recompile has been split into recompile and recompile-restart in the
frontend server so that DDC can distinguish between hot reload
recompiles and hot restart recompiles, and therefore emit rejection
errors only on hot reload.
https://github.com/dart-lang/webdev/issues/2516
## Pre-launch Checklist
- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [ ] All existing and new tests are passing.
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
Removes duplicated constants and ensures consistency by using package:vm_service as a source of truth for RPC error codes for requests made with package:vm_service.
For the necessary background knowledge, see the flutter.dev content on [Resolution-aware image assets](https://docs.flutter.dev/ui/assets/assets-and-images#resolution-aware) and [Conditional bundling of assets based on app flavor](https://docs.flutter.dev/ui/assets/assets-and-images#conditional-bundling-of-assets-based-on-app-flavor) if you don't have a basic understanding of these features.
Fixes https://github.com/flutter/flutter/issues/151813 by using unique temporary directories, per asset file, for transformations. Currently, only a single directory is used and the name of the temporary files was based only on the basename of files. This means that `assets/image.png` and `assets/2x/image.png` would share an output path (`<temp dir path>/image.png`), causing a race. If this quick and rough explanation is a bit confusing, the original issueâ#151813âprovides a full repro and correct identification of the exact cause of the failure that can occur in the asset transformation process.
Reverts: flutter/flutter#144752
Initiated by: andrewkolos
Reason for reverting: compilation issue has turned the tree red
Original PR Author: andrewkolos
Reviewed By: {christopherfujino}
This change reverts the following previous change:
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformerâ¦](579912d470). The rest of the change is updating call sites with a new argument.
`DevFSBytesContent` (and it's descendant `DevFSStringContent`) have setters that change the underlying content. These are unused outside of tests, so this PR removes them. Amongst other things, this could help me refactor https://github.com/flutter/flutter/pull/144660 into something that has fewer pitfalls.
This is purely a refactoring.
Partial implementation of https://github.com/flutter/flutter/issues/143348
This enables asset transformation during hot reload (except for web, because that has its own implementation of `DevFS` ð). Asset transformers will be reapplied after changing any asset and performing a hot reload during `flutter run`.
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
Part of work on https://github.com/flutter/flutter/pull/141194
The [`AssetBundle`](0833929c99/packages/flutter_tools/lib/src/asset.dart (L80)) class contains two members, `entries` and `entryKinds`. `entries` contains asset data indexed by asset key. `entryKinds` contains the "kinds" of these assets, again indexed by asset key.
**Change.** Rather than have two separate maps, this PR proposes combining these maps into one by wrapping the asset data and kind into a single data type `AssetBundleEntry`.
**Purpose.** In https://github.com/flutter/flutter/pull/141194, I am considering associating more information with an asset. In particular, what transformers are meant to be applied to it when copying it to the build output. Rather than adding another map member onto `AssetBundle` (e.g. `entryTransformers`), I decided to make things neater by introducing the `AssetBundleEntry` type.
Reverts flutter/flutter#132985
Initiated by: christopherfujino
This change reverts the following previous change:
Original Description:
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092
## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:
```yaml
# pubspec.yaml
flutter:
assets:
- assets/normal-asset.png
- path: assets/vanilla/ice-cream.png
flavors:
- vanilla
- path: assets/strawberry/ice-cream.png
flavors:
- strawberry
```
With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.
## Open questions
* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.
## Design thoughts, what this PR does not do, etc.
### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.
The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.
### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`.
<details>
For example, these manifests would all be considered ambiguous:
```yaml
assets:
- assets/
- path: assets/vanilla.png
flavors:
- vanilla
assets:
- path: assets/vanilla/
flavors:
- vanilla
- path: assets/vanilla/cherry.png
flavor:
- cherry
# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
- path: assets/vanilla/**
flavors:
- vanilla
- path: assets/**/ios/**
platforms:
- ios
# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```
See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>
### This does not support Android's multidimensional flavors feature (in an intuitive way)
<details>
Conder this excerpt from a Flutter project's android/app/build.gradle file:
```groovy
android {
// ...
flavorDimensions "mode", "api"
productFlavors {
free {
dimension "mode"
applicationIdSuffix ".free"
}
premium {
dimension "mode"
applicationIdSuffix ".premium"
}
minApi23 {
dimension "api"
versionNameSuffix "-minApi23"
}
minApi21 {
dimension "api"
versionNameSuffix "-minApi21"
}
}
}
```
In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:
> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
>
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).
This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:
```yaml
assets:
- assets/free/
flavors:
- freeMinApi21
- freeMinApi23
```
This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.
</details>
See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document.
<summary>Pre-launch Checklist</summary>
</details>
[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092
## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:
```yaml
# pubspec.yaml
flutter:
assets:
- assets/normal-asset.png
- path: assets/vanilla/ice-cream.png
flavors:
- vanilla
- path: assets/strawberry/ice-cream.png
flavors:
- strawberry
```
With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.
## Open questions
* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.
## Design thoughts, what this PR does not do, etc.
### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.
The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.
### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`.
<details>
For example, these manifests would all be considered ambiguous:
```yaml
assets:
- assets/
- path: assets/vanilla.png
flavors:
- vanilla
assets:
- path: assets/vanilla/
flavors:
- vanilla
- path: assets/vanilla/cherry.png
flavor:
- cherry
# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
- path: assets/vanilla/**
flavors:
- vanilla
- path: assets/**/ios/**
platforms:
- ios
# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```
See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>
### This does not support Android's multidimensional flavors feature (in an intuitive way)
<details>
Conder this excerpt from a Flutter project's android/app/build.gradle file:
```groovy
android {
// ...
flavorDimensions "mode", "api"
productFlavors {
free {
dimension "mode"
applicationIdSuffix ".free"
}
premium {
dimension "mode"
applicationIdSuffix ".premium"
}
minApi23 {
dimension "api"
versionNameSuffix "-minApi23"
}
minApi21 {
dimension "api"
versionNameSuffix "-minApi21"
}
}
}
```
In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:
> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
>
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).
This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:
```yaml
assets:
- assets/free/
flavors:
- freeMinApi21
- freeMinApi23
```
This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.
</details>
See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document.
<summary>Pre-launch Checklist</summary>
</details>
[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Building an application for a desktop platform that transitively included any Dart-based plugins (such as path_provider) broke `flutter test`, because its compilation was overriding the provided main (in this case, the test main) with `generated_main.dart` if it was present. This PR:
- Changes the `flutter test` compilation path to update `generated_main.dart`, so that the tests will work, and will include any registered Dart plugins.
- Makes using `generated_main.dart` during recompile opt-in, to try to reduce the chance of a similar bug happening with other codepaths in the future.
Fixes https://github.com/flutter/flutter/issues/88794