Partial work towards https://github.com/flutter/flutter/issues/132245.
I also couldn't help myself to do a very minor refactor and add some comments to `LocalEngineInfo` because I was getting confused myself implementing it.
Partial work towards https://github.com/flutter/flutter/issues/132245.
I made a minor refactor to test-only code because it was too confusing
to have 2 optional parameters that are technically required together,
but otherwise all other changes *should* be pass throughs. That being
said, I can't say I totally understand the Gradle stuff so I could use a
hand double checking that.
Fixes a couple of issues introduced in new iOS 17 physical device tooling: https://github.com/flutter/flutter/pull/131865.
1) Duplicate messages were being filtered out too aggressively.
For example, if on the counter app, you printed "Increment!" on button click, it would only print once no matter how many times you clicked.
Sometimes more than one log source is used at a time and the original intention was to filter duplicates between two log sources, so it wouldn't print the same message from both logs. However, it would also filter when the same message was added more than once via the same log.
The new solution distinguishes a "primary" and a "fallback" log source and prefers to use the primary source unless it's not working, in which it'll use the fallback. If the fallback is faster than the primary, the primary will exclude the logs received by the fallback in a 1-to-1 fashion to prevent too-aggressive filtering. Once a flutter-message has been received by the primary source, fallback messages will be ignored.
Note: iOS < 17 did not regress.
2) There was a race condition between the shutdown hooks and exiting XcodeDebug that was causing a crash when deleting a file that doesn't exist. This only affects CI - for the new integration tests and when testing with iOS 17 physical devices.
This PR includes the following changes. These changes only apply to iOS 17 physical devices.
| Command | Change Description | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. |
| `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. |
| `flutter screenshot` | Will return error. | Will return error. |
Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs
Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.
Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.
Redo of https://github.com/flutter/flutter/pull/130728 - code is the same as before. That PR was stuck in Google testing and then I messed up the rebase so started over.
----
Starting in Xcode 15, the simulator is no longer included in Xcode and must be downloaded and installed separately. This adds a validation to `flutter doctor` to warn when the needed simulator runtime is missing.
Validation message looks like:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
! iOS 17.0 Simulator not installed; this may be necessary for iOS and macOS development.
To download and install the platform, open Xcode, select Xcode > Settings > Platforms,
and click the GET button for the required platform.
For more information, please visit:
https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes
```
It may also show an error like this when something goes wrong when checking for the simulator:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
â Unable to find the iPhone Simulator SDK.
```
Note: I'm unsure of in the future if the SDK and the simulator runtime will need to match the exact version or just the major. For now, it only checks against the major version.
Part 3 of https://github.com/flutter/flutter/issues/129558.
The display name will fallback to CFBundleName if CFBundleDisplayName is absent.
*List which issues are fixed by this PR. You must list at least one issue.*
Fixes https://github.com/flutter/flutter/issues/120553
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Starting in Xcode 15, the simulator is no longer included in Xcode and must be downloaded and installed separately.
If you try to run flutter and the simulator is missing, you'll get an error like
```
xcodebuild: error: Unable to find a destination matching the provided destination specifier:
{ id:B1234A5C-67B8-901D-B2CB-FE34F56BDE78 }
Ineligible destinations for the "Runner" scheme:
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.0 is not installed. To use with Xcode, first download and install the platform }
```
Print a pretty error to make it easier for developers to know what to do.
Part 2 of https://github.com/flutter/flutter/issues/129558.
`resultBundlePath` is meant to be a directory. In the `xcodebuild --help`, it describes it as a directory:
```
-resultBundlePath PATH specifies the directory where a result bundle describing what occurred will be placed
```
This PR changes our usage of it from a file to a directory so that it gets deleted correctly between reruns.
Fixes https://github.com/flutter/flutter/issues/129954.
Adding debugging for https://github.com/flutter/flutter/issues/129836.
Takes a screenshot when startup test takes too long (10 minutes).
Also, removes some old debugging and add new debugging message.
This PR fixes issue of duplicate entries from `xcdevice list` cause devices to not show in `flutter devices`, `flutter run`, etc.
When a duplicate entry is found, use the entry without errors as the authority. If both have errors, use the one with the higher SDK as the authority.
Fixes https://github.com/flutter/flutter/issues/128719.
This reverts commit a19b3436ee.
We added this logging to try and determine if the reason for Dart VM errors (https://github.com/flutter/flutter/issues/121231) was caused by some issue with the streams.
