FakeProcessManager
Updates build_windows test to work without injected VisualStudio
Adds utility code for managing list of plugin projects within a solution file, updating them as the plugins change.
This is a prototype of an approach to solution-level portion of Windows plugin tooling; it may not be what the final plugin handling on Windows uses, but it makes things much better in the short term, and gives us a baseline to evaluate other possible solution management systems against.
Part of #32719
Generates a Property Sheet for Windows builds containing link and include path
information for any included plugins. This allows automating part of the process
of integrating plugins into the build that is currently manual.
To support this change, refactored msbuild_utils into a PropertySheet class so that
it can be used to make different property sheets.
This makes ephemeral symlinks to each plugin, for use by build systems.
This is similar to the logic implemented in the Podfile on iOS and
macOS, but managed internally to the Flutter tool.
Exploration for addressing #32719 and #32720
Related to #41146
Moves the checks that projects have been configured for desktop to a lower level, where they will cover more codepaths (e.g., 'run'), and improves them to check for native build projects, rather than just directories, to catch cases where the directory exists (e.g., due to accidental creation of generated files).
Also adds links to the error messages pointing to instructions on adding desktop support to a project.
Fixes#47145
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Moves files generated in windows/flutter/ as part of the build to an ephemeral/ subdirectory, matching the approach used on macOS (and in the future, Windows).
Adds that directory to the generated properties file to minimize hard-coding of paths in the project.
Fix some places where Debug/Release was treated as a binary switch.
Makes similar changes to Windows and Linux to simplify adding profile
support to those platforms in the future. This means `--profile` builds
will fail on Linux and Windows for now, but that's fine since they
aren't actually supported, and unlike `--release` don't provide useful
functionality at the native code level.
Also fixes 'stopApp' always using Debug on macOS, to avoid showing an
error when running Profile (or Release).
Fixes#33203
When building in profile or release mode on desktop, add a prominent
warning that it's actually a debug build. This is to help address issues
with people being unaware of the current state of builds due to
following third-party guides rather than official documentation.
macOS is not included since PRs are in flight for macOS release support.