Adds the metadata key required to enable OpenGLES GPU tracing. This is off by default because the API crashes on some GPU models, but it should be safe on the Pixel 7 (others TBD based on testing results).
Reverts flutter/flutter#136562
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
In the past I switched the implementation of the zoom page transition because the performance of the old transition was terrible, but I'm hopeful that with Impeller we'll be able to identify and fix the issues that made it so slow. In order to evaluate this though, we need to be able to opt into the old transition for benchmarks on CI.
https://github.com/flutter/flutter/issues/129742https://github.com/flutter/flutter/issues/121325
These values are generated since https://github.com/flutter/flutter/pull/135279, but I didn't know to add the new keys to this list to get them to upload.
Failed to do so in #135645, I believe the mistake there was putting them in `_kCommonScoreKeys`, which is also used in "E2E" tests, that don't get full trace data, only high level `FrameTiming` packets.
Part of https://github.com/flutter/flutter/issues/129150
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*
*List which issues are fixed by this PR. You must list at least one issue.*
Fixes https://github.com/flutter/flutter/issues/121420
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it.
Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`.
Fixes https://github.com/flutter/flutter/issues/134186.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Resolves#134070
Adds a flag to the `test_runner.dart test` script that will cause the test runner to exit upon first failure (or, said another way, exit without retrying).
This is in parity with the `--exit` flag of `dev/devicelab/bin/run.dart`.
Fixes#134154
This PR also changes the default value of the `--exit` flag from `true` to `false`. Effectively, this is not a change in behavior since `--exit` didn't previously work.
Fixes https://github.com/flutter/flutter/issues/133790
Provides help text for the `--task-args` option of the `test_runner` devicelab command. The current help text is just copypasta from another option's help text
Some places where we are missing a forward of the `--local-engine-host` values in the benchmark code preventing local running of the benchmarks (does not affect CI usages which don't override local engine).
This makes two changes to prepare for incoming changes to skwasm in the web engine:
* We will (at least for now) be depending on the `WebAssembly.Function` constructor in `skwasm`, which is hidden behind the `--experimental-wasm-type-reflection` flag. We need to pass that when running skwasm benchmarks.
* We are going to be upgrading the skwasm build to a newer version of emscripten, which exposes the wasm exports via the `wasmExports` property instead of the `asm` property. Make sure to support either, if passed.
Reverts flutter/flutter#133083
failing on cocoapods:
```
[2023-08-22 16:28:37.783355] [STDOUT] stdout: [ ] Error output from CocoaPods:
[2023-08-22 16:28:37.783379] [STDOUT] stdout: â³
[2023-08-22 16:28:37.783402] [STDOUT] stdout: [ ] [!] The version of CocoaPods used to generate the lockfile (1.12.1) is higher than the version of the current executable (1.11.3). Incompatibility issues may arise.
[2023-08-22 16:28:37.783423] [STDOUT] stdout:
[2023-08-22 16:28:37.783445] [STDOUT] stdout: [!] Automatically assigning platform `iOS` with version `11.0` on target `Runner` because no platform was specified. Please specify a platform for this target in your Podfile. See `https://guides.cocoapods.org/syntax/podfile.html#platform`.
[2023-08-22 16:28:37.783469] [STDOUT] stdout:
[2023-08-22 16:28:37.784059] [STDOUT] stderr: [ ] Error: CocoaPods's specs repository is too out-of-date to satisfy dependencies.
[2023-08-22 16:28:37.784102] [STDOUT] stderr: To update the CocoaPods specs, run:
[2023-08-22 16:28:37.784126] [STDOUT] stderr: pod repo update
[2023-08-22 16:28:37.784147] [STDOUT] stderr:
```
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20new_gallery_ios__transition_perf/10590/overview
Enable Impeller benchmarks for drawAtlas/drawVertices on iOS/Metal, Android/GLES, and Android/Vulkan.
Enable impeller tessellation benchmarks on iOS/Metal and Android/Vulkan - not GLES as this is measuring backend agnostic performance.
Context: https://github.com/flutter/flutter/issues/131862
This PR injects a "realm" component to the storage base URL when the contents of the file `bin/internal/engine.realm` is non-empty.
As documented in the PR, when the realm is `flutter_archives_v2`, and `bin/internal/engine.version` contains the commit hash for a commit in a `flutter/engine` PR, then the artifacts pulled by the tool will be the artifacts built by the presubmit checks for the PR.
This works for everything but the following two cases:
1. Fuchsia artifacts are not uploaded to CIPD by the Fuchsia presubmit builds.
2. Web artifacts are not uploaded to gstatic by the web engine presubmit builds.
For (1), the flutter/flutter presubmit `fuchsia_precache` is driven by a shell script outside of the repo. It will fail when the `engine.version` and `engine.realm` don't point to a post-submit engine commit.
For (2), the flutter/flutter web presubmit tests that refer to artifacts in gstatic hang when the artifacts aren't found, so this PR skips them.
This PR includes the following changes. These changes only apply to iOS 17 physical devices.
| Command | Change Description | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. |
| `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. |
| `flutter screenshot` | Will return error. | Will return error. |
Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs
Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.
Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.