This PR modifies the `flutter create --empty` command to not delete the `test/` folder when run on an existing app project.
Before:
```bash
flutter create my_app --empty
mkdir my_app/test
if test -d my_app/test; then echo "test exists"; else echo "test does not exist"; fi # test exists
flutter create my_app --empty
if test -d my_app/test; then echo "test exists"; else echo "test does not exist"; fi # test does not exist
```
After:
```bash
flutter create my_app --empty
mkdir my_app/test
if test -d my_app/test; then echo "test exists"; else echo "test does not exist"; fi # test exists
flutter create my_app --empty
if test -d my_app/test; then echo "test exists"; else echo "test does not exist"; fi # test exists
```
Fixes https://github.com/flutter/flutter/issues/134928
`'flutter create should tool exit if the template manifest cannot be read'` fails consistently, as shown by #148614.
The test expects a `ToolExit` with the message "Unable to read the template manifest", but depending on how the test is being run, a different exception ("Cannot create a project within the Flutter SDK") is sometimes thrown first.
This pull request relocates the test project to `dev/` to prevent the extraneous error.
Adds an empty privacy manifest, and commented out code to include it in the build, to the plugin template. This will make it much easier to explain how to add a privacy manifest in plugin docs, since instead of explaining the format of the file from scratch and providing example code to inculde it, we can just instruct people to add entries to an exisitng file and then uncomment a line or two. This will also make it much easier to figure out from the template output itself how to add support for people who don't find the documentation.
Part of https://github.com/flutter/flutter/issues/131940
Fixes https://github.com/flutter/flutter/issues/140013
When Swift Package Manager feature is enabled, create app and create plugin will have Swift Package Manager integration already added and will not need to undergo a migration.
Fixes https://github.com/flutter/flutter/issues/146371.
```
flutter config --enable-swift-package-manager
flutter create --ios-language swift --platforms ios,macos swift_app_name
flutter create --ios-language objc --platforms ios objc_app_name
flutter create --template=plugin --ios-language swift --platforms ios,macos swift_plugin_name
flutter create --template=plugin --ios-language objc --platforms ios objc_plugin_name
```
## Description
This adds a check to make sure that the `--empty` flag isn't applied to non-app templates.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/141592
## Tests
- Added a test.
Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619
1. Turn on `DEAD_CODE_STRIPPING` in macOS template.
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.
Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.
Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode.
Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
Reverts flutter/flutter#137191
Initiated by: camsim99
This change reverts the following previous change:
Original Description:
Adds support for Android 34 in the following ways:
- Bumps integration tests compile SDK versions 33 --> 34
- Bumps template compile SDK version 33 --> 34
- Also changes deprecated `compileSdkVersion` to `compileSdk`
Part of https://github.com/flutter/flutter/issues/134220
Adds support for Android 34 in the following ways:
- Bumps integration tests compile SDK versions 33 --> 34
- Bumps template compile SDK version 33 --> 34
- Also changes deprecated `compileSdkVersion` to `compileSdk`
Part of https://github.com/flutter/flutter/issues/134220
Adds warning to `flutter create` command that checks if detected Java version is compatible with the template AGP and template Gradle versions. If a developer is building for Android and their Java version is incompatible with either the AGP or Gradle versions that Flutter currently supports by default for new Flutter projects, then
- a warning will show noting the incompatibility and
- steps will be shown to fix the issue, the recommended option being to configure a new compatible Java version given that Flutter knows we can support the template Gradle/AGP versions and updating them manually may be risky (feedback on this approach would be greatly appreciated!)
Given that the template AGP and Gradle versions are compatible, this PR assumes that the detected Java version may only conflict with one of the template AGP or Gradle versions because:
- the minimum Java version for a given AGP version is less than the maximum Java version compatible for the minimum Gradle version required for that AGP version (too low a Java version will fail AGP compatibility test, but not Gradle compatibility).
- the maximum Java version compatible with minimum Gradle version for a given AGP version is higher than minimum Java version required for that AGP version (too high a Java version will fail Gradle compatibility test, but not AGP compatibility test).
Fixes https://github.com/flutter/flutter/issues/130515 in the sense that `flutter create foo`; `cd foo`; `flutter run` should always be successful.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
This PR adjusts the quoting of the project description not not apply twice in the index.html / manifest.json of web builds.
*List which issues are fixed by this PR. You must list at least one issue.*
Fixes https://github.com/flutter/flutter/issues/131834
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Closes https://github.com/flutter/flutter/issues/80013.
**Before**:
```
$ flutter create test1 --description "a: b"
Creating project test1...
Error detected in pubspec.yaml:
Error on line 2, column 15: Mapping values are not allowed here. Did you miss a colon earlier?
â·
2 â description: a: b
â ^
âµ
Please correct the pubspec.yaml file at /Users/matan/Developer/scratch/test1/pubspec.yaml
```
**After**:
```
$ flutter create test1 --description "a: b"
Creating project test1...
Resolving dependencies in test1...
Got dependencies in test1.
Wrote 129 files.
All done!
You can find general documentation for Flutter at: https://docs.flutter.dev/
Detailed API documentation is available at: https://api.flutter.dev/
If you prefer video documentation, consider: https://www.youtube.com/c/flutterdev
In order to run your application, type:
$ cd test1
$ flutter run
Your application code is in test1/lib/main.dart.
```
---
It's worth noting that this _always_ escapes a non-empty project description, which means that descriptions that were not previously wrapped in `"`s' will be. I'm not sure how worth it is to do a _conditional_ escape (i.e. only escape if not escaping would cause a problem), but willing to change.
