## Description
Instead of detaching from the spawned App process on the device immediately, keep the LLDB client connection open (in autopilot mode) until the App quits or the server connection is lost.
This replicates the behavior of Xcode, which also keeps a debugger attached to the App after launching it.
## Tests
This change will be covered by all running benchmarks (which are launched via "flutter run"/"flutter drive"), and probably be covered by all tests as well.
I also tested the workflow locally -- including cases where the App or Flutter CLI is terminated first.
## Breaking Change
I don't believe this should introduce any breaking changes. The LLDB client automatically exits when the app dies or the device is disconnected, so there shouldn't even be any user-visible changes to the behavior of the tool (besides the output of "-v").
This updates the flutter tool cache to download binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
This is done via `flutter build bundle`. As a consequence, this PR introduces a new way to disable analytics via the `FLUTTER_SUPPRESS_ANALYTICS` env flag.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Enables the CocoaPods-based plugin workflow for macOS. This allows a
macOS project to automatically fetch and add native plugin
implementations via CocoaPods for anything in pubspec.yaml, as is done
on iOS.
Splits Xcode validation out of the iOS validator and into a stand-alone
validator, and groups the CocoaPods validator with that top-level
validator instead of the iOS validator. iOS now validates only the
iOS-specific tools (e.g., ideviceinstaller).
Reorganizes many of the associated clases so that those that are used by
both macOS and iOS live in macos/ rather than ios/. Moves some
validators to their own files as part of the restructuring.
This is the macOS portion of #31368
Updates documentation and non-public API to use American spellings for
consistency with the rest of the codebase.
No changes to behaviour... other than how it's spelt.
- Removes SYMROOT from the Generated.xcconfig. Having it causes current
versions of Xcode to switch the project's build output to "Legacy",
which causes anything not overridden to use a project-relative build
directory instead of a shared directory in DerivedData, breaking
anything with subprojects that it depends on.
This means that `flutter run` and builds from Xcode will use
completely different build directories, but that each should be
internally consistent.
- Moves the FlutterMacOS.framework to $SRCROOT/Flutter. This is
consistent with the approach we're moving to for all desktop
platforms, and avoids issues finding it now that SYMROOT doesn't match
for the two different build modes.
Fixes#32494
* Added support for authentication codes for the VM service.
Previously, a valid web socket connection would use the following URI:
`ws://127.0.0.1/ws`
Now, by default, the VM service requires a connection to be made with a
URI similar to the following:
`ws://127.0.0.1:8181/Ug_U0QVsqFs=/ws`
where `Ug_U0QVsqFs` is an authentication code generated and shared by
the
service.
This behavior can be disabled with the `--disable-service-auth-codes`
flag.
* Support release/debug flavors of flutter_patched_sdk
* Use [anyNamed] instead of [any] for mocking named arguments
* Fix use of local engine in release mode
* Use source list from the compiler to track invalidated files.
* Revert accidental change
* Fix first-time-seen-the-file logic
* Fix/simplify invalidate logic now that we can rely on compiler to let us know what is the cut-off point for invalidation.
* Update devfs mock to accommodate for new fields
* Fix deleted files case
* Analyzer found missing final
* some space formattings
* always use blocks in if-else if a block is used
* format spaces in for and while
* allow multiline if conditions
* fix missing space
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
* Refactor for iOS.
* For android_xxx_unopt_arm64&ios_xxx_unopt_arm, remove the _arm64/_arm suffix.
dart generated in host_xxx_unopt/host_xxx has an arch of x86_64 which supports arm64/arm.
* Remove suffixes for various archs.
This PR aims at several things:
1. Use pub_semver to check a version in pubspec.yaml meets the requirements specified in https://semver.org/.
2. Don't limit build-number/build-name as a fixed format. Instead, validate it according to the target(ios/android).
3. Make sure that build-number/build-name are always validated no matter it's specified by the `flutter command` or version in pubspec.yaml.
Fixes#27589
This status shows for the duration of the run, not just while starting. It looks kinda weird in the editors to show a progress bar for "Starting Xcode build" and then removing it once it completes.
It appears that the encoding Apple is using to ensure their syslog
conforms with the syslog requirement for seven-bit ASCII encoding (see:
RFC 5424) is `vis`.
Details: https://www.freebsd.org/cgi/man.cgi?query=vis&sektion=3
* move flutter_assets to App.framework
* Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Remove many timeouts.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Get the attach tests to pass.
* Apply review comments from Todd
* More review comment fixes
* Put back the extended timeouts here now that I know why we have them...
* Fix multi-step build handling process.
Stop listening for new step updates after 'all done.' log message. Make sure that we don't delete file too soon, until listener had a chance to process the 'all done' message.
Fixes https://github.com/flutter/flutter/issues/18750
* Emit 'all output' explicitly when build process is done.
This stops reading from pipe-to-file log after the build is completed. Attempting to read from pipe-to-file keeps open blocked because nobody is going to write into that pipe.
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
We decided that redefining the default for templates was premature. We're going to go back to having "module" in experimental land again, and we'll try again when we have the feature set fully baked.
