* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* Fix xcode_backend.sh script to support add2app
* Fix ios deployment target. Too old for new Xcode.
* Fix ios host app
* Register plugins with Flutter view
A dSYM file is created for the stripped `App.framework` and placed at `build/aot/App.dSYM`.
Reduces `App.framework` for Flutter Gallery by 6MB uncompressed, minus 23%.
Reduces `App.framework` for Hello World by 1.6MB uncompressed, minus 22%.
Fixes#4287.
Fixes#18693.
Helps with #21813.
See also #12012.
This change depends on https://dart-review.googlesource.com/c/sdk/+/76306.
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
This tickled a bug in KernelCompiler.compile() where the fingerprinter
doesn't include the outputFilePath in its list of dependencies. As such,
if the output .dill file is missing or corrupted, the fingerprint still
matches and re-compile is skipped, even though it shouldn't be. I'll fix
that in a followup, then look at how this triggered that issue. My
hypothesis is that that it's due to the aot kernel compile and bundle
kernel compile have separate output directories for the .dill files
(build/ vs build/aot) but the same output directory for the associated
depfiles (due to this patch).
This reverts commit 43a106e95a.
The --snapshot argument was only necessary in Dart 1. The --depfile
argument was only used in Dart 2 mode to pass to the kernel compiler,
but was inconsistent with the 'build aot' command, where the depfile was
always set to build/kernel_compile.d.
This patch updates 'build bundle' to emit the depfile to a location
consistent with the 'build aot' command; since it's not intended to be
user-configurable and flutter.gradle hardcodes the location to
build/kernel_compile.d either way, this patch also eliminates the
ability to configure the filename altogether.
This patch eliminates the --preview-dart-2/--no-preview-dart-2 flag,
hardcoding all uses to true. It also defaults all previewDart2 method
parameters to true, where they hadn't yet been.
A series of subsequent patches will eliminate all previewDart2
parameters and the associated code from within the codebase.
fuchsia_tester.dart still assumes Dart 1. Previously, it ran tests directly
from source, flutter_platform.dart automatically runs a kernel compile when
operating in Dart 2 mode, but this assumes a functional Dart SDK is available
in the artifacts directly, and fuchsia_tester.dart mocks out the artifacts
directory with an empty temp dir.
Remaining work is:
1. Get the frontend server building as a dependency on Fuchsia.
2. Patch fuchsia_tester.dart to use a valid Dart SDK and frontend server.
This also reverts migration to Dart 2 typedef syntax.
This reverts commit 6c56bb2. (#18362)
This reverts commit 3daebd0. (#18316)
* It's time to #deleteDart1 (#18293)
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
* Fix indentation, remove no longer necessary .toList()
* Only push udpated kernel if >0 invalidated srcs
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
This change adds support for armv7, arm64, and universal iOS apps.
This change eliminates iOS target architecture hardcoding (previously
arm64 only) and uses the target architecture(s) specified in Xcode's
ARCHS setting ('Architectures' in Xcode Build Settings).
For universal binaries, set ARCHS to its default value, $(ARCHS_STANDARD).
Note that after changing the architecture in Xcode, developers should
run 'pod install' from the ios subdirectory of their project. A separate
change (that will land before this one) will add support for
automatically detecting project file and Podfile changes and re-running
pod install if necessary.
This change also adds an --ios-arch option to flutter build aot. In iOS
AOT builds (in profile and release mode), this dictates which
architectures are built into App.framework. This flag should generally
be unnecessary to set manually since flutter build aot is typically only
invoked internally by flutter itself.
In debug mode iOS builds, we build a stub App.framework with no
functionality, since the engine itself loads the code from the included
bundle and subsequently via hot reload. This is simply done for
consistency with profile/release AOT app structure.
To satisfy the linker, ensure that we're building this code for all
build architectures, not just CURRENT_ARCH.
This is pre-work for supporting arbitrary iOS architectures (armv7,
arm64, universal) in Flutter.
This re-lands feb16d8, which was reverted due to a flaky test.
In debug mode iOS builds, we build a stub App.framework with no
functionality, since the engine itself loads the code from the included
bundle and subsequently via hot reload. This is simply done for
consistency with profile/release AOT app structure.
