* Add new macos target configured for flavors
* Rename Free App copy-Info.plist to Free App Info.plist
* Remove bogus entitlements
* Remove Generated.xcconfig
* Audit project.pbxproj
* Remove unused configs
* share one info.plist
* Modify scheme so that paid app works
* Codesign automatic
* Pipe flavor as scheme into xcodebuild
* Ignore incoming flavor string
* pipe flavor for flutter run to work
* Add devicelab tests
* Error if host and target device are same for flutter install desktop
* Avoid bang (!) by promoting a local.
Co-authored-by: Jenn Magder <magder@google.com>
* Add supportsInstall property
* Override in test classes
* Add install test on macOS
* Refactor application_package and add tests for package directory
Co-authored-by: a-wallen <stephenwallen@google.com>
Co-authored-by: Jenn Magder <magder@google.com>
Refactors the desktop devices and workflow to remove unnecessary usage of global variables. This should make it easier to test and continue enhancing the desktop functionality of the tooling
#47161
In google3, the Linux device is always available, and it has confused
people who run the Flutter doctor and see
"• Linux • Linux • linux-x64 • Linux" listed.
Rename the Linux device name to "Linux desktop" and the device ID to
be "linux". Make similar changes to the Windows and macOS
devices for consistency. This is also consistent with the web
devices.
The device ID change shouldn't be break -d usage since that does a
case-insensitive prefix match.
instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
...because otherwise, processes that think they're manipulating your
filesystem will be doing crazy things the test is ignoring, leading to
(at best) failures and (at worst) flakes or disk corruption.