Commit Graph

26 Commits

Author SHA1 Message Date
Daco Harkes
aa36db1d29
Native assets support for MacOS and iOS (#130494)
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for MacOS and iOS.

Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).

The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.

The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.

### Example vs template

The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.

### Tests

This PR adds new tests to cover the various use cases.

* dev/devicelab/bin/tasks/native_assets_ios.dart
  * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
  * Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
  * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
  * Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
  * Unit tests the native assets being packaged on a iOS/MacOS build.

It also extends various existing tests:

* dev/devicelab/bin/tasks/module_test_ios.dart
   * Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
   * Unit test the new feature flag.
2023-09-10 08:07:13 +00:00
David
80c7dd7245
Fix template app documentation (#131125)
The PR fixes template app documentation
2023-07-27 22:42:16 +00:00
Greg Spencer
2ecf4ae962
Update the counter app to enable Material 3 (#118835)
* Update the counter app to enable Material 3

* Fix tools tests

* Update some wording

* Revert all but useMaterial3

* Update comments
2023-02-02 00:08:11 +00:00
Daco Harkes
c37f255e8b
[tools] Fix plugin_ffi template lint violation (#115356)
Closes: https://github.com/flutter/flutter/issues/115347
2022-11-15 11:50:49 +00:00
Greg Spencer
5259e1bc6d
Add --empty to the flutter create command (#113873) 2022-10-24 21:20:03 +00:00
Kate Lovett
7e12b37111
Deprecate 2018 text theme parameters (#109817) 2022-08-22 20:00:34 +00:00
Michael Goderbauer
329ceaef66
Use super parameters in templates (#101157) 2022-04-14 13:26:38 -07:00
Jeff Ward
0aab22807c
First pass at using platform abstraction for plugins (#92672) 2022-03-09 14:10:21 -08:00
Daco Harkes
0e2f51dfd0
FFI plugins (#96225) 2022-01-26 23:44:45 +01:00
Zachary Anderson
65c6e88223
Revert "FFI plugins (#94101)" (#96122)
This reverts commit 5257f0290c.
2022-01-04 08:09:12 -08:00
Daco Harkes
5257f0290c
FFI plugins (#94101)
* Building shared C source code as part of the native build for platforms Android, iOS, Linux desktop, MacOS desktop, and Windows desktop.
* Sample code doing a synchronous FFI call.
* Sample code doing a long running synchronous FFI call on a helper isolate.
* Use of `package:ffigen` to generate the bindings.
2022-01-04 10:14:27 +01:00
Michael Goderbauer
532a79c857
Integrate package:flutter_lints into templates (#81417) 2021-05-10 16:19:04 -07:00
Michael Thomsen
2cdd51900c
Enable null safety by default in templates (#78619) 2021-03-30 10:16:05 +02:00
Jonah Williams
1a9d635f64
[flutter_tools] remove --with-driver-test (#67783)
Remove flutter create --with-driver-test . Fixes #64095
2020-10-09 21:03:37 -07:00
Greg Spencer
bbd7b97664
Change the default visual density to be adaptive based on platform. (#66370)
Based on feedback from various desktop developers, and to be consistent between the defaults and the sample code, this PR switches the default for visual density in desktop themes to be compact instead of standard.

It also removes the same setting from the sample code generated by "flutter create" because it is no longer needed now that it is the default.
2020-09-23 11:14:58 -07:00
Greg Spencer
2a649b16e2
Add an adaptive visual density static function, and add it to… (#51921)
Adds a VisualDensity.adaptivePlatformDensity static function that returns different values for visual density based on the defaultTargetPlatform. Returns compact for desktop platforms, and a default visual density for other platforms.
2020-03-31 16:16:25 -07:00
Greg Spencer
1ba4f1f509
Add Linux and Windows target platforms (#51519)
This PR adds the linux and windows target platform enum values, along with automatically setting the defaultTargetPlatform to the appropriate value on those platforms.

Fixes #31366
2020-03-03 04:38:04 -08:00
Hans Muller
bc5c46438a Migrate TextTheme to 2018 APIs (#48547) 2020-01-24 19:03:01 -08:00
Greg Spencer
245d1b51ce
Add macOS to TargetPlatform (#43457)
This PR adds TargetPlatform.macOS to the TargetPlatform enum. This allows us to begin implementation of some adaptive UI based on which target platform is desired.

I haven't updated the tests here, that will come in a follow-up PR.
2019-11-26 18:32:34 -08:00
stuartmorgan
0412977e48
Support create for macOS (app and plugin) (#40851)
Adds macOS support for `flutter create`:
- Currently it is behind a hidden flag.
- Adds a TargetPlatform workaround to lib/main.dart in the standard app template when enabled.
- Supports `app` and `plugin`; `module` support doesn't yet exist for macOS in general.

This will eliminate the need to use FDE's examples as templates on macOS. The templates are based on the current state of FDE's examples, with templating support added (and with adoption of the new application delegate in the app, which hadn't been done yet in FDE, eliminating some boilerplate from the template).

Fixes #30703
2019-09-19 17:06:18 -07:00
Karen Rustad Tölva
9155795883 Fix typo in main.dart templates (#35684) 2019-07-08 10:36:44 -07:00
Tim Sneath
529189791c
Replace flutter.io with flutter.dev (#30562) 2019-04-05 11:39:30 -07:00
Devon Carew
72b1a2b895
update the docs for the module template (#23699)
* update the docs for the module template

* update text
2018-10-30 13:30:10 -07:00
Michael Thomsen
262faf906f
Update template comments (#23665)
* Update template comments

Make template comments consistent with recent tools changes

* Update packages/flutter_tools/templates/app/lib/main.dart.tmpl

Co-Authored-By: mit-mit <mit-mit@users.noreply.github.com>

* Fix merge conflict
2018-10-30 15:06:08 +01:00
Philip
0c6c61988d Remove new keyword from default template app (#22454)
* Remove new keyword from default template app
2018-10-10 09:59:53 -07:00
Greg Spencer
9f23866a0a
Rename module --> application in flutter create command. (#22565)
This renames the "module" template to the "application" template, and makes "application" the default. The existing "app" template is now deprecated.

flutter create also now recognizes the type of project in an existing directory, and is able to recreate it without having the template type explicitly specified (although you can still do that). It does this now by first looking in the .metadata file for the new project_type field, and if it doesn't find that, then it looks at the directory structure. Also, the .metadata file is now overwritten even on an existing directory so that 1) the project_type can be added to legacy projects, and 2) the version of Flutter that updated the project last is updated.

I also cleaned up a bunch of things in create_test.dart, added many more tests, and added an example test to the test/ directory in the generated output of the application template.

Fixes #22530
Fixes #22344
2018-10-04 13:03:20 -07:00