* Created plumbing but has stream problem
* testing with makePipe
* Trying pipe but not really getting anywhere
* works by repeatedly reading line
* Minor cleanup
* works
* Clean up pipe after use.
* Move the last status forward
* Make sure failed script commands bubble up
Reports from that commit included:
* Doctor hanging
* Doctor prompting to install JDK
* AnsiStatus.cancel() printing elapsed time and extra newline
* Printing extra spinner character at the end of each line
If compiler failed to produce Kernel binary then compile(...) returns
null to the caller. If we don't check for null we end up trying to
run file called "null" which causes a very confusing crash of the
flutter_tester.
* Use already downloaded dart sdk for frontend_server.
This is follow-up to https://github.com/flutter/flutter/pull/14610
* Remove reference to engine dart-sdk from artifacts
* Remove unused imports
* WIP to switch back to solution where dart sdk is downloaded into bin/cache/dart-sdk, but it is 'flutter precache -a' that can download all dart sdks for other platforms under bin/cache/artifacts/engine/<platform>/dart-sdk
* Download all dart sdks when 'flutter precache -a'
* Initial version, seems to work
* Unit test for android license checker
* Cleanups
* Windows analyzer wants const.
* Refinements to timeout
* review comments
* Forgot a nit
Pull code out of flx.dart:assemble() to make flx.dart:buildAssets
which creates the AssetBundle. This will allow us to create just
this instead of an entire FLX.
* Revert "Revert "Reduce xcodebuild noise #2" (#14641)"
This reverts commit 2d47481f1e.
* Stop scrapping xcodebuild output, get the right build settings
* clone the command params first
* Reduce noise in xcodebuild stdout
* Reduce output from cleaning, from non failing xcode outputs and from script
* Check xcodebuild clean's exit code
* Revert "Reduce noise in xcodebuild stdout"
This reverts commit 222a26f55f.
* Roll engine to pre-dart roll
* Roll engine to pick up updated dart
* Apply Map changes
* Move to dev.22
* Fix some analysis issues
* Silent analyzer
* More consts
* More const massaging
* Yet more const massaging
* Yet more const massaging
* Use nonconst()
The current ARM64 back end generates code that crashes on some devices,
including Pixel phones. With this change, the android-arm64 target will
not be used by "flutter run" unless explicitly requested.
This is intended as a workaround until we can roll out an engine with the
required Dart VM fix.
See https://github.com/flutter/flutter/issues/14454
By default flutter run will build a 64-bit APK if the attached Android device
is 64-bit. Specifying --target-platform=android-arm will deploy a 32-bit APK
to a 64-bit device.
Fixes https://github.com/flutter/flutter/issues/14526
Looks in default install locations on Mac, Linux and Windows for VS Code. If found, looks in default extension location to see if Dart Code is installed.
If VS Code is not installed, nothing is reported. If VS Code is installed without Dart Code, a warning is shown.