Adds the metadata key required to enable OpenGLES GPU tracing. This is off by default because the API crashes on some GPU models, but it should be safe on the Pixel 7 (others TBD based on testing results).
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*
*List which issues are fixed by this PR. You must list at least one issue.*
- https://github.com/flutter/flutter/issues/128381
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Reverts flutter/flutter#136562
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
## Description
This converts some usages of `RawKeyEvent` to `KeyEvent` to prepare the repo for deprecation of `RawKeyEvent`, and swaps out the `raw_keyboard.dart` manual test for `hardware_keyboard.dart`.
## Related Issues
- https://github.com/flutter/flutter/issues/136419
## Tests
- Just refactoring code, no semantic changes.
In the past I switched the implementation of the zoom page transition because the performance of the old transition was terrible, but I'm hopeful that with Impeller we'll be able to identify and fix the issues that made it so slow. In order to evaluate this though, we need to be able to opt into the old transition for benchmarks on CI.
https://github.com/flutter/flutter/issues/129742https://github.com/flutter/flutter/issues/121325
These values are generated since https://github.com/flutter/flutter/pull/135279, but I didn't know to add the new keys to this list to get them to upload.
Failed to do so in #135645, I believe the mistake there was putting them in `_kCommonScoreKeys`, which is also used in "E2E" tests, that don't get full trace data, only high level `FrameTiming` packets.
Part of https://github.com/flutter/flutter/issues/129150
This PR adds support for adding `setup` steps that must be run before the `update` steps in Flutter customer tests.
```
setup=./generate_my_mocks.sh
update=.
test= ...
```
This PR also cleans up the `CustomerTest` class in the spirit of yak-shaving and making the code more robust.
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*
*List which issues are fixed by this PR. You must list at least one issue.*
Fixes https://github.com/flutter/flutter/issues/121420
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Resolves#128046.
Adds a services API that allows flutter app developers to write app code that determines `--flavor` the app was built with.
This is implemented by having the tool adding the value of `--flavor` to its list of dart environment declarations, which will be available to the app at run time. Specifically,`FLUTTER_APP_FLAVOR` is set. I chose this implementation for its simplicity. There is some precedent for this, but only for web ([example](cd2f3f5e78/packages/flutter_tools/lib/src/runner/flutter_command.dart (L1231))).
Mostly tweaks for better focus management, namely:
* Use `autofocus` throughout so the a11y focus is transferred to a logical place when overlaid content pops up (screen transitions, dialogs).
* Consolidate "enabled" and "disabled" widgets into the same screen. Otherwise, when only a disabled widget is shown, there's nothing to focus on and the screen reader is lost.
This PR fixes yet another case in the windows startup test that violates the render rule, which caused https://github.com/flutter/engine/pull/45300 to be reverted.
Although the `FlutterView.render` call is within `onBeginFrame`, there is an `await` before the call, causing the call to fall out of the synchronous scope.
I've added this problem to the documentation of `FlutterView.render` in https://github.com/flutter/engine/pull/45555.
## Description
This removes all of the comments that are of the form "so-and-so must not be null" or "so-and-so must be non-null" from the cases where those values are defines as non-nullable values.
This PR removes them from the library in the repo that don't have anything to do with the framework.
This was done by hand, since it really didn't lend itself to scripting, so it needs to be more than just spot-checked, I think. I was careful to leave any comment that referred to parameters that were nullable, but I may have missed some.
In addition to being no longer relevant after null safety has been made the default, these comments were largely fragile, in that it was easy for them to get out of date, and not be accurate anymore anyhow.
This did create a number of constructor comments which basically say "Creates a [Foo].", but I don't really know how to avoid that in a large scale change, since there's not much you can really say in a lot of cases. I think we might consider some leniency for constructors to the "Comment must be meaningful" style guidance (which we de facto have already, since there are a bunch of these).
## Related PRs
- https://github.com/flutter/flutter/pull/134984
- https://github.com/flutter/flutter/pull/134991
- https://github.com/flutter/flutter/pull/134992
- https://github.com/flutter/flutter/pull/134993
## Tests
- Documentation only change.
This should fix https://github.com/flutter/flutter/issues/134636.
The column can get really tall, especially when there's line wrapping. This is the layout on a tablet, so on a motor g4 this column is likely going to overflow.
```
RenderParagraph#66251 relayoutBoundary=up3
â creator: RichText â Text-[<'status'>] â Column â
â FutureBuilder<TestStepResult> â Padding â
â KeyedSubtree-[GlobalKey#0f29e] â _BodyBuilder â MediaQuery â
â LayoutId-[<_ScaffoldSlot.body>] â CustomMultiChildLayout â
â _ActionsScope â Actions â â¯
| parentData: offset=Offset(0.0, 600.0); flex=null; fit=null
```

Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it.
Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`.
Fixes https://github.com/flutter/flutter/issues/134186.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Fixes https://github.com/flutter/flutter/issues/89683.
The changes to `getFlutterView` in `FlutterDeviceScreenshot` are the fix that was required, everything else was done to get tests running (such as re-generating some lockfiles and modifying the android manifest).
The code was all currently not unit tested, and there were no other easy examples to base these java unit tests off in flutter/flutter, so let me know if this approach to testing is wrong.
Resolves#134070
Adds a flag to the `test_runner.dart test` script that will cause the test runner to exit upon first failure (or, said another way, exit without retrying).
This is in parity with the `--exit` flag of `dev/devicelab/bin/run.dart`.