Set the scrollOffset of a widget's Scrollable ancestor so that the
widget is centered within the scrollable. A future CL will add
support for specifying exactly where the widget appears. The scroll
can be animated by specifying the animation: parameter.
Changed the duration Scrollable.scrollTo() parameter from a Duration
to an AnimationPerformance so that one can configure all aspects of
the animation. The caller may also listen to the animation to schedule
other work while it updates or when its status changes.
complete
This introduces the concept of an Anchor, which you can use to link
transitions together. I've used this in the Fitness and Stocks apps to
link the FAB and SnackBar to animate together by sharing the
SlideTransition.
I also fixed the Scaffold hit testing code to apply sub-widget
transforms, so it works with Transformed nodes.
Now it wont crash on save, but it still doesn't display
the error message in a snackbar and this also doesn't
wire up the enter/go key to actually do anything.
We'll need to implement performEditorAction on our
InputConnection implementation to catch this key and
pass it along to dart.
Our Input control needs to get more powerful to handle things
like this, including filtering of input.
The code was crashing by triggering a bug in the SnackBar
which didn't assert for actions, but crashed when they
were not null.
Partial fix for https://github.com/domokit/sky_engine/issues/543
@abarth
This patch converts sky.Paint to be a pure Dart object, which means we don't
need to open a weak handle to sky.Paint. Avoiding the weak handle reduces the
amount of weak handle callbacks we need to process at the end of GC and
therefore reduces jank.
Added a ScrollListener listener to Scrollable. The ScrollListener runs each time the Scrollable's scrollOffset changes. This can be used to keep overlay widgets in sync with a Scrollable below them.
Removed the Scrollable ScrollClient API. It was no longer used and was clumsy to use as a ScrollListener.
Added global function findScrollableAncestor() to scrollable.dart.
Added examples/widgets/overlay_geometry.dart. The app's Scaffold is contained by a Stack. The Stack is used to display green overlay "Markers" at the corners of the most recently selected list item and where the corresponding tap occurred. The app uses widget.localToGlobal() to compute the global overlay positions of the markers. The ScrollListener is used to keep the markers' positions up to date.
Using ImageResource solves two problems:
1) Listeners can be notified synchronously when the sky.Image is already
available. This change removes flash of 0x0 layout when moving an
already-cached image around in the render tree.
2) In the future, when we support animated images, we can notify listeners
multiple times whenever a new image is available.
This patch simplifies the SkPicture we generate for Skia. Instead of drawing
everything into a nested SkPicture, we now draw everything into the top-level
picture, which requires us to apply the device scale factor in Dart.
New asserts:
- verify that after layout, the size fits the constraints
- verify that after layout, the size isn't infinite
- verify that you don't set the size in performLayout() if you have
sizedByParent set
- verify that nobody reads your size during layout except you, or your
parent if they said parentUsesSize:true
Fixes some bugs found by those asserts:
- RenderBlock, RenderStack, and RenderScaffold were not always setting
parentUsesSize correctly
- RenderScaffold was setting its slot entries to null rather than
removing them when the slot went away, which led to null derefs in
certain circumstances
Also, rename a local variable in RenderStack.performLayout() because
it was shadowing a variable on the object itself, which was really
confusing when I first tried to debug this function...
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1213473003.
This also fixes the C++ side to give the right baseline information.
Previously it was giving the baseline distance for the font, but not
for the actual laid-out text.
I considered also providing a "defaultBaseline" accessor that returns
the distance for the actual dominant baseline, but it turns out right
now we never decide the baseline is ideographic. We always use the
alphabetic baseline. We should probably fix that...
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1200233002.
This returns us to a more stocks1-like arrow style.
Also it uses math rather than transforms to rotate the arrow, since transforms are expensive.
It also removes the save/restore calls, which are _really_ expensive.
Also some minor style fixes.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1203443007.
The relayout subtree root concept is intended to handle the case where
a node, when it lays itself out for a second time, changes its opinion
about what dimensions it should be. In such a situation, the parent,
if it based its own opinion about what size _it_ should be on the
child's dimensions, would also need to lay itself out again. Thus,
when this scenario is possible, the child remembers the parent, and
when it would be told to relayout, we actually start the layout with
the parent.
In practice, this chains, and we end up with nodes that point to
ancestors ten or more steps up the tree such that when the inner most
child re-lays-out, the whole app ends up relaying out.
This patch tries to short-circuit this for the case where the
constraints being applied to the child are such that actually, the
child has no choice about its dimensions. In that case, the parent
can't change dimensions when the child re-lays-out.
This makes a huge difference on the stocks demo app. Without this, on
the third rendered frame, there are 72 relayoutSubtreeRoot links, the
deepest chain is 8 deep, and 9 of the chains are only 1 level deep.
