Before this, we had several places where an isReleaseMode was defined, all with the same definition. This just makes it more broadly visible to allow our users to use it, as well as creating debug and profile versions, and adding a device lab test for it.
Since this is a const value, this makes it possible for a developer to easily mark blocks that can be removed at AOT compile time.
* Don't send accept/reject if compilation never started.
Ensure that we wait for reject's response since that is async operation.
Fixes https://github.com/flutter/flutter/issues/27120.
* Fix analysis errors
* Rename flag. Ensure we raise it on first compilation too.
This status shows for the duration of the run, not just while starting. It looks kinda weird in the editors to show a progress bar for "Starting Xcode build" and then removing it once it completes.
It appears that the encoding Apple is using to ensure their syslog
conforms with the syslog requirement for seven-bit ASCII encoding (see:
RFC 5424) is `vis`.
Details: https://www.freebsd.org/cgi/man.cgi?query=vis&sektion=3
* Revert "Make UriMapper and StdoutHandler public and add test cases (#26932)"
This reverts commit 6cf554b0c4.
* Revert "Update packages (#27046)"
This reverts commit 496c57386b.
* Revert "roll engine for TODAY bug (#27049)"
This reverts commit 5ae6346f1d.
* Revert "Warn when building on master channel (#25007)"
This reverts commit dd65a54628.
* Revert "Add experimentalBuildEnabled flag and initial shim for build_runner (#26989)"
This reverts commit 1237ee8f63.
* Revert "Experimental flags for hot reloads, fixed (#27043)"
This reverts commit 2c05d08f0c.
* move flutter_assets to App.framework
* Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.