This is the final change needed to address https://github.com/flutter/flutter/issues/133467
This allows us to use the platform dill that is built by the engine when compiling apps. This also fixes the `--local-web-sdk` flag when compiling to wasm (which previously didn't work without some serious tweaking of the engine build output).
Speeds up the native assets target in the backend by
1. changing other targets `gen_dart_plugin_registrant` and
`release_unpack_ios` to do async I/O,
2. not reparsing the package config, and
3. not calling `dart pub deps --json` for 0 or 1 packages (fixed
package:native_assets_builder).
* https://github.com/flutter/flutter/issues/134427
```
[ +2 ms] native_assets: Starting due to {}
[ +2 ms] Skipping target: gen_localizations
[ +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
[ +33 ms] gen_dart_plugin_registrant: Complete
[ +107 ms] release_unpack_ios: Complete
[ +60 ms] Writing native_assets.yaml.
[ +7 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/be2692bbfbc0b9a27fcd2422d52354c6/native_assets.yaml done.
[ ] native_assets: Complete
```
->
```
[ +4 ms] native_assets: Starting due to {}
[ ] Skipping target: gen_localizations
[ +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
[ +31 ms] Writing native_assets.yaml.
[ +8 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/f9451a65a465bfab70d004e21d6cc1d6/native_assets.yaml done.
[ +1 ms] native_assets: Complete
```
## Pre-launch Checklist
- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] All existing and new tests are passing.
<!-- Links -->
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https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
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Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
This PR adds uses of the `--target-os` command line argument when
building kernel sources for precompiled applications for supported
target operating systems. The Dart CFE then:
* treats `Platform.operatingSystem` as if it were defined as the
constant string provided as an argument to the flag,
* treats `Platform.pathSeparator` as the appropriate separator for that
operating system,
* attempts to constant evaluate the initializer for any field annotated
with the `vm:platform-const` pragma, and
* attempts to constant evaluate all calls to a method annotated with the
`vm:platform-const` pragma.
The `vm:platform-const` pragma can appear in either library or user
code. If the attempt to constant evaluate the field initializer or
method call fails, then an error is thrown at kernel compilation time.
Addresses #14233.
The tests in
`packages/flutter_tools/test/general.shard/build_system/targets/common_test.dart`
have been adjusted properly to account for the new passed command line
arguments.
Always pass the space code point (`0x20`) to the font subsetter when targetting web because the web engine relies on that character to calculate a font's height.
Fixes#127270
I think this is a long needed change to the `gen-l10n` command.
Essentially, the arguments to `flutter gen-l10n` can be provided by two
different methods: via command line arguments or via the `l10n.yaml`
file. The existence of a `l10n.yaml` file causes the latter approach to
take precedence.
However, currently, there's several differences in how the two
approaches are handled, and most of the default arguments are all over
the place, causing unexpected issues such as #120457 or #120023.
This PR refactors the command so that
* `LocalizationOptions` are more consistent with the actual argument
names/yaml options.
* All default values are determined in `LocalizationOptions`'s
constructor (or in `argParser.addOption(...)` in the case a boolean
value needs to be explicitly true).
* New `parseLocalizationsOptionsFromCommand` function to parse
arguments.
* Parse `LocalizationOptions` at the beginning of `runCommand()` and
pass it to `generateLocalizations`.
Fixes#120023.
* Allow any JS file in flutter loader.
* Nag only if service worker API is completely unavailable.
* Add info about Secure Contexts if that may be the reason why serviceworker is not available.
* Update sanity test.
* If service worker settings are null, do not even check if the API is available.
* Work in progress.
* Some fixes to the command line.
* Bootstrapping works.
* Change kickoff order to maximize concurrency.
* Fix analyzer errors and formatting issues.
* Fix doc comment.
* Added unit tests for some of the web targets.
* Format issue.
* Add an integration test that builds an app to wasm.
* Add a todo for depfiles.
* Formatting.
* Apparently the license header needs to say 2014.
* `file://` URIs confuse dart2wasm on Windows. Just use absolute paths.
* Update unit tests to match new path passing.
* Have a distinct build directory for wasm, and fixes for some upstream changes.
* wip
* remove temp text file
* fix tests
* add test
* default to off
* restore gitignore
* update
* apply annotation to cupertino icons as well
* update reference to library in icon_tree_shaker.dart
* update tests
* fix tests
* remove hack to skip non-const check on web
* add hint about how much reduction and test