A recent test proves that is not the case:
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20platform_view_ios__start_up/11046/overview
The test shows the Dart VM url in the device log. However, the test log does NOT show a log for the Dart VM url but does show the stack trace, which all come from the main stream, which means it's not an issue with the secondary streams not receiving the log.
So reverting the debugging we added.
Log all output of `ios-deploy` to try and determine if the issue of https://github.com/flutter/flutter/issues/121231 is with stream or with `ios-deploy`.
Note: This will cause some duplicate logs like example below but only in verbose mode
```
(lldb) 2023-05-19 13:48:19.107935-0500 Runner[2521:390363] [VERBOSE-2:FlutterDarwinContextMetalImpeller.mm(35)] Using the Impeller rendering backend.
(lldb) 2023-05-19 13:48:19.107935-0500 Runner[2521:390363] [VERBOSE-2:FlutterDarwinContextMetalImpeller.mm(35)] Using the Impeller rendering backend.
2023-05-19 13:48:19.156866-0500 Runner[2521:390612] flutter: The Dart VM service is listening on http://127.0.0.1:63508/IsFnhXJykCM=/
VM Service URL on device: http://127.0.0.1:63508/IsFnhXJykCM=/
```
xcodebuild command generates a xcresult bundle file on each run, however, it doesn't delete the file generated from previous run and will throw an error if the exact file already exists.
In tool, we manually delete the file after each `flutter build` or `flutter run` command. However, there are some internal logic where xcodebuild retries multiple times.
This PR deletes the xcresult bundle file at the start of each retry if it exists.
Fixes https://github.com/flutter/flutter/issues/127119
Check what is available in the device's iOS DeviceSupport folder to check if symbols were properly fetched. Also, add some logging to track what status the debugger is in.
Debugging for https://github.com/flutter/flutter/issues/121231.
Adds the ability to rename Runner.xcodeproj and Runner.xcworkspace - fixes https://github.com/flutter/flutter/issues/9767.
To rename a project:
1. Open Runner.xcodeproj in Xcode
2. In the left panel, left click "Show File Inspector"
<img width="441" alt="Screenshot 2023-04-17 at 11 41 07 PM" src="https://user-images.githubusercontent.com/36148254/232692957-8743742d-c3ef-42e5-833f-dff31aeb2b6a.png">
3. In the right panel, the name of the project, "Runner", should be visible under "Identity and Type". Change the name and press enter.
<img width="299" alt="Screenshot 2023-04-17 at 11 40 43 PM" src="https://user-images.githubusercontent.com/36148254/232693315-b6a71165-f5e3-4a0f-8954-2f3eee5b67cf.png">
4. A wizard should pop up. Click Rename.
<img width="573" alt="Screenshot 2023-04-17 at 11 44 01 PM" src="https://user-images.githubusercontent.com/36148254/232693381-bb9cf026-2a75-4844-b42d-ae0036ae9fdd.png">
To rename the workspace:
1. Make sure Xcode is closed.
2. Rename the .xcworkspace to your new name.
If you also renamed the project
3. Reopen the .xcworkspace in Xcode. If the selected project is the old name and in red, update it to match the new project name.
Tests for schemeFor were changed as with Xcode 14, in some cases the scheme will be renamed along with the project. Thus we will get the best match scheme for either the project name, or the default name Runner. However if a flavor is present, the scheme should always match the flavor.
Rename variables, update comments, etc from `network` to `wireless` to keep it more uniform.
Also, move non-overriden messages related to device selection into the file they're used.
Part 7 in breakdown of https://github.com/flutter/flutter/pull/121262.
* setup wireless debugging to use device IP
* fix tests
* fix unused var and missing annotation
* remove unneeded try catch
* remove commented out line, change null to package id
* better way to get package id
* update mDNS lookup to continously check for server, add messaging if takes too long to find observatory url, update flutter drive to enable publish-port if using network device
* Refactor mDNS Discovery to poll for observatories and better handle multiple instances of the same app. Update drive command to make publish-port more stable. Update attach for iOS to only use Protocol Discovery if applicable, run mDNS and Protocol Discovery simultaneously, handle --debug-port/--debug-url/--device-vmservice-port, continously poll for obseravtories with mDNS, include port in error message when mutliple available
* add and update comments, use logger spinner intead of timer in flutter attach, other small improvements
* add newline to message so next log won't be on same line
* fix install/waiting for permission status progress so it doens't double print the time it took.
* only print backtrace if observatory times out on a physical usb connected device
* fix test
* Update related references from Observatory to Dart VM Service
* fix test
* Add Info.plist from build directory as input path to Thin Binary build phase
* fix directive ordering
* migrate benchmark, integration, and example tests
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js