Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Windows.
Mainly follows the design of https://github.com/flutter/flutter/pull/134031.
Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.