To satisfy the linker, ensure that we're building this code for all
build architectures, not just CURRENT_ARCH.
This is pre-work for supporting arbitrary iOS architectures (armv7,
arm64, universal) in Flutter.
Correctly split ARCHS into a Bash array in xcode_backend.sh.
Previously, when ARCHS contained multiple values (e.g., ARCHS="armv7 arm64"),
we treated that as a single architecture, and lipo invocation would
fail.
iOS debug builds always run in interpreted mode whether on device or on
simulator. In both cases, we can skip snapshotting and link against an
empty App.framework. Previously, we did this for iOS simulator builds.
This does the same for device builds.
Previously, debug iOS builds used gen_snapshot to generate a core
snapshot, then used 'xxd' to generate C files containing the snapshot
data in buffers named kDartVmSnapshotData and kDartIsolateSnapshotData,
which are then compiled/linked into App.framework. This is unnecessary
since the VM compiled into Flutter.framework already contains this data.
This is required for iOS debug builds, but unused otherwise. In theory,
Android debug builds could be run in this mode, but this is historically
untested and adds unnecessary complexity to the code. If ad-hoc testing
is required, it can be patched in when necessary.
This re-lands 8c4f0c0d21 with a fix to
xcode_backend.sh to eliminate the use of --interpreter.
* Created plumbing but has stream problem
* testing with makePipe
* Trying pipe but not really getting anywhere
* works by repeatedly reading line
* Minor cleanup
* works
* Clean up pipe after use.
* Move the last status forward
* Make sure failed script commands bubble up
* Revert "Revert "Reduce xcodebuild noise #2" (#14641)"
This reverts commit 2d47481f1e.
* Stop scrapping xcodebuild output, get the right build settings
* clone the command params first
* Reduce noise in xcodebuild stdout
* Reduce output from cleaning, from non failing xcode outputs and from script
* Check xcodebuild clean's exit code
* Revert "Reduce noise in xcodebuild stdout"
This reverts commit 222a26f55f.
* Revert "Include a directory with Flutter assets (#12944)"
This reverts commit 3af6b9cbf5.
* Revert "Upgrade project.pbxproj to include flutter_assets (#13011)"
This reverts commit 08128cb29b.
* Revert "Upgrade complex_layout project.pbxproj to include flutter_assets (#13544)"
This reverts commit 35f1a04195.
* mark complex_layout_ios__start_up as flaky
**THIS IS A BREAKING CHANGE.** See below for migration steps for
existing projects.
Previously, Flutter app code was built as a raw dylib on iOS. Dynamic
libraries outside of a framework bundle are not supported on iOS, except
for the system Swift libraries provided by Xcode.
See:
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
* Migrates Xcode build from app.dylib to App.framework
* Migrates flutter create template
* Migrates example projects
Migration steps for existing projects
=====================================
The following steps should be taken from the root of your Flutter
project:
1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
2. In the Xcode project navigator, remove `app.dylib` from the Flutter
folder. Delete this file from the `ios/Flutter` directory in your project.
3. Run a build to generate `ios/Flutter/App.framework`. From the command
line, run `flutter build ios`. If you have not configured app signing
in Xcode, an alternative method is to open the simulator, then run
`flutter run -d iP`.
4. In the Xcode project navigator, select the `Runner` project. In the
project settings that are displayed in the main view, ensure that the
`Runner` target is selected. You can verify this by exposing the
sidebar using the [| ] icon in the upper-left corner of the main
view.
5. Select the *General* tab in the project settings. Under the
*Embedded Binaries* section, click '+' to add `App.framework`. In the
sheet that drops down, click the *Add Other...* button. Navigate to
the `ios/Flutter` directory and select `App.framework`. Click *Open*.
In the sheet that drops down, select *Create folder references*, then
click *Finish*.
6. In the project settings, verify that `App.framework` has been added to the
*Embedded Binaries* and *Linked Frameworks and Libraries* lists.
7. In the Xcode project navigator, drag `App.framework` under the
Flutter folder.
8. In the Xcode project navigator, select `Flutter` then from the
*File* menu, select *Add Files to "Runner"...*. Navigate to the
`ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
the *Add* button.
9. From the command line, in your project directory, run
`flutter build clean`, then `flutter run`.
At this point your project should be fully migrated.