This is an attempt at a reland of https://github.com/flutter/flutter/pull/141396
The main changes here that are different than the original PR is fixes to wire up the `flutter test` command properly with the web renderer.
Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:
https://github.com/flutter/flutter/pull/143128https://github.com/flutter/flutter/pull/141396
While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Fixes https://github.com/flutter/flutter/issues/130277
This PR does two things:
1. introduce a hidden `flutter build _preview` command, that will build a debug windows desktop app and copy it into the SDK's binary cache. This command is only intended to be run during packaging.
2. introduce a new device type, called `PreviewDevice`, which relies on the prebuilt desktop debug app from step 1, copies it into the target app's assets build folder, and then hot reloads their dart code into it.
Fixes https://github.com/flutter/flutter/issues/133404.
Per the dart2js team on the linked issue, `-O0` is not intended for end users, but more for actual debugging/development of the compiler.
* wip
* remove temp text file
* fix tests
* add test
* default to off
* restore gitignore
* update
* apply annotation to cupertino icons as well
* update reference to library in icon_tree_shaker.dart
* update tests
* fix tests
* remove hack to skip non-const check on web
* add hint about how much reduction and test
* [flutter_tools] Add --dump-info, --no-frequency-based-minification flags
Also some cleanup to named arguments to the buildWeb function
Fixes https://github.com/flutter/flutter/issues/115854
* fix tests
Our current top crasher is an unclear error when ProcessManager fails to resolve an executable path. To fix this, we'd like to being adjusting the process resolution logic and adding more instrumentation to track failures. In order to begin the process, the ProcessManager has been folded back into the flutter tool
Overhaul of flutter drive in order to deliver a better experience, namely:
* flutter run and flutter drive now share more flags, so code paths that were previously only testable on run are now testable on drive.
* Removes web-initialize-platform as this is no longer used
* flutter drive correctly sets up a logger that shows native exceptions, by connecting to the vm service.
* VM service connection now provides access to memory info without launching devtools (only for debug/profile mode)
Web changes
* Passes on the one test in the repo, otherwise the webdriver code has been isolated as much as possible
Additional NNBD related bug fixes:
No longer passes --enable-experiment to the test script. (FYI @blasten ). earlier we might have assumed that the flutter gallery benchmarks would be migrated along side the app and flutter driver, but only the app under test needs to be migrated. The test scripts should never be run with the experiment.
Overhaul of flutter drive in order to deliver a better experience, namely:
flutter run and flutter drive now share more flags, so code paths that were previously only testable on run are now testable on drive.
Removes web-initialize-platform as this is no longer used
flutter drive correctly sets up a logger that shows native exceptions, by connecting to the vm service.
VM service connection now provides access to memory info without launching devtools (only for debug/profile mode)
Web changes
Passes on the one test in the repo, otherwise the webdriver code has been isolated as much as possible
Additional NNBD related bug fixes:
No longer passes --enable-experiment to the test script. (FYI @blasten ). earlier we might have assumed that the flutter gallery benchmarks would be migrated along side the app and flutter driver, but only the app under test needs to be migrated. The test scripts should never be run with the experiment.
This class is entirely superseded by the application package factory. Only drive and install use it, and removing it from drive will allow use-application-binary support.