* Adds support for `flutter test --wasm`.
* The test compilation flow is a bit different now, so that it supports compilers other than DDC. Specifically, when we run a set of unit tests, we generate a "switchboard" main function that imports each unit test and runs the main function for a specific one based off of a value set by the JS bootstrapping code. This way, there is one compile step and the same compile output is invoked for each unit test file.
* Also, removes all references to `dart:html` from flutter/flutter.
* Adds CI steps for running the framework unit tests with dart2wasm+skwasm
* These steps are marked as `bringup: true`, so we don't know what kind of failures they will result in. Any failures they have will not block the tree at all yet while we're still in `bringup: true`. Once this PR is merged, I plan on looking at any failures and either fixing them or disabling them so we can get these CI steps running on presubmit.
This fixes https://github.com/flutter/flutter/issues/126692
This makes several changes to flutter web app bootstrapping.
* The build now produces a `flutter_bootstrap.js` file.
* By default, this file does the basic streamlined startup of a flutter app with the service worker settings and no user configuration.
* The user can also put a `flutter_bootstrap.js` file in the `web` subdirectory in the project directory which can have whatever custom bootstrapping logic they'd like to write instead. This file is also templated, and can use any of the tokens that can be used with the `index.html` (with the exception of `{{flutter_bootstrap_js}}`, see below).
* Introduced a few new templating tokens for `index.html`:
* `{{flutter_js}}` => inlines the entirety of `flutter.js`
* `{{flutter_service_worker_version}}` => replaced directly by the service worker version. This can be used instead of the script that sets the `serviceWorkerVersion` local variable that we used to have by default.
* `{{flutter_bootstrap_js}}` => inlines the entirety of `flutter_bootstrap.js` (this token obviously doesn't apply to `flutter_bootstrap.js` itself).
* Changed `IndexHtml` to be called `WebTemplate` instead, since it is used for more than just the index.html now.
* We now emit warnings at build time for certain deprecated flows:
* Warn on the old service worker version pattern (i.e.`(const|var) serviceWorkerVersion = null`) and recommends using `{{flutter_service_worker_version}}` token instead
* Warn on use of `FlutterLoader.loadEntrypoint` and recommend using `FlutterLoader.load` instead
* Warn on manual loading of `flutter_service_worker.js`.
* The default `index.html` on `flutter create` now uses an async script tag with `flutter_bootstrap.js`.
Reverts: flutter/flutter#144706
Initiated by: gspencergoog
Reason for reverting: This has broken the tree because some tests are still failing post completion. This particular one looks like it might have to do with a gold image not existing.
Original PR Author: goderbauer
Reviewed By: {Piinks}
This change reverts the following previous change:
A test was failing silently because of this (see https://github.com/flutter/flutter/issues/144353 and fixed in https://github.com/flutter/flutter/pull/144709). The failure went undetected for months. Ideally, this should have been a regular non-silent failure. This change makes that so. `package:test` can properly handle reported exceptions outside of test cases. With this change, the test fails as follows:
```
00:03 +82: Smoke test material/color_scheme/dynamic_content_color.0.dart
══╡ EXCEPTION CAUGHT BY FLUTTER TEST FRAMEWORK ╞════════════════════════════════════════════════════
The following assertion was thrown running a test (but after the test had completed):
setState() called after dispose(): _DynamicColorExampleState#1cd37(lifecycle state: defunct, not
mounted)
This error happens if you call setState() on a State object for a widget that no longer appears in
the widget tree (e.g., whose parent widget no longer includes the widget in its build). This error
can occur when code calls setState() from a timer or an animation callback.
The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling
setState() to ensure the object is still in the tree.
This error might indicate a memory leak if setState() is being called because another object is
retaining a reference to this State object after it has been removed from the tree. To avoid memory
leaks, consider breaking the reference to this object during dispose().
When the exception was thrown, this was the stack:
#0 State.setState.<anonymous closure> (package:flutter/src/widgets/framework.dart:1167:9)
#1 State.setState (package:flutter/src/widgets/framework.dart:1202:6)
#2 _DynamicColorExampleState._updateImage (package:flutter_api_samples/material/color_scheme/dynamic_content_color.0.dart:191:5)
<asynchronous suspension>
════════════════════════════════════════════════════════════════════════════════════════════════════
00:03 +81 -1: Smoke test material/context_menu/context_menu_controller.0.dart
00:03 +81 -1: Smoke test material/color_scheme/dynamic_content_color.0.dart [E]
Test failed. See exception logs above.
The test description was: Smoke test material/color_scheme/dynamic_content_color.0.dart
This test failed after it had already completed.
Make sure to use a matching library which informs the test runner
of pending async work.
```
A test was failing silently because of this (see
https://github.com/flutter/flutter/issues/144353 and fixed in
https://github.com/flutter/flutter/pull/144709). The failure went
undetected for months. Ideally, this should have been a regular
non-silent failure. This change makes that so. `package:test` can
properly handle reported exceptions outside of test cases. With this
change, the test fails as follows:
```
00:03 +82: Smoke test material/color_scheme/dynamic_content_color.0.dart
══╡ EXCEPTION CAUGHT BY FLUTTER TEST FRAMEWORK ╞════════════════════════════════════════════════════
The following assertion was thrown running a test (but after the test had completed):
setState() called after dispose(): _DynamicColorExampleState#1cd37(lifecycle state: defunct, not
mounted)
This error happens if you call setState() on a State object for a widget that no longer appears in
the widget tree (e.g., whose parent widget no longer includes the widget in its build). This error
can occur when code calls setState() from a timer or an animation callback.
The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling
setState() to ensure the object is still in the tree.