This keeps the writing of the .metadata files, and writing the template type to them, because that was a good improvement, and there are still a bunch of added tests that improve our coverage.
This renames the "module" template to the "application" template, and makes "application" the default. The existing "app" template is now deprecated.
flutter create also now recognizes the type of project in an existing directory, and is able to recreate it without having the template type explicitly specified (although you can still do that). It does this now by first looking in the .metadata file for the new project_type field, and if it doesn't find that, then it looks at the directory structure. Also, the .metadata file is now overwritten even on an existing directory so that 1) the project_type can be added to legacy projects, and 2) the version of Flutter that updated the project last is updated.
I also cleaned up a bunch of things in create_test.dart, added many more tests, and added an example test to the test/ directory in the generated output of the application template.
Fixes#22530Fixes#22344
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
This changes the compiler output for gradle to be less verbose and more easily read.
This only applies to compilation error messages: other gradle messages will continue to print as before.
It also fixes a small problem with the performance measurement printing (see that "7.1s" on it's own line in the original?) so that if something is expected to have multiple lines of output, it prints an initial line, and a "Done" line with the elapsed time, so that it's possible to know what the time applies to.
It also updates the spinner to be fancier, at least on platforms other than Windows (which is missing a lot of symbols in its console font).
Addresses #17307
This adds support to AnsiTerminal for colored output, and makes all tool output written to stderr (with the printError function) colored red.
No color codes are sent if the terminal doesn't support color (or isn't a terminal).
Also makes "progress" output print the elapsed time when not connected to a terminal, so that redirected output and terminal output match (redirected output doesn't print the spinner, however).
Addresses #17307
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
This caused issues for projects without an Xcode workspace. Almost all
Flutter projects in the wild will have a workspace, but this patch needs
to add a check to catch any that lack one.
This reverts commit 021f472efc.
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
* First step in Flutter Doctor refactor. Assigns categories to all validators.
* Revert "Roll engine e54bc4ea1832..a84b210b3d26 (6 commits) (#20453)"
This reverts commit 05c2880a17.
* Split iOS and Android workflows into workflow and validator classes.
* Change ValidatorCategory to handle standalone validators that share a
category (e.g. IntelliJ).
Also make Android Studio and Android toolchain use separate categories.
At this stage, flutter doctor output matches what it was previously.
(The summary() method itself has not yet been changed )
* Change doctor summary code to support validator categories.
Output is still unchanged.
* Handle small formatting issues.
* Flip Flutter category's isGroup field to false until it's actually
needed.
* Revert auto-generated formatting changes to keep those lines from
muddying the pull.
* Small fixes pointed out by analyzer.
* Properly fix analyzer issues around const constructors.
* Small changes to address comments.
* Add tests to verify grouped validator behavior and validationtype
merging.
* Update doctor.dart
* Add comments for clarification.
This patch eliminates the --preview-dart-2/--no-preview-dart-2 flag,
hardcoding all uses to true. It also defaults all previewDart2 method
parameters to true, where they hadn't yet been.
A series of subsequent patches will eliminate all previewDart2
parameters and the associated code from within the codebase.
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.
Disallow calling stop() or cancel() multiple times. This means that
when you use startProgress you have to more carefully think about what
exactly is going on.
Properly cancel startProgress in non-ANSI situations, so that
back-to-back startProgress calls all render to the console.
Disallow calling stop() or cancel() multiple times. This means that
when you use startProgress you have to more carefully think about what
exactly is going on.
Properly cancel startProgress in non-ANSI situations, so that
back-to-back startProgress calls all render to the console.
* Only printError on our simple messages
Any other type is a real error that should be a normal crash (to get a proper error log).
See #19453.
* Add toList() to convert Iterable<String> -> List<String>
This code previously throw in Dart-2 mode.
Fixes#19453.
* Move getSimulatorPath into Xcode
* Add a test that we tried to launch the simulator
* Remove unused import
ios-deploy relies on LLDB.framework, which relies on /usr/bin/python and
the 'six' module that's installed on the system. However, it appears to
use the first version of Python on PATH, rather than explicitly
specifying the system install. If a user has a custom install of Python
(e.g., via Homebrew or MacPorts) ahead of the system Python on their
PATH, LLDB.framework will pick up that version instead. If the user
hasn't installed the 'six' module, ios-deploy will fail with a
relatively cryptic error message.
This patch pushes /usr/bin to the front of PATH for the duration of the
ios-deploy run to avoid this scenario.
This patch also removes checks for package six.
Neither Flutter nor any of its direct dependencies/tooling relies on
package six. ios-deploy depends on LLDB.framework (included with Xcode),
which relies on a Python script that imports this package but uses
whichever Python is at the front of the path. Flutter now invokes
ios-deploy with a PATH with /usr/bin forced to the front in order to
avoid this problem.
We could have retained the check out of paranoia, but this seems
unnecessary since it's entirely possible LLDB.framework may one day drop
this dependency, in which case I'd expect the base system install of
Python would likely drop it as well.
