This PR adds support invoking `link.dart` hooks.
Link hooks can add new assets. Link hooks can transform assets sent to link hook from build hooks.
This PR does not yet add support for getting tree-shake information in the link hooks. This is pending on defining the `resources.json` format (https://github.com/dart-lang/sdk/issues/55494).
Issue:
* https://github.com/flutter/flutter/issues/146263
## Implementation considerations
The build hooks could be run before Dart compilation and the link hooks after Dart compilation. (This is how it's done in Dart standalone.) However, due to the way the `Target`s are set up, this would require two targets and serializing and deserializing the `BuildResult` in between these. This would lead to more code but no benefits. Currently there is nothing that mandates running build hooks before Dart compilation.
## Testing
* The unit tests verify that the native_assets_builder `link` and `linkDryRun` would be invoked with help of the existing fake.
* The native assets integration test now also invokes an FFI call of a package that adds the asset during the link hook instead of the build hook.
* In order to keep coverage of the `flutter create --template=package_ffi`, `flutter create` is still run and the extra dependency is added and an extra ffi call is added. (Open to alternative suggestions.)
DDS was temporarily pinned to 4.1.0 because 4.2.0 triggered some test
failures (see https://github.com/flutter/flutter/pull/147250). Those
failures should be fixed by vm_service 14.2.2, so this unpins DDS and
rolls both of these packages (along with devtools_shared, which is a DDS
dependency).
(If the bot updates vm_service before this is done, I can rebase over
that will reduce the size of this PR to just a few files)
This PR resolves#147806
- List plugin that want to be compiled against a higher Android SDK version
- List plugins that depend on a different NDK version (we don't have a way to compare them)
- Small formatting and wording improvements
- Update syntax to work for both Groovy and Kotlin
- If project uses `build.gradle.kts`, then it is mentioned in the warning message (previously always `build.gradle` was mentioned)
<img width="1209" alt="demo" src="https://github.com/flutter/flutter/assets/40357511/be3522b5-d1b4-4983-9fed-8aaa0f0bc7f7">
In service of https://github.com/flutter/flutter/issues/146879 and https://github.com/flutter/flutter/issues/145812. In these issues, we see what appears to be the flutter tool getting stuck somewhere during hot reload. It may help if we knew were exactly where we are getting stuck (preparing assets, writing them to device, etc.).
This PR adds a new parameter to `FlutterTestDriver::run`, `verbose`. When verbose is set, `FlutterTestDriver` will run `flutter` with `--verbose` in its tests. Keep in mind that `FlutterTestDriver` only prints logs from `flutter` when a test fails, so this shouldn't spam the logs of passing tests.
This PR sets the parameter when invoking the flaky tests from https://github.com/flutter/flutter/issues/146879 and #145812, so we should see more detailed logs in future flakes.
While this is a low risk PR, you can verify the change by intentionally breaking hot reload code, clearing the cached tool binaries, and then running either of these tests.
- added language for all code blocks
- replaced `bash` or `shell` with `sh` for consistency.
- added `sh` and `console` in the GitHub template link generator.
- updated test for GitHub template.
When Swift Package Manager feature is enabled, create app and create plugin will have Swift Package Manager integration already added and will not need to undergo a migration.
Fixes https://github.com/flutter/flutter/issues/146371.
```
flutter config --enable-swift-package-manager
flutter create --ios-language swift --platforms ios,macos swift_app_name
flutter create --ios-language objc --platforms ios objc_app_name
flutter create --template=plugin --ios-language swift --platforms ios,macos swift_plugin_name
flutter create --template=plugin --ios-language objc --platforms ios objc_plugin_name
```
Here's another PR with a couple of typos fixed. As you can see there was a typo in _fileReferenceI**n**dentifiers_, in class _ParsedProjectInfo._ Maybe we should do some check on that since I'm not sure if that property is used somewhere outside Flutter?
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.
Fixes https://github.com/flutter/flutter/issues/146369.
## Included Features
This PR includes the following features:
* Enabling SPM via config
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects)
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
* Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods
This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.
## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.
The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`.
In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.
CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.
## Not Included Features
It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
Some tests are assuming the flutter sdk code is being checked out to flutter and checking the code to a different repository makes them fail.
Bug: https://github.com/flutter/flutter/issues/144487
This PR implements the functionality described above and hides it behind
the `--experimental-faster-testing` flag of `flutter test`.