With it, there are 63 relayoutSubtreeRoot links, the deepest chain is
only 4 deep, and 38 of the chains are only 1 level deep.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1196553004.
Currently you lose your scroll and drawer state when coming back from the settings pane.
I think we should solve this by having the Navigator maintain a Stack and
keeping the StockHome alive underneath it. But this is good enough for a first iteration.
R=abarth@chromium.org, abarth
Review URL: https://codereview.chromium.org/1191153002.
tree of InlineStyle and InlineText elements.
StyledText builds an Inline that renders the tree.
For example this StyledText object:
new StyledText(["FOO", [boldLargerStyle, [greenStyle "BAR"], "BAZ"] BORF]);
Renders the same way the following HTML would,
assuming that TextStyles boldLargerStyle and
greenStyle were defined.
<style>
div {
display: inline;
}
</style>
<p>
<div>
FOO
<div style="font-weight:bold; font-size:larger">
<div style="color:green">
BAR
</div>
BAZ
</div>
BORF
</div>
</p>
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1194693002.
We can't have two copies of |embedder.dart| or |shell.dart| because they take
ownership of some underlying Mojo handles. Instead of duplicating the code,
this CL makes the old locations just export all the symbols from the new
location. I've also done the same with fetch.dart to avoid code duplication.
Finally, I've removed image_cache.dart in the old location because the only
clients already live in the new world and ought to use the new location.
TBR=ianh@google.com
Review URL: https://codereview.chromium.org/1179923004.
Some files are moved by this:
Copy framework/node.dart into types/ - preparing for framework/'s decomissioning.
Move app/scheduler.dart into sky/scheduler.dart - "app" doesn't really make sense.
As part of the SkyBinding cleanup, I made the hit-testing less
RenderBox-specific, by having the HitTestEntry.target member be a
HitTestTarget, which is an interface with the handleEvent() function,
which is then implemented by RenderBox. In theory, someone could now
extend hit testing from the RenderBox world into their own tree of
nodes, and take part in all the same dispatch logic automatically.
This involved moving all the hit testing type definitions into a new
sky/hittest.dart file.
Renamed SkyBinding._app to SkyBinding._instance for clarity.
Moved code around in SkyBinding so that related things are together.
Made WidgetSkyBinding use the existing SkyBinding.instance singleton
logic rather than having its own copy.
I also added some stub README.md files that describe dependencies.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1187393002.
Move app/view.dart to rendering/sky_binding.dart since it's part of the RenderObject API, really (it knows about RenderView intimately).
The tests pass. I didn't check every last example.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1183913006.
Buttons and menu items use onPressed. Also, don't pass along the sky.Event
because that's a lower-level concept.
I've also reordered parameter lists to put the |child| argument last in a
number of places.
Also, fixed a bug where FloatingActionButton was missing syncFields.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1188993003.
This also moves the test for stocks into a new tests/examples/
directory, where we can put tests that test the examples.
TBR=abarth
Review URL: https://codereview.chromium.org/1182223004.
The underlying problem is that we lacked a RenderObjectWrapper for the
RenderView, which meant we couldn't handle changing the RenderObject that was
the root of the RenderView. This CL introduces a RenderViewWrapper and uses it
in a new AppContainer widget root. This change allows us to make App a
non-magical Component that is inserted into the AppContainer in the newly
introduced runApp function.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1184823006.
This is a completion of Eric's WIP patch:
https://codereview.chromium.org/1179663005/
Low level support for creating a paragraph that contains
runs of styled text. The styles may be nested.
The Paragraph and RenderParagraph classes have been
replaced by Inline and RenderInline. Styled text is defined
with a tree of InlineText and InlineStyle objects.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1177833012.
Sector changes:
- implement the intrinsic sizing box API on RenderBoxToRenderSectorAdapter
- remove some debug print statements
- fix getIntrinsicDimensions() on RenderSolidColor to return true values
- factor out the default demo
RenderObject changes:
- BoxConstraints.isInfinite() now returns true only if both dimensions are infinite
fn changes:
- implement UINodeToRenderBoxAdapter
- rename RenderObjectToUINodeAdapter to RenderBoxToUINodeAdapter
Tests:
- add a test for sector layout
- make TestRenderView support being run without the unit test framework
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1175423007.
Make old users of RenderSizedBox use RenderConstrainedBox.
Change the semantics of BoxDecoration.apply* to actually apply the provided constraints to the current constraints, rather than the previous behaviour of merging them neutrally.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1189603003.