This error might indicate a memory leak if setState() is being called because another object is
retaining a reference to this State object after it has been removed from the tree. To avoid memory
leaks, consider breaking the reference to this object during dispose().
When the exception was thrown, this was the stack:
#0 State.setState.<anonymous closure> (package:flutter/src/widgets/framework.dart:1167:9)
#1 State.setState (package:flutter/src/widgets/framework.dart:1202:6)
#2 _DynamicColorExampleState._updateImage (package:flutter_api_samples/material/color_scheme/dynamic_content_color.0.dart:191:5)
<asynchronous suspension>
════════════════════════════════════════════════════════════════════════════════════════════════════
00:03 +81 -1: Smoke test material/context_menu/context_menu_controller.0.dart
00:03 +81 -1: Smoke test material/color_scheme/dynamic_content_color.0.dart [E]
Test failed. See exception logs above.
The test description was: Smoke test material/color_scheme/dynamic_content_color.0.dart
This test failed after it had already completed.
Make sure to use a matching library which informs the test runner
of pending async work.
```
Fix is in the second commit. The logic here went out of sync with the logic in the snippets generator from https://github.com/flutter/assets-for-api-docs, whose version was bumped as part of this change.
Reverts flutter/flutter#144329
Initiated by: goderbauer
Reason for reverting: broke postsubmit doc generation.
Original PR Author: goderbauer
Reviewed By: {devoncarew, HansMuller, gspencergoog}
This change reverts the following previous change:
Original Description:
Dartpad doesn't have a "master" channel anymore, it got renamed to "main". Sadly, specifying "master" is now falling back to "stable" which breaks some of our examples in the docs that require a more current Flutter version, e.g. https://main-api.flutter.dev/flutter/material/TextButton-class.html
Dartpad doesn't have a "master" channel anymore, it got renamed to "main". Sadly, specifying "master" is now falling back to "stable" which breaks some of our examples in the docs that require a more current Flutter version, e.g. https://main-api.flutter.dev/flutter/material/TextButton-class.html
Reverts flutter/flutter#143244
Initiated by: vashworth
Reason for reverting: Increased `flutter_framework_uncompressed_bytes` - see https://github.com/flutter/flutter/issues/144251
Original PR Author: vashworth
Reviewed By: {jmagman}
This change reverts the following previous change:
Original Description:
Replace `FlutterMacOS.framework` cached artifact with `FlutterMacOS.xcframework`. Also, update usage of `FlutterMacOS.framework` to use `FlutterMacOS.xcframework`.
Part of https://github.com/flutter/flutter/issues/126016.
Replace `FlutterMacOS.framework` cached artifact with `FlutterMacOS.xcframework`. Also, update usage of `FlutterMacOS.framework` to use `FlutterMacOS.xcframework`.
Part of https://github.com/flutter/flutter/issues/126016.
This pull request fixes#143803 by taking advantage of Dart's null-aware operators.
And unlike `switch` expressions ([9 PRs](https://github.com/flutter/flutter/pull/143634) and counting), the Flutter codebase is already fantastic when it comes to null-aware coding. After refactoring the entire repo, all the changes involving `?.` and `??` can fit into a single pull request.
Reland https://github.com/flutter/flutter/pull/141818 with a fix for a special case: If only `background` is specified for `TextButton.styleFrom` or `OutlinedButton.styleFrom` it applies the button's disabled state, i.e. as if the same value had been specified for disabledBackgroundColor.
The change relative to #141818 is the indicated line below:
```dart
final MaterialStateProperty<Color?>? backgroundColorProp = switch ((backgroundColor, disabledBackgroundColor)) {
(null, null) => null,
(_, null) => MaterialStatePropertyAll<Color?>(backgroundColor), // ADDED THIS LINE
(_, _) => _TextButtonDefaultColor(backgroundColor, disabledBackgroundColor),
};
```
This backwards incompatibility cropped up in an internal test, see internal Google issue b/323399158.
On the beta branch:
```
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-profile/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-profile/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-release/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-release/Flutter.xcframework
```
Fixes https://github.com/flutter/flutter/issues/140934
Reverts flutter/flutter#141818
Initiated by: XilaiZhang
This change reverts the following previous change:
Original Description:
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
- Unskip `text_style_test` for CanvasKit.
- Remove no longer necessary `kIsWeb` checks in a few tests.
This PR depends on https://github.com/flutter/engine/pull/49786, which rolled into the framework. If the engine PR needs to be reverted, this PR will need to be reverted too.
I continued [my mission](https://github.com/flutter/flutter/pull/141431) to find as many typos as I could. This time it's a smaller set than before.
There is no need for issues since it's a typo fix.
The migration of customer tests to sharded tests adds a step that checks out the current tip-of-tree of the framework repo, removing local changes. This does not work with monorepo testing, which modifies engine.version, and does not work with local testing of a branch.
The sharded tests should already be running with the correct checkout of the framework repo. If the REVISION environment variable is set, the framework checkout will still be reset to check out that revision.
These commands were migrated from the existing shell script to the sharded tester in
https://github.com/flutter/flutter/pull/138659
Bug: https://github.com/dart-lang/sdk/issues/51042
Fix and unskip the following CanvasKit tests:
- `test/painting/decoration_test.dart`
- `test/rendering/layers_test.dart`
- `test/widgets/app_overrides_test.dart`
Each error section is numbered, so you can all be sure you're talking about the same one.
A message is printed at the very end telling you how to find the error blocks in the verbose logs.
1. Move leak_tracker and leak_tracker_testing out of direct dependencies.
2. Move leak_tracker_flutter_testing from dev to prod dependencies for flutter_test
It is prerequisite for https://github.com/flutter/flutter/issues/135856