* [kernel/flutter] Improve speed of first hot reload
* [kernel/flutter] Improve speed of first hot reload
* Revert "[kernel/flutter] Improve speed of first hot reload"
This reverts commit f3dc133878.
* Revert "[kernel/flutter] Improve speed of first hot reload"
This reverts commit f7bcb082b0.
* Revert "Revert "[kernel/flutter] Improve speed of first hot reload""
This reverts commit 73c7a1a8e8.
* [kernel/flutter] Improve speed of first hot reload
Do so by not evicting unnecessary paths (while still evicting paths
that was changed between the generation of the package file and the
initial upload).
* Fix grammar in method name
* Fix bad merge
* Add method to super class
* Make the current command injected into the AppContext, allowing
other classes to inject the current command.
* Introduce `AssetBundleFactory`, an injected factory class for
spawning instances of `AssetBundle`. This allows other run contexts
to use custom asset bundling logic.
* Clean up RunCommand by removing a 'packages' argument that duplicated
a global argument by the same name (and for the same purpose).
Duplicate arguments are confusing and error-prone.
Refactor DevFS so that it's easier to add new types of content such as kernel code
* add tests for DevFS package scanning
* add tests for DevFS over VMService protocol
* which covers _DevFSHttpWriter and ServiceProtocolDevFSOperations
* replace AssetBundleEntry and DevFSEntry with DevFSContent
* refactor to cleanup common code and replace some fields with locals
* rework .package file generation refactor away DevFSOperations.writeSource
* only update .package file if it has changed
* only write/delete/evict assets that have been changed/removed
This removes direct file access from within flutter_tools
in favor of using `package:file` via a `FileSystem` that's
accessed via the `ApplicationContext`.
This lays the groundwork for us to be able to easily swap
out the underlying file system when running Flutter tools,
which will be used to provide a record/replay file system,
analogous to what we have for process invocations.
Without this, an FLX with no assets may be completely empty in AOT mode.
This will result in a warning when the engine's unzip library tries to
parse the FLX.
Fixes https://github.com/flutter/flutter/issues/7060
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.