Commit Graph

73 Commits

Author SHA1 Message Date
Viktor Lidholt
1dbf9bc891 Fixes issue in sprite node 2015-10-23 16:42:27 -07:00
Viktor Lidholt
68be30e0ec Removes debug printouts in sprite physics 2015-10-23 13:46:19 -07:00
Viktor Lidholt
3708667308 Fixes sprite physics to work correctly with the node graph
Teleportation for physics bodies works again
2015-10-23 13:31:13 -07:00
Viktor Lidholt
0382158550 Merge pull request #1697 from vlidholt/master
First pass on sprite physics node hierarchy integration
2015-10-20 16:35:08 -07:00
Viktor Lidholt
ca724ae151 Adds support for scaling sprite physics groups 2015-10-20 10:47:58 -07:00
Viktor Lidholt
4187bcf90c Adds sprite physics groups 2015-10-20 10:35:40 -07:00
Adam Barth
734240db6d Merge pull request #1678 from abarth/show_color_filter
Show ColorFilter
2015-10-19 13:37:55 -07:00
Adam Barth
4094223378 Show ColorFilter
Instead of requiring clients to use ui.ColorFilter, we show show the
ColorFilter class, similar to what we do for Color.
2015-10-19 13:33:39 -07:00
Viktor Lidholt
6bd4fb8515 Renames PhysicsNode to PhysicsWorld 2015-10-19 13:27:32 -07:00
Viktor Lidholt
0ef9da85e1 Merge pull request #1672 from vlidholt/master
Makes sprite physics bodies scalable
2015-10-19 12:30:02 -07:00
Adam Barth
2aa79d5694 Remove old setFoo functions on Paint
We now just use Dart properties, which is more idiomatic.
2015-10-19 12:21:34 -07:00
Viktor Lidholt
1e228618eb Makes sprite physics bodies scalable 2015-10-19 12:13:00 -07:00
Viktor Lidholt
23bae33077 Adds teleporting methods for moving sprite kinematic physics bodies without assigning velocities 2015-10-16 10:19:25 -07:00
Viktor Lidholt
7febbfc70f Correctly resets targets for kinematic sprite physics bodies 2015-10-16 10:18:35 -07:00
Viktor Lidholt
909c98fa47 Animated sprite physics bodies now correctly transfers energy to dynamic bodies 2015-10-15 17:01:47 -07:00
Viktor Lidholt
46415fa02b Remember last position in sprite physics 2015-10-15 14:43:48 -07:00
Viktor Lidholt
f164289203 Fixes SpriteBox to work better with native points 2015-10-15 13:46:24 -07:00
Viktor Lidholt
79ec74541a Improves sprite physics debug drawing 2015-10-15 10:20:26 -07:00
Viktor Lidholt
5fa5971bf7 Refactors sprite physics debug drawing 2015-10-14 16:30:36 -07:00
Viktor Lidholt
c912ee2301 Fixes touch handling in SpriteBox 2015-10-14 16:28:51 -07:00
Viktor Lidholt
29f2a0f227 Adds missing sprite physics shapes 2015-10-14 12:58:47 -07:00
Adam Barth
a88a85e695 Rename skysprites to flutter_sprites 2015-10-13 16:34:01 -07:00
Adam Barth
89faf21a10 Merge pull request #1596 from abarth/moar_nine
Add a centerSlice parameter to images
2015-10-13 14:24:06 -07:00
Viktor Lidholt
8f65e0cb34 Add callback when physics joints break 2015-10-13 13:51:15 -07:00
Adam Barth
998a066a82 Add a centerSlice parameter to images
This lets you draw nine-patch images.
2015-10-13 13:21:36 -07:00
Viktor Lidholt
2feb51d6bc Adds more joint types to sprite physics 2015-10-13 13:18:30 -07:00
Viktor Lidholt
7c5092f7b1 Adds support for dampening on weld physics joints in sprites 2015-10-13 09:39:53 -07:00
Viktor Lidholt
6488a13315 Adds breakingForce argument to joints constructors in sprite physics 2015-10-12 16:59:58 -07:00
Viktor Lidholt
3784086322 Break sprite physics joints 2015-10-12 16:54:58 -07:00
Viktor Lidholt
2d2b4a8a58 Save list of sprite physics joints 2015-10-12 16:53:41 -07:00
Viktor Lidholt
13ade2c732 Adds check for breaking forces in sprite physics joints 2015-10-12 15:56:11 -07:00
Viktor Lidholt
909716956e Adds pulley joint to sprite physics and makes joint variables final 2015-10-12 15:28:02 -07:00
Viktor Lidholt
26234b1041 Merge pull request #1580 from vlidholt/master
Working joints in sprite physics
2015-10-12 14:10:19 -07:00
Viktor Lidholt
5f907780ff Working joints in sprite physics 2015-10-12 13:39:20 -07:00
Adam Barth
ecce1eb389 Import dart:ui as ui (instead of as sky) 2015-10-09 20:55:54 -07:00
Adam Barth
65eba90843 Rename package:sky to package:flutter 2015-10-09 20:44:52 -07:00
Adam Barth
5b37f8750d Rename dart:sky to dart:ui 2015-10-09 19:27:13 -07:00
Viktor Lidholt
dcad79e239 Adds debug drawing for weld joints in sprite physics 2015-10-09 13:22:12 -07:00
Viktor Lidholt
95a0aceaa1 Adds basic support for joints in sprite physics 2015-10-08 16:12:31 -07:00
Viktor Lidholt
56ac0d9cc7 Adds support for keeping track of contact points in physics 2015-10-08 10:15:32 -07:00
Viktor Lidholt
020e749291 Fixes typo in sprite physics 2015-10-07 14:05:11 -07:00
Viktor Lidholt
c363133da3 Adds support for applying forces and impulses to sprite physics 2015-10-07 13:26:36 -07:00
Viktor Lidholt
b6e12ca9aa Forwards physics body properties to box2d in sprite physics 2015-10-06 10:39:26 -07:00
Viktor Lidholt
5ac4d1ea28 Adds forwarding of properties to box2d in sprite physics 2015-10-06 09:59:16 -07:00
Viktor Lidholt
ff3e636635 Makes physics bodies fixture elements settable 2015-10-05 16:13:32 -07:00
Viktor Lidholt
ab104c809d Handle removal of sprite physics bodies during the physics simulation 2015-10-05 13:47:51 -07:00
Viktor Lidholt
071201a5bb Prevents sprite update methods to be called before the sprite box has been property intialized 2015-10-05 11:24:59 -07:00
Adam Barth
db191e96bd Switch scheduler over to Duration
This patch prepares us to switch to using integers when handing off the
animation time from the engine to the framework.
2015-10-03 13:48:57 -07:00
Viktor Lidholt
48a6cd839a Sprite physics, first iteration 2015-10-02 14:15:14 -07:00
Adam Barth
7662a30f85 Moves from vector_math to vector_math_64
* Moves from vector_math to vector_math_64
* Adds support for Float64List in Dart bindings
2015-10-01 14:46:13 -07:00