* With dart being default, move preview_dart_2 tests to dart1.
* Swap out defaults for preview-dart-2 option in tests. Make dart1 explicit
* Move suffix around
* Rename files
* Roll engine to b6df7a637498ca9beda1fa9cd7210e3202ea599f.
Changes since last roll:
```
b6df7a637 Roll dart to 290c576264faa096a0b3206c71b2435309d9f904. (#4771)
a6764dbd5 Add sources for Fuchsia target. (#4763)
2d5900615 [fuchsia] Remove unused header file. (#4769)
9717063b7 Revert "Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)" (#4768)
9a9814312 Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)
e74e8b35c [async] Update includes of async headers to new path (#4760)
e2c4b2760 Use Dart 2 camel case constants in the engine Dart libraries (#4766)
9c1e48434 Updates for Fuchsia roll. (#4765)
14c940e27 Switch from fxl::Mutex to std::mutex (#4764)
debf82c0b Roll Garnet (#4759)
5bffdefbb Use weak pointers to the accesibility bridge from objects vended to the UIKit accessibility framework. (#4761)
```
* first round fastlane working on Android
* clean up and start ios
* Partial iOS
* Got a fastfile that works on iOS
* Finalize Android push instructions
* Finalize instructions for iOS
* Extra cleanup and optipng
* Disable readme autogen and add a default readme
* Change some of the dev/devicelab tests to support testing against local engine.
We can already configure flutter tools to use local engine by setting
FLUTTER_ENGINE environment variable. However when this variable is set
this also requires setting --local-engine to specify which flavor of
engine to use.
This change changes tests in dev/devicelab to pass a sensible default for
--local-engine, e.g. when testing hot reload on Android we pass android_debug
and when testing release AOT build for IOS we pass ios_release.
* Fix analysis issues
* Update utils.dart
This fills out the following matrix:
App: `flutter create` default app, Complex Layout, and Gallery.
Platforms: Linux/Android, Mac/iOS, Windows/Android
Build modes: full release, aot blobs, debug
Dart: normal, 2.0 preview
It also renames all the tests that used "build" to mean compilation
build to use "compile" instead, so that it's much clearer on the
dashboard.
Also, mark some flaky tests that are no longer flaky as not flaky.
Also, remove uses of call() since that's probably going to go away at
some point.
Eliminates Gallery-specific hardcoding of app package and activity name
in the test.
Fixes breakage introduced with 1dc2d4eb43
due to main activity class now being MainActivity.
This remove a very brittle aspect of flutter drive, whereby it would
assume a known port instead of explicitly finding out what it was.
Fixes#7692 and hopefully fixes the devicelab tests.