It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
Part of work on [#101077](https://github.com/flutter/flutter/pull/141194). This is done as a separate PR to avoid a massive diff.
## Context
1. The `FakeCommand` class accepts a list of patterns that's used to match a command given to its `FakeProcessManager`. Since `FakeCommand` can match a list of patterns, not just specifically strings, it can be used to match commands where the exact value of some arguments can't (easily) known ahead of time. For example, a part of the tool may invoke a command with an argument that is the path of a temporarily file that has a randomly-generated basename.
2. The `FakeCommand` class provides on `onRun` parameter, which is a callback that is run when the `FakeProcessManager` runs a command that matches the `FakeCommand` in question.
## Issue
In the event that a `FakeCommand` is constructed using patterns, the test code can't know the exact values used for arguments in the command. This PR proposes changing the type of `onRun` from `VoidCallback?` to `void Function(List<String>)?`. When run, the value `List<String>` parameter will be the full command that the `FakeCommand` matched.
Example:
```dart
FakeCommand(
command: <Pattern>[
artifacts.getArtifactPath(Artifact.engineDartBinary),
'run',
'vector_graphics_compiler',
RegExp(r'--input=/.*\.temp'),
RegExp(r'--output=/.*\.temp'),
],
onRun: (List<String> command) {
final outputPath = (() {
// code to parse `--output` from `command`
})();
testFileSystem.file(outputPath).createSync(recursive: true);
},
)
```
Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
Fixes https://github.com/flutter/flutter/issues/130277
This PR does two things:
1. introduce a hidden `flutter build _preview` command, that will build a debug windows desktop app and copy it into the SDK's binary cache. This command is only intended to be run during packaging.
2. introduce a new device type, called `PreviewDevice`, which relies on the prebuilt desktop debug app from step 1, copies it into the target app's assets build folder, and then hot reloads their dart code into it.
* Check for bad characters in path on Windows build
* Doc comments
* Fix formatting
* Commenting/formatting
* Link to issue in comment
* Comments, formatting
* Global var rename
Previously developers had to edit their `Runner.rc` file to update their executable's version information. Now, version information will automatically be set from `flutter build`'s arguments or the `pubspec.yaml` file for new projects.
Addresses https://github.com/flutter/flutter/issues/73652
When desktop support is not present in an existing project, certain
flutter tool commands raise an error that direct the user to
documentation on how to add desktop support to an existing Flutter
project. In a recent revamp of the webside, the URL was very slightly
changed (flutter.dev -> docs.flutter.dev).
This updates the error message to output the new URL.
Issue: https://github.com/flutter/flutter/issues/94398
Adds the rest of the scaffolding for building a UWP application. The actual build functionality needs to be implemented, but could use buildWindows as an example (if it is going through cmake)
#14967
Our current top crasher is an unclear error when ProcessManager fails to resolve an executable path. To fix this, we'd like to being adjusting the process resolution logic and adding more instrumentation to track failures. In order to begin the process, the ProcessManager has been folded back into the flutter tool
= gets escaped into %3D which seems to be tripping up cmake on windows since % is a control character. Switch to base64 encoding, since this does not have % nor , in the output character set.
This change is not trivially cherry pickable, and isn't tested on windows aside from my local, manual tests due to the planned CI work not being complete yet.
Fixes#75017Fixes#74705