All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.
* Revert "Revert "Reduce xcodebuild noise #2" (#14641)"
This reverts commit 2d47481f1e.
* Stop scrapping xcodebuild output, get the right build settings
* clone the command params first
Previously, the iOS ApplicationPackage subclasses did not mark the
bundleID constructor parameter as @required. This is passed up to the
ApplicationPackage constructor as the id parameter which is already
marked @required and is asserted to be non-null.
* blind wrote everything except the user prompt
* works
* Add some logical refinements
* Make certificates unique and add more instructinos
* print more info
* Add test
* use string is empty
* review notes
* some formatting around commands
* add a newline
* Enable Hot Reload on Windows (backed by gen_snapshot)
\o/
Two caveats:
* Hot Reload on Windows is slower than on other platforms because gen_snapshot is slower then sky_snapshot
* We currently cannot hot reload projects with spaces in the path
* enable tests
The gradle build scripts can be configured to output different
application IDs for different build types, so we need to examine the
built .apk to figure out the name of the package and activity.
Re-landing this change, updated to only get information from the .apk
if it exists.
Since the tools create an AndroidApk instance early, even before we've
actually built an .apk, we have to create a new instance after building,
so we can start the right app/activity.
Fixes#8327.
The gradle build scripts can be configured to output different
application IDs for different build types, so we need to examine the
built .apk to figure out the name of the package and activity.
Fixes#8327
This removes direct file access from within flutter_tools
in favor of using `package:file` via a `FileSystem` that's
accessed via the `ApplicationContext`.
This lays the groundwork for us to be able to easily swap
out the underlying file system when running Flutter tools,
which will be used to provide a record/replay file system,
analogous to what we have for process invocations.
* s/sky/flutter/ in Android templates
* update engine.version with a compatible engine version
* replace more SkyActivity references with FlutterActivity
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.