Side-note: I had no idea where to list this test in the (very large) `create_test.dart`, so I did my best :)
## How we determine the channel name
Historically, we used the current branch's upstream to figure out the current channel name. I have no idea why. I traced it back to https://github.com/flutter/flutter/pull/446/files where @abarth implement this and I reviewed that PR and left no comment on it at the time.
I think this is confusing. You can be on a branch and it tells you that your channel is different. That seems weird.
This PR changes the logic to uses the current branch as the channel name.
## How we display channels
The main reason this PR exists is to add channel descriptions to the `flutter channel` list:
```
ianh@burmese:~/dev/flutter/packages/flutter_tools$ flutter channel
Flutter channels:
master (tip of tree, for contributors)
main (tip of tree, follows master channel)
beta (updated monthly, recommended for experienced users)
stable (updated quarterly, for new users and for production app releases)
* foo_bar
Currently not on an official channel.
ianh@burmese:~/dev/flutter/packages/flutter_tools$
```
## Other changes
I made a few other changes while I was at it:
* If you're not on an official channel, we used to imply `--show-all`, but now we don't, we just show the official channels plus yours. This avoids flooding the screen in the case the user is on a weird channel and just wants to know what channel they're on.
* I made the tool more consistent about how it handles unofficial branches. Now it's always `[user branch]`.
* I slightly adjusted how unknown versions are rendered so it's clearer the version is unknown rather than just having the word "Unknown" floating in the output without context.
* Simplified some of the code.
* Made some of the tests more strict (checking all output rather than just some aspects of it).
* Changed the MockFlutterVersion to implement the FlutterVersion API more strictly.
* I made sure we escape the output to `.metadata` to avoid potential injection bugs (previously we just inlined the version and channel name verbatim with no escaping, which is super sketchy).
* Tweaked the help text for the `downgrade` command to be clearer.
* Removed some misleading text in some error messages.
* Made the `.metadata` generator consistent with the template file.
* Removed some obsolete code to do with the `dev` branch.
## Reviewer notes
I'm worried that there are implications to some of these changes that I am not aware of, so please don't assume I know what I'm doing when reviewing this code. :-)
Adds the `namespace` property necessary for AGP 8 compatibility to the plugin templates, with the conditional logic to ensure that it doesn't break AGP <4.2, so that new plugins will be maximally compatible.
Part of https://github.com/flutter/flutter/issues/125181
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.
`package` template should not create platform folders. This happen cause by default all platforms are supported and tools didn't distinguish between package and other template, which makes all platforms are true for below code,
d186792c00/packages/flutter_tools/lib/src/project.dart (L374-L380)fixes: #119844 which make #116320 makes invalid. As for why tools created deprecated `Android Embedding`, `appManifestFile` does not exist for `package` template, which make below code to trigger,
https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/project.dart#L768-L770
This does not happen with `module` and `plugin` as it have specific condition check for them. I try to reproduce it with `app` template but didn't succeed
* Add Linux unit tests to plugin template
Adds an example native unit test to the plugin template for Linux,
matching the structure we use for our 1P plugin unit tests. Once these
have been added for all platforms+languages, they will be documented on
a new plugin development page to explain their use.
While ideally we would adjust the engine APIs first to allow for testing
the method call handler directly, it's unclear when we will have time
for that work, and for a complex plugin most of the testing wouldn't be
at that layer anyway, so having the structure in place with the
limitations documented is still a significant improvement over having
nothing in the template.
Part of https://github.com/flutter/flutter/issues/82458
* Add creation test
* Add integration tests
* Missing newlines
* test owner
* Typo
* Add Windows unit tests to plugin template
Adds an example native unit test to the plugin template for Windows,
matching the format we use for our 1P plugin example app unit tests.
Once these have been added for all platforms+languages, they will be
documented on a new plugin development page to explain their use.
Since we don't appear to be running our current plugin e2e tests for
Windows, this adds a new configuration to run them. I haven't
`led`-tested this, so it may not work, but this will give a starting
point for getting them running.
Part of https://github.com/flutter/flutter/issues/82458
* Minor fix
* Add test owner
* Fix typo
* Fix test feature flag
* Add an integration test to plugin template example
Dart unit tests don't exercise host-side plugin code at all, so the
example tests in the plugin template currently have very little
meaningful coverage. This adds an integration test to the example app
when creating a plugin, so that there's an example of how to actually
test that a complete round-trip plugin call works.
This is done as a separate template that's currently only used by the
plugin template because I don't know what a good example for a
non-plugin case would be that isn't largely just a duplicate of the
widget tests. However, the integration test pre-includes conditionals
around the parts that are plugin-specific so that it can more easily be
expanded to other use cases later (e.g., in
https://github.com/flutter/flutter/issues/68818).
Part of https://github.com/flutter/flutter/issues/82458
* Add integration test to expected dependencies of a plugin app
* Test fixes
* Make an explicit test case
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js
* Removes retries from "pub get" and proxies its stdout output
* Fix issue where ErrorHandlingProcessManager does not forward "mode" parameter to backing ProcessManager's "start" method
* Make "pub get" use ProcessStartMode.inheritStdio instead of forwarding bytes to stdout and stderr
* Fix tests
* Remove unused env var
* Add back 'Running "flutter pub get"...' status log
* Fix indent
* Add Pub.test() constructor which lets tests mock stdio
The recent survey suggests that some people are not finding documentation after they get started with Flutter, so let's just give them links right away. It might not help everyone but there's not really any downside so...