* Add --create option to flutter emulators
* Tweaks to error message
* Simplify emulator search logic
* Make name optional
* Add a note about this option being used with --create
* Tweaks to help information
* Switch to processManager for easier testing
* Don't crash on missing files or missing properties in Android Emulator
* Move name suffixing into emulator manager
This allows it to be tested in the EmulatorManager tests and also used by daemon later if desired.
* Pass the context's android SDK through so it can be mocked by tests
* Misc fixes
* Add tests around emulator creation
Process calls are mocked to avoid needing a real SDK (and to be fast). Full integration tests may be useful, but may require ensuring all build environments etc. are set up correctly.
* Simplify avdManagerPath
Previous changes were to emulatorPath!
* Fix lint errors
* Fix incorrect file exgtension for Windows
* Fix an issue where no system images would crash
reduce throws on an empty collection.
* Fix "null" appearing in error messages
The name we attempted to use will now always be returned, even in the case of failure.
* Add additional info to missing-system-image failure message
On Windows after installing Andriod Studio I didn't have any of these and got this message. Installing with sdkmanager fixed the issue.
* Fix thrown errors
runResult had a toString() but we moved to ProcessResult when switching to ProcessManager to this ended up throwing "Instance of ProcessResult".
* Fix package import
* Fix more package imports
* Move mock implementation into Mock class
There seemed to be issues using Lists in args with Mockito that I couldn't figure out (docs say to use typed() but I couldn't make this compile with these lists still)..
* Rename method that's ambigious now we have create
* Handle where there's no avd path
* Add another toList() :(
* Remove comment that was rewritten
* Fix forbidden import
* Make optional arg more obviously optional
* Reformat doc
* Note that we create a pixel device in help text
* Make this a named arg
fuchsia_tester.dart still assumes Dart 1. Previously, it ran tests directly
from source, flutter_platform.dart automatically runs a kernel compile when
operating in Dart 2 mode, but this assumes a functional Dart SDK is available
in the artifacts directly, and fuchsia_tester.dart mocks out the artifacts
directory with an empty temp dir.
Remaining work is:
1. Get the frontend server building as a dependency on Fuchsia.
2. Patch fuchsia_tester.dart to use a valid Dart SDK and frontend server.
This also reverts migration to Dart 2 typedef syntax.
This reverts commit 6c56bb2. (#18362)
This reverts commit 3daebd0. (#18316)
* It's time to #deleteDart1 (#18293)
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
* Fix indentation, remove no longer necessary .toList()
* Only push udpated kernel if >0 invalidated srcs
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
Uses the `version` property from the `pubspec.yaml` file to set the corresponding fields in the `local.properties` file respectively in the `Generated.xcconfig` file.
The `--build-name` and `--build-number` options have changed. Now they trump the `version` property from the `pubspec.yaml` file.
If the `version` property is not set and the `--build-name` and `--build-number` options are not provided, the build command will not change the `local.properties` / `Generated.xcconfig` file.
When running with --local-engine, build single-architecture apps, rather
than what's declared in the Xcode project.
By default, Flutter creates Xcode projects that generate universal
binaries supporting both armv7 and arm64 processors. Since local engine builds
are all single-architecture, override the Xcode project's ARCHS setting
with the appropriate value for the specific engine.
NOTE: this assumes engine paths consistent with those used in the engine
repo: 32-bit iOS engine builds end in _arm, 64-bit builds do not.
Previously, Flutter did not support iOS devices with armv7 or armv7s
CPUs. We now support these devices. This eliminates the previous
hardcoded checks that prevented running on simulators of older devices.
We maintain the existing restriction on running on watchOS or tvOS
simulators.
I can't come up with a better name; anything with Simulator or Device in it will be confused with the existing IOSSimulator/Device classes (which represent the running devices).
This change adds support for armv7, arm64, and universal iOS apps.
This change eliminates iOS target architecture hardcoding (previously
arm64 only) and uses the target architecture(s) specified in Xcode's
ARCHS setting ('Architectures' in Xcode Build Settings).
For universal binaries, set ARCHS to its default value, $(ARCHS_STANDARD).
Note that after changing the architecture in Xcode, developers should
run 'pod install' from the ios subdirectory of their project. A separate
change (that will land before this one) will add support for
automatically detecting project file and Podfile changes and re-running
pod install if necessary.
This change also adds an --ios-arch option to flutter build aot. In iOS
AOT builds (in profile and release mode), this dictates which
architectures are built into App.framework. This flag should generally
be unnecessary to set manually since flutter build aot is typically only
invoked internally by flutter itself.
If the developer changes their Xcode build settings and their project
has plugins, pod install is required, (e.g. to pick up changes to the
target architecture).
Similarly, manual edits to the Podfile should trigger a pod install.
iOS debug builds always run in interpreted mode whether on device or on
simulator. In both cases, we can skip snapshotting and link against an
empty App.framework. Previously, we did this for iOS simulator builds.
This does the same for device builds.
Previously, debug iOS builds used gen_snapshot to generate a core
snapshot, then used 'xxd' to generate C files containing the snapshot
data in buffers named kDartVmSnapshotData and kDartIsolateSnapshotData,
which are then compiled/linked into App.framework. This is unnecessary
since the VM compiled into Flutter.framework already contains this data.