This makes command validation happen as part of `verifyThenRunCommand()`,
using a newly introduced protected method (`validateCommand()`) rather than
a `commandValidator` property (that subclasses were responsible for manually
invoking).
`adb` can sometimes hang, which will in turn hang the Dart isolate if
we're using `Process.runSync()`. This changes many of the `Device` methods
to return `Future<T>` in order to allow them to use the async process
methods. A future change will add timeouts to the associated calls so
that we can properly alert the user to the hung `adb` process.
This is work towards #7102, #9567
* Remove the workaround that pinned args to v0.13.6
This reverts most of the changes in commit 6331b6c8b5
* throw exception if exit code is not an integer
* rework command infrastructure to throw ToolExit when non-zero exitCode
* convert commands to return Future<Null>
* cleanup remaining commands to use throwToolExit for non-zero exit code
* remove isUnusual exception message
* add type annotations for updated args package
* refactor _run to runCmd
* replace requiresProjectRoot getter with call to commandValidator
* replace requiresDevice getter with call to findTargetDevice
* trace command requires a debug connection, not a device
* inline androidOnly getter
* rename command methods to verifyTheRunCmd and runCmd
* move common verification into BuildSubCommand
* rename deviceForCommand to device
* rename methods to verifyThenRunCommand and runCommand
* refactor the --resident run option into a separate file
* update daemon to run --resident apps
* re-plumbing daemon start
* send app logs
* update tests
* review changes
* fix test runner
* remove PackageMap.createGlobalInstance; rely on the ctor
* review comments
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.