Deletes old test game
Demo game is now playable
Updates demo game with steering and changes in sprites
Fixes smaller bugs in sprites
Refactor class names in game demo
Strips Box2D from game
Fixes ordering in game node
Adds frameRate property to SpriteBox and improves update methods.
Fixes node to box transformations for hit tests
Fixes minor code issues
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1179333002.
Make Material actually create material, with opinions about what that
means.
Make FloatingActionButton use this.
Make Scrollable use this.
Make BoxDecoration support drawing a circle instead of a rectangle, so
that floating action button doesn't need a custom painter.
Implement RaisedButton (and remove button.dart, since there's no
"button" in Material Design).
Make InkWell have a "child" argument instead of "children", and not
have it introduce a Flex into the hierarchy.
Update container.dart example. Clean up some imports.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1179713004.
I also removed the leading /, so it is now possible
to use shelldb start sky/sky_home to test.
Also fixed touch_demo.dart and sector layout to
work and not crash.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1177343002.
This moves input.dart to editing2/, since that way we can define the layering as strictly unidirectional.
It also reorders a bunch of imports to fit the style guide.
I removed the old remnants of the widgets example, and put the fn2 examples into the examples/widgets/ directory, to parallel the framework directory names.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1177243002.
Sprite nodes use Point instead of Vector2
Updates sprite test app
Refactors accounting for pivot points in sprites
Adds abstract NodeWithSize class in Sprites.
Refactors SpriteNode to Sprite
Refactors TransformNode to Node (may need to find another name as it conflicts with Sky's Node).
Sprite system now uses and caches transformation matrices.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1180703002.
Previously, they always started at the center of the RenderInkWell. Now we
remember the local coordinates we computed during the hit test and provide that
information when handling the event.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1180553002.
This also removes one bit of magic to make it more obvious what on is
going on during a sync, which should hopefully help.
Components have to decide if they support being stateful or not. If
they do, then they must implement syncFields() and have mutable
fields; if they don't, then they must have final fields. This isn't
particularly enforced, though.
This also renames _willSync() to _retainStatefulNodeIfPossible(), for
clarity, and fixes some minor style issues and one typo that was
breaking the drawer.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1174023003
This CL replaces the (non-working) components2 InkWell with some code based on
the ink_well example. There are at least two issues with the implementation:
1) The ink splash always starts at the center of the well because we don't have
a facility for converting from global to local coordinates, which means we
can't tell where the tap occurred in the local coordinates we need to use
for painting.
2) When used inside a MenuItem, the in splash disappears shortly after
starting, presumably because the button starts highlighting, which causes a
component rebuild and somehow we lose the RenderInkWell instance.
I plan to address these issues in subsequent CLs.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1172033003.
StockRows are now a relatively simple application of flex layout.
The up/down arrows are now rendered within a circle, like
the original version. The arrows are a little bigger,
because.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1165223005.
We already know how to talk to the network_service from Dart
via fetch.dart. Might as well use that for Image loading
as well insetad of having ImageLoader do it.
As part of this I've renamed *ImageLoader to *ImageDecoder
and moved all the image loading logic into Dart. This required
me to teach the idl system about mojo handles so that I could
pass the resulting MojoHandle from fetch.dart up through to
ImageDecoder.
R=abarth@chromium.org, jackson@google.com, hansmuller@google.com
Review URL: https://codereview.chromium.org/1173703002.
This CL splits getIntrinsicDimensions into getMinIntrinsicWidth,
getMaxIntrinsicWidth, getMinIntrinsicHeight, and getMaxIntrinsicHeight so that
we can properly shrink-wrap the stocks app menu. This CL just contains the
refactoring. The use in stocks app will come in a later CL.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1167293003
The popup menu is displayed in the wrong location with the wrong width, but it
does draw. I've also removed the checkbox because the flex container was
causing me trouble. I'll add it back in a later CL.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1166153002
This includes making SizedBox default to infinite size, and making
Container default to containing one infinite-sized SizedBox. That way,
you can use an empty Container as a spacer in a flex box.
The rendering doesn't quite work, because of a bug in flex whereby it
doesn't shrink-wrap its contents in the cross-direction, it fills the
parent. Collin is on that.
R=jackson@google.com
Review URL: https://codereview.chromium.org/1163633003
I had to complicate the IDL bindings generation to allow passing an array of
colors. Without these changes, we'd try to convert the dart object to
Vector<SkColor>, which C++ thinks is Vector<unsigned>, and we'd use the wrong
converter. So I added some template grease to force it to use a
Vector<CanvasColor> converter.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1152963009
Also, make the scaffold code more generic (with slots in a map,
instead of dedicated members for each slot).
This may eventually benefit from being split into a general
"multislot" superclass and a scaffold-specific subclass, but for now
it'll do.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1152163007