The margins make using showMenu's menuPosition argument difficult and they're not really needed.
I also made a few small gratuitous changes in navigator.dart.
This patch makes the level of the ToolBar configurable. I've also cleaned up
the Tab code slightly.
For some reason, there's still a hairline between the ToolBar and the TabBar.
We might need to rethink how we draw the background a bit here.
Fixes#1454
(These are changes cherry-picked from in-flight branches since they are
more independent and could be helpful even without those changes.)
- Change RouteBuilder's signature to take a single argument in which the
other fields are placed, so that we can keep iterating on those
arguments without having to break compatibility each time. Also, this
makes defining route builders much simpler (only one argument to
ignore rather than a variable number).
- Expose the next performance to RouteBuilders, since sometimes the
route itself might not be where it's used.
- Allow BuildContext to be used to walk children, just like it can for
ancestors
- Allow BuildContext to be used to get the Widget of the current
BuildContext
- Allow StatefulComponentElement to be referenced with a type
specialisation so that you don't have to cast when you know what the
type you're dealing with actually is.
This patch converts drawer to using the "openDialog" pattern for managing its
state. Currently, the drawer entrance and exit animation aren't integrated with
the navigator's animation system because the drawer's animations can be stopped
and reversed, which the navigator can't yet understand. That means dismissing
the drawer via the system back button causes the drawer to be removed
instanteously.
Fixes#715Fixes#1187
After this patch, InkWell is driven by gesture recognizers, which lets us
cleanly cancel splashes when the user actually scrolls.
I've also refactored all the clients of InkWell to use InkWell to detect
gestures instead of wrapping InkWell in a GestureDetector.
Fixes#1271
Identify specific parts of a Stock row with a Global Key that can be
regenerated later, and pass that key back to event handlers so they can
use them to do the transition.
- Rename EdgeDims constructor to EdgeDims.TRBL().
- Add operator== to Size and Offset so that you can compare Size to
DebugSize in checked mode.
- Add Size.lerp().
- Add various operators to EdgeDims. (*, /, ~/, %)
- Add EdgeDims.lerp().
- Update style guide. I went there to fix an EdgeDims constructor
example, and stayed because some recent things came up and I wanted to
add them before I forgot.
Make it possible for named routes to be generated on the fly.
To demonstrate this, you can now long-press a stock to open it.
Next steps:
- transitions between (named) states that follow full material logic,
e.g. in the case of the stock row to stock page transition, expanding
the row into a raised sheet of material and expanding it to fit the
screen, leaving the toolbar in place but cross-fading the old
contents to the new contents.
- more information in the stock view.
While I was here I also made Material have an opinion about default text
style, so if you forget to set one, it just uses body1.
Also, fixed bugs introduced recently that made RouteState and MenuRoute
not work properly.
Tapping on the menu item didn't animate the checkbox because the menu
takes 300ms to animate entirely away while the checkbox takes 200ms to
animate checked, and since the item with the checkbox was at the bottom,
we were only seeing about 60ms of the entire checkbox animation, which
isn't enough to notice it. So I moved it to the top of the menu.
Tapping on the checkbox didn't animate because nothing caused the menu
to rebuild when the callback was invoked. To trigger a rebuild, I now
call navigator.setState() explicitly, after changing out local state.
To make tapping the checkbox remove the menu, I also explicitly call
navigator.pop() in the code that handles the check. (I still explicitly
change the checkbox to show that that's possible. In principle one could
just treat the checkbox as an inert widget that happens to trigger pop,
and do all the checking/unchecking in the switch statement.)
I also made some minor style tweaks to files I was looking at while
dealing with this issue.
This changes how SnackBar works so you can use it anywhere, not just on
the bottom edge of the screen (it used to rely on overflowing its bounds
and having negative offsets... I'm not really sure how hit testing
worked on it before!).
To do this I introduced a new RenderBox, RenderOverflowBox, that lets
you set your child's size independent of your own. I needed this so that
the snack bar could use a SquashTransition to change its size, while not
affecting the layout of its child. This is exposed as OverflowBox in
fn3. I'm not sure if it's the best API. It doesn't let you position the
child (which is an issue if the size you give is smaller), it doesn't
let you give a loose constraint (which maybe you might want?). But it
handles this use case, so for now it's probably ok.
Making the FAB get repositioned out of the way of the Snack Bar is now
done in the Scaffold, which is in charge of positioning both of those
and is the place that knows that both exist.
Instead of having to manage the popup menu from your app's build
function, you now just call showPopupMenu() with the menu's position and
it takes care of everything for you.
This solves the problem that the popup menu was trying to mutate the
state of the navigator from within its own initState() function.
Also, remove the "route" argument to RouteBase.build() since it equals
"this" by definition...
Also, remove ModalOverlay, and instead put that logic in the navigator.
Also, introduce Colors and Typography to hold the material colors and the
typography declarations. Previously we expected clients of these libraries to
import them into a namespace, but that doesn't play nice with re-exporting them
from material.dart.
Move the animation libraries into src/animation and change importers to use
package:sky/animation.dart. Also, move scheduler.dart into the animation
library so that the animation library can be self-contained.
This still leaves Flex and FlexDirection available. At some point once
people have transitioned to Row/Column we should rename Flex to _Flex
and stop reexporting FlexDirection from basic.dart.
These widgets were designed in CSS where you need to specify a layout model for
your children. This patch updates them to the modern style of just taking a
unique child.
