* Work in progress.
* Some fixes to the command line.
* Bootstrapping works.
* Change kickoff order to maximize concurrency.
* Fix analyzer errors and formatting issues.
* Fix doc comment.
* Added unit tests for some of the web targets.
* Format issue.
* Add an integration test that builds an app to wasm.
* Add a todo for depfiles.
* Formatting.
* Apparently the license header needs to say 2014.
* `file://` URIs confuse dart2wasm on Windows. Just use absolute paths.
* Update unit tests to match new path passing.
* Have a distinct build directory for wasm, and fixes for some upstream changes.
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js
* Dart2JS build step looks for compiled platform binaries.
* Use new locations of platform binaries.
* Added --local-web-sdk command line flag.
* Need to use the matching frontend server when doing ddc stuff.
* Update packages/flutter_tools/lib/src/test/web_test_compiler.dart
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
* Update packages/flutter_tools/lib/src/runner/flutter_command_runner.dart
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
* Formatting issues.
* Need to use URI format for platform dill.
* Fix resident runner tests.
* Fix analysis issue.
* Fix and add unit tests.
* Add some useful comments.
* Refine doc comments for flags.
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
Previously developers had to edit their `Runner.rc` file to update their executable's version information. Now, version information will automatically be set from `flutter build`'s arguments or the `pubspec.yaml` file for new projects.
Addresses https://github.com/flutter/flutter/issues/73652
Previously, https://github.com/flutter/flutter/pull/100271 enabled
building universal macOS binaries by default, but included a bug causing
the arm64 App.framework to be built such that the TEXT section
containing the app instructions built by gen_snapshot incorrectly
contained x86_64 instructions rather than arm64 instructions.
When building macOS (and iOS) apps, Flutter builds them in three
components:
* The Runner application: built by Xcode
* The bundled App.framework: built from assembly code generated by
gen_snapshot from the application's Dart sources.
* The bundled FlutterMacOS.framework: built as part of the engine build
and packaged by copying the distributed binary framework from our
artifacts cache.
Building App.framework consists of the following steps:
* For each architecture, invoke gen_snapshot to generate
architecture-specific assembly code, which is then built to object
code and linked into an architecture-specific App.framework.
* Use the `lipo` tool to generate a universal binary that includes both
x86_64 and arm64 architectures.
Previously, we were building architecture specific App.framework
binaries. However, for all architectures we were (mistakenly) invoking
the general `gen_snapshot` tool (which emitted x64 instructions, and
which is now deprecated) instead of the architecture-specific
`gen_snapshot_x86` and `gen_snapshot_arm64` builds which emit
instructions for the correct architecture.
This change introduces a small refactoring, which is to split the
`getNameForDarwinArch` function into two functions:
* `getDartNameForDarwinArch`: the name for the specified architecture as
used in the Dart SDK, for example as the suffix of `gen_snapshot`.
* `getNameForDarwinArch`: the name for the specified architecture
as used in Apple tools, for example as an argument to `lipo`. For
consistency, and to match developer expectations on Darwin platforms,
this is also the name used in Flutter's build outputs.
Issue: https://github.com/flutter/flutter/issues/100348