* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
When we were running `pub` within `flutter pub`, we were
unconditionally including the `--verbosity=warning` argument.
Then we were conditionally including `--verbose` if we were
running in verbose mode. However, the former argument
supersedes the latter, and we were never able to run `pub`
in verbose mode.
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Remove many timeouts.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Get the attach tests to pass.
* Apply review comments from Todd
* More review comment fixes
* Put back the extended timeouts here now that I know why we have them...
Disallow calling stop() or cancel() multiple times. This means that
when you use startProgress you have to more carefully think about what
exactly is going on.
Properly cancel startProgress in non-ANSI situations, so that
back-to-back startProgress calls all render to the console.