The `flutter doctor` command uses `vswhere.exe` to verify the Visual Studio installation. This `vswhere.exe` is known to encode its output incorrectly. This is problematic as the `description` property is localized, and in certain languages this results in invalid JSON due to the incorrect encoding.
This change introduces a fallback to our `vswhere.exe` output parsing logic: if parsing JSON fails, remove the `description` property and retry parsing the JSON.
This fix was also tested on the outputs provided here: https://github.com/flutter/flutter/issues/106601#issuecomment-1170138123
Addresses https://github.com/flutter/flutter/issues/106601
Flutter uses `vswhere.exe` to find Visual Studio installations and determine if they satisfy Flutter's requirements. However, `vswhere.exe`'s JSON output is known to contain bad UTF-8. This change ignores bad UTF-8 as long as they affect JSON properties that are either unused, or, used only for display purposes by Flutter.
Fixes: https://github.com/flutter/flutter/issues/102451
`VisualStudio` calls `vswhere.exe` to find Visual Studio installations and determine if they satisfy Flutter's requirements. Previously, `VisualStudio` stored the JSON output from `vswhere.exe` as `Map`s, resulting in duplicated logic to read the JSON output (once to validate values, second to expose values). Also, `VisualStudio` stored two copies of the JSON output (the latest valid installation as well as the latest VS installation).
This change simplifies `VisualStudio` by introducing a new `VswhereDetails`. This type contains the logic to read `vswhere.exe`'s JSON output, and, understand whether an installation is usable by Flutter. In the future, this `VswhereDetails` type will be used to make Flutter doctor resilient to bad UTF-8 output from `vswhere.exe`.
Part of https://github.com/flutter/flutter/issues/102451.
* First pass at CMake files; untested
* First pass of adding CMake generation logic on Windows
* Misc fixes
* Get bundling working, start incoprorating CMake build into tool
* Fix debug, exe name.
* Add resources
* Move cmake.dart
* Rip out all the vcxproj/solution plumbing
* Fix plugin cmake generation
* Build with cmake rather than calling VS directly
* Adjust Windows plugin template to match standard header directory structure
* Pass config selection when building
* Partially fix multi-config handling
* Rev template version
* Share the CMake generation instead of splitting it out
* VS build/run cycle works, with slightly awkward requirement to always build all
* Update manifest
* Plugin template fixes
* Minor adjustments
* Build install as part of build command, instead of separately
* Test cleanup
* Update Linux test for adjusted generated CMake approach
* Plugin test typo fix
* Add missing stub file for project test
* Add a constant for VS generator
On Windows, Process.run assumes the output uses the system codepage by default. This allows specifying it in our wrapper, and sets the encoding for vswhere to UTF-8 since we're passing a flag that forces it to use UTF-8 output.
Fixes#53515
Current versions of the Windows desktop build files don't require a specific Windows 10 SDK version, but doctor still checks for one since vswhere doesn't allow for flexible queries. This has been a common source of issues for people setting up on Windows for the first time, because the current VS installer by default only includes a newer version of the SDK than what doctor is looking for.
This removes the vswhere SDK check, and instead uses a manual check for SDKs. Since this uses undocumented (although fairly widely used, so relatively unlikely to change) registry information, the check is non-fatal, so that builds can progress even if the SDK isn't found by doctor; in practice, it's very unlikely that someone would install the C++ Windows development workload but remove the selected-by-default SDK from the install.
Now that all requirements are default, the instructions when missing VS have been simplified so that they no longer list individual components, and instead just say to include default items.
Fixes#50487
Updates VisualStudio and VisualStudioValidator to use constructors instead of global injection. Updates VisualStudio test cases to prefer FakeProcessManager
Updates build_windows test to work without injected VisualStudio
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
...because otherwise, processes that think they're manipulating your
filesystem will be doing crazy things the test is ignoring, leading to
(at best) failures and (at worst) flakes or disk corruption.