Manual roll is needed because incoming dart sdk requires updated version
vm_snapshot_analysis (>=0.7.4).
5ae09b8b4f...7c83ea3e85
```
7c83ea3e85 Reland "Manual roll Dart SDK from 2d98d9e27dae to 0b07debd5862 (21 revisions) (#43457)" (#43472)
9ef3e8d533 Roll Skia from 5eba922297bb to 93c92f97f5ab (2 revisions) (#43471)
```
Remove implementation of SuitePlatform from the test as well. Remove use
of fake cwd from SuitePlatform as it can't be properly faked.
- Bumps `vm_service` from `11.6.0` to `11.7.1`
- Bumps `web` from `0.1.3-beta` to `0.1.4-beta` and adds it everywhere.
- Moves `js` from `dependencies` to `dev_dependencies`
## Background
The Windows runner has a race at startup:
1. **Platform thread**: creates a hidden window
2. **Platform thread**: launches the Flutter engine
3. **UI/Raster threads**: renders the first frame
4. **Platform thread**: Registers a callback to show the window once the next frame has been rendered.
Steps 3 and 4 happen in parallel and it is possible for step 3 to complete before step 4 starts. In this scenario, the next frame callback is never called and the window is never shown.
As a result the `windows_startup_test`'s test, which [verifies that the "show window" callback is called](1f09a8662d/dev/integration_tests/windows_startup_test/windows/runner/flutter_window.cpp (L60-L64)), can flake if the first frame is rendered before the show window callback has been registered.
## Solution
This change makes the runner schedule a frame after it registers the next frame callback. If step 3 hasn't completed yet, this no-ops as a frame is already scheduled. If step 3 has already completed, a new frame will be rendered, which will call the next frame callback and show the window.
Part of https://github.com/flutter/flutter/issues/119415
See this thread for alternatives that were considered: https://github.com/flutter/engine/pull/42061#issuecomment-1550080722
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.
Most of these imports were never appropriate. The `test_api` package was never intended for use in `_test.dart` files.
Where possible move imports to `matcher`, otherwise move them to `test` or `flutter_test`.
Leave uses of `test_api` from `flutter_test` library code.
Update test expectations from application/javascript -> text/javascript
`package:mime` now uses `text/javascript` and not `application/javascript`.
See https://github.com/dart-lang/mime/pull/76.
See https://datatracker.ietf.org/doc/html/rfc9239.
> This document defines equivalent processing requirements for the various script media types. The most widely supported media type in use is `text/javascript`; all others are considered historical and obsolete aliases of `text/javascript`.
* Add Info.plist from build directory as input path to Thin Binary build phase
* fix directive ordering
* migrate benchmark, integration, and example tests
* Roll Flutter Engine from 67254d6e4b03 to 8d83b98c55b3
* Roll Dart SDK from 35a9facce191 to e517487c5679 (Dart 3.0) (#38105)
* Bump SDK versions.
* Bump Dart SDK version constraints
* Update shrine package to 2.0.1 (null safe version)
* Fix more tests.
* Include patches from Jason for min android sdk version
* Fix analyzer warning
Increases the minimum macOS deployment target from macOS 10.13 (High Sierra) to 10.14 (Mojave) in the macOS app templates.
Includes:
* Update migration for macOS 10.11 apps to upgrade to 10.14
* Adds migration for macOS 10.13 apps to upgrade to 10.14
* Apply migration to all examples, and integration tests
This does not increase version in the plugin templates since those will need to wait until the 10.14 framework rolls to stable channel, so new plugins can build with apps created with `flutter create` on stable channel.
Issue: https://github.com/flutter/flutter/issues/114445
See RFC: http://flutter.dev/go/flutter-drop-macOS-10.13-2022-q4
See previous patch: https://github.com/flutter/flutter/pull/107689