Fixes#755
- PageableList extends ScrollableList
One fixed width or height item is visible and centered at a
time. Fling and drag gestures scroll to the next/previous item.
- Scrollable.scrollTo(), Scrollable.scrollBy(), ensureWidgetIsVisible() API changed
The named animation parameter for these methods was replaced by
duration and curve. All of the methods now return a Future. The Future
completes when the scroll does.
This change eliminates the need for Scrollable to temporarily take ownership
of a ValueAnimation object (see #645).
- Using Future.then() instead of an AnimationPerformance status listener
In ensure_visible.dart _handleTap() uses ensureWidgetIsVisible() to
center the card roughly as before and then. When the implicit scroll
animation is complete, it changes the centered card's label font. The
change is made when the Future returned by ensureWidgetIsVisible()
completes.
- FixedHeightScrollable's itemHeight parameter is now itemExtent
If scrollDirection is ScrollDirection.vertical (the default) then itemExtent should
be the height of each item; otherwise it should be the width of each item.
Replaced _velocityForFlingGesture() in scrollable.dart with Scrollable._eventVelocity()
The original version clamped pixels/ms against pixels/sec constants. The new version
also deals with scrollDirection.
- Plumbed scrollDirection though FixedHeightScrollable and ScrollableList
Both classes should now support horizontal scrolling.
Similar to widgets.dart, rendering.dart exports the entire rendering layer.
Also, update the examples to use rendering.dart and widgets.dart. Also clean up
some exports so that the examples have more sensible imports.
Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up
into several files based on the class hierarchy. Fortunately, many of these
classes are loosely coupled to each other.
This introduces the concept of an Anchor, which you can use to link
transitions together. I've used this in the Fitness and Stocks apps to
link the FAB and SnackBar to animate together by sharing the
SlideTransition.
I also fixed the Scaffold hit testing code to apply sub-widget
transforms, so it works with Transformed nodes.
We already know how to talk to the network_service from Dart
via fetch.dart. Might as well use that for Image loading
as well insetad of having ImageLoader do it.
As part of this I've renamed *ImageLoader to *ImageDecoder
and moved all the image loading logic into Dart. This required
me to teach the idl system about mojo handles so that I could
pass the resulting MojoHandle from fetch.dart up through to
ImageDecoder.
R=abarth@chromium.org, jackson@google.com, hansmuller@google.com
Review URL: https://codereview.chromium.org/1173703002.
Changes:
- adds a couple of radio buttons to the drawer menu list.
- makes menu items support being tapped and reporting the tap.
- hooks up the checkbox to actually support being checked.
- changes the drawer menu items to make more sense in a stock app.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1137373004
- add a checkbox to the stock app, so that we're testing the checkbox widget
(it's not currently wired up to anything, that can come later)
- make InkSplash use FlexContainer so that we can use flex in the popup menu items
- make effen's Text be more similar to Image and Container, so that it can be styled
- make layout.dart's RenderCSSText correctly support being styled
- also fixes a bug with the stock list where we were rendering one too few a row when scrolling
- check in the code to dump the DOM so I don't have to keep remembering how to do this
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1134163003
- make the ScrollBehavior instance long-lived, rather than recreating
it each time we update the list contents.
- have OverscrollBehavior track the total height of the contents and
the height of the scrollable region, so that it can determine when
to stop scrolling down.
- teach OverscrollBehavior about how to determine when to stop
scrolling down, and how to bounce when it's too far down.
- replace the 'energy' concept in Particles with a method that sets
the energy and direction at the same time, instead of assuming that
the direction is always positive when setting energy.
- make FixedHeightScrollable lists track the number of items in the
list and have them update their ScrollBehavior regarding this
information as it changes.
- track how many items are currently showing in the list stock list.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1097373002
Currently, if you then scroll down N items with a filter set, we select which
stock to show by taking the entire list of stocks, skipping the first N, then
filtering the list, then selecting as many stocks as needed to fill the list.
So suppose the list is A, B, Cx, Dx, Ex, F, and the filter is "x", and you've
scrolled down 1 item.
Currently we'd show Cx, Dx, Ex.
Scroll down 1 again.
We still show Cx, Dx, Ex.
What we _should_ show is Dx, Ex if you've scrolled down 1, and just Ex if you've
scrolled two.
This patch fixes this. We now skip rows _after_ filtering. This fixes
the bug whereby if you set a filter then fling the list, we show the
same item over and over as if in a loop.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1057603006
-Make display:flex, flex-direction: column, flex-shrink: 1 the default.
-Simplify StyleAdjuster::adjustStyleForAlignment to remove special cases we
won't need as we make flex the default and remove absolute positioning.
-Fix a bug this exposed in column flexboxes where we'd apply the wrong edge
of border/padding/margin.
-For now leave the default of align-items:stretch. The main change here is
that iframe/img will do width:auto the same as blocks (i.e. the width of
the parent). I think this is a good change, but we'll have to see how it feels
in practice.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1061163002
Previously, the two versions of this sample app had separate copies of the
stock data. This CL moves the common data to the common data directory so that
they can share. Also, I've switched the data files to be |dart| files rather
than |sky| files to make them easier to use from fn examples.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/980953002
I removed the green background and added display
of percent change (which is random for now).
I also display a random assortment of stocks every time
instead of always the top 100.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/950073002