* Remove references to dart:ui.Window, and point usages to PlatformDispatcher or SingletonFlutterWindow, as appropriate
* remove new test platform dispatchers
* Amend documentation
When the developer doesn't have permission to create symlinks, we
display specific instructions, but they were only correct for recent
versions of Windows 10. This improves them by:
- Giving the correct instructions for older versions.
- For recent versions, adds a command that will deep-link into the
settings application so that developers don't have to figure out
where/how to enable developer mode.
Fixes https://github.com/flutter/flutter/issues/66973
* [flutter_tools] handle case where file is deleted by other program
* Add test cases
* Update file_system.dart
* Update file_system_test.dart
* fix import
* make a static on ErrorHandligFS
* add support for no exit on failure
* address comments
* update doc comment to file or directory
Removes usage of global variables, expands documentation, and fixes some formatting inconsistencies. Increased test coverage for android plugin to prove it can determine the embedding version.
The Windows plugin CMake generation had code to ensure that the paths
written to it used POSIX separators, but the Linux version didn't; that
meant that plugin updates run on Windows machines would corrupt the
generated (but checked in) Linux CMake file.
This change shares that code so that both will use POSIX paths
regardless of what OS they are generated on.
Fixes https://github.com/flutter/flutter/issues/64591
* First pass at CMake files; untested
* First pass of adding CMake generation logic on Windows
* Misc fixes
* Get bundling working, start incoprorating CMake build into tool
* Fix debug, exe name.
* Add resources
* Move cmake.dart
* Rip out all the vcxproj/solution plumbing
* Fix plugin cmake generation
* Build with cmake rather than calling VS directly
* Adjust Windows plugin template to match standard header directory structure
* Pass config selection when building
* Partially fix multi-config handling
* Rev template version
* Share the CMake generation instead of splitting it out
* VS build/run cycle works, with slightly awkward requirement to always build all
* Update manifest
* Plugin template fixes
* Minor adjustments
* Build install as part of build command, instead of separately
* Test cleanup
* Update Linux test for adjusted generated CMake approach
* Plugin test typo fix
* Add missing stub file for project test
* Add a constant for VS generator
The global packages path could cause tests to fail when it would be overriden to unexpected (in test setup) values. Remove most usage and make it a configuration on buildInfo, along with most other build information. Cleanup the asset builder to require the .packages path and the resident runners to no longer require it, since they already have the information in build_info.
It needs to stick around for the fuchsia deps we do not control.
Filled #60232 for remaining work.
Updates the tooling to use the GTK embedding, rather than the GLFW embedding:
- Adds new requirements to `doctor`
- Updates the app and plugin templates to make GTK-based runners and plugins
- Stops downloading and installing the GLFW artifacts
Final part of #54860, other than cleanup.
Throw a toolExit if the windows plugin logic runs on an invalid windows project. Update the supported project check to validate the existence of a Runner.sln file
Updates the Linux templates to use CMake+ninja, rather than Make, and updates the tooling to generate CMake support files rather than Make support files, and to drive the build using cmake and ninja.
Also updates doctor to check for cmake and ninja in place of make.
Note: While we could use CMake+Make rather than CMake+ninja, in testing ninja handled the tool_backend.sh call much better, calling it only once rather than once per dependent target. While it does add another dependency that people are less likely to already have, it's widely available in package managers, as well as being available as a direct download. Longer term, we could potentially switch from ninja to Make if it's an issue.
Fixes#52751
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
When generating the plugin registrant for Linux, also generate a
makefile that can be included in the app-level Makefile to manage all of
the plugin targets and flags, exporting them in a few known variables
for use in the outer makefile.
Part of #32720
Adds utility code for managing list of plugin projects within a solution file, updating them as the plugins change.
This is a prototype of an approach to solution-level portion of Windows plugin tooling; it may not be what the final plugin handling on Windows uses, but it makes things much better in the short term, and gives us a baseline to evaluate other possible solution management systems against.
Part of #32719
Generates a Property Sheet for Windows builds containing link and include path
information for any included plugins. This allows automating part of the process
of integrating plugins into the build that is currently manual.
To support this change, refactored msbuild_utils into a PropertySheet class so that
it can be used to make different property sheets.
This makes ephemeral symlinks to each plugin, for use by build systems.
This is similar to the logic implemented in the Podfile on iOS and
macOS, but managed internally to the Flutter tool.
Exploration for addressing #32719 and #32720
Related to #41146