### The following are some performance measurements from test runs
conducted on GitHub Actions
run 1 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/1
run 2 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/2
run 3 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/3
**length of `flutter test --reporter=expanded test/animation
test/foundation` step**
run 1: 54s
run 2: 52s
run 3: 56s
average: 54s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/animation test/foundation` step**
run 1: 27s
run 2: 27s
run 3: 29s
average: 27.67s (~48.77% shorter than 54s)
**length of `flutter test --reporter=expanded test/animation
test/foundation test/gestures test/painting test/physics test/rendering
test/scheduler test/semantics test/services` step**
run 1: 260s
run 2: 270s
run 3: 305s
average: 278.33s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/animation test/foundation test/gestures
test/painting test/physics test/rendering test/scheduler test/semantics
test/services` step**
from a clean build (right after deleting the build folder):
run 1: 215s
run 2: 227s
run 3: 245s
average: 229s (~17.72% shorter than 278.33s)
Note that in reality, `test/material` was not passed to `flutter test`
in the trials below. All of the test files under `test/material` except
for `test/material/icons_test.dart` were listed out individually
**length of `flutter test --reporter=expanded test/material` step**
run 1: 408s
run 2: 421s
run 3: 451s
average: 426.67s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/material` step**
run 1: 382s
run 2: 373s
run 3: 400s
average: 385s (~9.77% shorter than 426.67s)
---------
Co-authored-by: Dan Field <dnfield@google.com>
This is an attempt at a reland of https://github.com/flutter/flutter/pull/141396
The main changes here that are different than the original PR is fixes to wire up the `flutter test` command properly with the web renderer.
Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:
https://github.com/flutter/flutter/pull/143128https://github.com/flutter/flutter/pull/141396
While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Re-sets two jvmargs that were getting cleared because we set a value for `-Xmx`. Could help with https://github.com/flutter/flutter/issues/142957. Copied from comment here https://github.com/flutter/flutter/issues/142957:
>Two random things I ran into while looking into this that might help:
>
>1. Gradle has defaults for a couple of the jvmargs, and setting any one of them clears those defaults for the others (bug here https://github.com/gradle/gradle/issues/19750). This can cause the "Gradle daemon to consume more and more native memory until it crashes", though the bug typically has a different associated error. It seems worth it to re-set those defaults.
>2. There is a property we can set that will give us a heap dump on OOM ([-XX:HeapDumpOnOutOfMemoryError](https://docs.oracle.com/javase/8/docs/technotes/guides/troubleshoot/clopts001.html))
Mostly just a find and replace from `find . -name gradle.properties -exec sed -i '' 's/\-Xmx4G/-Xmx4G\ \-XX:MaxMetaspaceSize=2G\ \-XX:+HeapDumpOnOutOfMemoryError/g' {} \;`, with the templates and the one test that writes from a string replaced by hand. I didn't set a value for `MaxMetaspaceSize` in the template files because I want to make sure this value doesn't cause problems in ci first (changes to the templates are essentially un-revertable for those who `flutter create` while the changes exist).
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
This PR increases Android's `minSdkVersion` to 21.
There are two changes in this PR aside from simply increasing the number
from 19 to 21 everywhere.
First, tests using `flutter_gallery` fail without updating the
lockfiles. The changes in the PR are the results of running
`dev/tools/bin/generate_gradle_lockfiles.dart` on that app.
Second, from
[here](https://developer.android.com/build/multidex#mdex-pre-l):
> if your minSdkVersion is 21 or higher, multidex is enabled by default
and you don't need the multidex library.
As a result, the `multidex` option everywhere is obsolete. This PR
removes all logic and tests related to that option that I could find.
`Google testing` and `customer_tests` pass on this PR, so it seems like
this won't be too breaking if it is at all. If needed I'll give this
some time to bake in the framework before landing the flutter/engine
PRs.
Context: https://github.com/flutter/flutter/issues/138117,
https://github.com/flutter/flutter/issues/141277, b/319373605
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
This PR adds a test that reproduces the problem described in the linked issue: hot restart on the web seems to not update if the app being run is `const`.
The new test is expected to fail, until the `const` issue with hot restart in the web is resolved.
Expected failure mode is a 15s timeout in the following test:
```
02:31 +3 ~1 -1: Hot reload (index.html: Default) (with `const MyApp()`)): newly added code executes during hot restart [E]
TimeoutException after 0:00:15.000000: Future not completed
dart:async _startMicrotaskLoop
...
```
(And then a bunch of output that I'm not 100% sure is intended :))
## Issues
* #141588
Fixes https://github.com/flutter/flutter/issues/141827
Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.
> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
Includes the Engine roll from
https://github.com/flutter/flutter/pull/141841
A new version of Dart is having trouble with the tool integration test
test `passing one file with errors are detected`:
https://ci.chromium.org/ui/p/flutter/builders/try/Mac%20tool_integration_tests_2_4/31851/overview.
However the analysis server emits the expected errors when we give it
both the file without issues and the file with issues.
My guess is that the analysis server has changed it's behavior slightly
when supplied with a single malformed file.
Since the Dart roll is >20 dev versions behind, and this is the only
failing presubmit test, and it's testing something a bit weird, I
suggest we investigate the right way to test the thing that test was
attempting to cover as a follow-up.
Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.