This splits flx.build() into two methods, flx.build() and
flx.assemble(). builD() now does the following:
1) constructs the manifest map by reading the manifest from the
file system
2) "compiles" the dart code into the snapshot file
3) Invokes assemble()
This allows external build toolchains to construct their own
manifest map (possibly using a different manifest syntax)
and create their own snapshot file
flutter start no longer depends on a pre-built SkyShell.apk. It builds a
new one, as long as an AndroidManifest.xml exists.
We rebuild the .apk every time either AndroidManifest.xml or
flutter.yaml changes.
SkyActivity now allows reloading application Dart code within an existing
activity. If a SkyActivity instance is already running, then passing
--no-full-restart will restart the Dart code without killing and restarting
the SkyShell application.
(full-restart will remain the default until the engine
that supports this is rolled out)
Also remove the obsolete --poke flag
Also fix a bug where the trace command may capture the wrong file
if multiple trace file paths are in the Android log buffer.
Previously we found a lower bound timestamp for the trace path log
by running the date command on the device and parsing the result on
the host. This could yield an inaccurate result if the device and
host are using different time zones.
The command will now obtain the most recent timestamp in the device's
time format by running logcat.
Turns out linux does have an ideviceinstaller package
however it doesn't contain idevice_id or any of the
other tools we use. Furthermore we don't have
xcrun or the rest of xcode on linux so we can't
manipulate simulators either.
No sense in printing out a warning that ios isn't supported
every time on linux, so I wrapped that block in osx only.
@chinmaygarde @devoncarew
Third-party libraries can now provide their own mojo services. They do
so by adding a config.yaml file to their pub package which contains
- a list of service names and java classes which handles that service's
registration.
- a list of pre-built .jar files to statically link with the app's shell
when building the app.
I screwed up my last change, turns out the package command
is sensitive about having all of its flags before args.
Also made it possible to control the resources directory
from the command line per the review comments in the previous change.
@jason-simmons
I also made it so that `flutter apk -v` showed what
commands it was running by moving off of a custom _run
function onto the base/process.dart runChecked shared
by other commands.
@jason-simmons
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
Add an --upgrade flag to the dev/update_packages.dart flag which runs
'pub upgrade' instead of 'pub get'. Tell people to use this when using
'flutter analyze' since 'pub get' doesn't have the same guarantee of
getting everything in sync.
This updates the Flutter tools to match the proposed new packaging of artifacts
in the engine release script.
* The GCS URL for artifacts is now gs://mojo/flutter/$revision/$platform
* Categories have been removed from the Artifact class
* All artifacts for a given platform now live in a zip file. If an artifact
is not present in the local cache, then the zip will be downloaded and
extracted.
Note that darwin-x64 artifacts go through a different process that (for now)
continues to use the old format.
Adding all the sizes of all the icons adds about 50 KB to the stocks FLX.
That's probably the right trade-off until we get better at pruning the set of
assets.
Fixes#235
Turns out that ignoring all error lines that match the empty string is a
poor way to go.
Also, we have to update all the example packages now too, since we
analyze them. So just have travis use our update script.
Also, remove flutter_tools' old travis stuff. It's now part of a bigger
repo.
Also, make travis use the dev Dart SDK, since we need the new analyzer.
Stable is way too out of date, e.g. it still complains about libraries
not having names and mixins using 'super', and the strong mode hints are
even more aggressive than on dev.
Other changes in this patch:
- Make the 'flutter' tool say "Updating flutter tool..." when it calls
pub get, to avoid confusion about what the pub get output is about.
- Make the bash flutter tool call pub get when the revision has
changed. (This was already happening on Windows.)
- Fix a raft of bugs found by the analyzer.
- Fix some style nits in various bits of code that happened to be near
things the analyzer noticed.
- Remove the logic in "flutter test" that would run "pub get", since
upon further reflexion it was determined it didn't work anyway.
We'll probably have to add better diagnostics here and say to run the
updater script.
- Remove the native velocity tracker script, since it was testing code
that has since been removed.
Notes on ignored warnings:
- We ignore warnings in any packages that are not in the Flutter repo or
in the author's current directory.
- We ignore various irrelevant Strong Mode warnings. We still enable
strong mode because even though it's not really relevant to our needs,
it does (more or less accidentally) catch a few things that are
helpful to us.
- We allow CONSTANTS_LIKE_THIS, since we get some of those from other
platforms that we are copying for sanity and consistency.
- We allow one-member abstract classes since we have a number of them
where it's perfectly reasonable.
- We unfortunately still ignore warnings in mojom.dart autogenerated
files. We should really fix those but that's a separate patch.
- We verify the actual source file when we see the 'Name non-constant
identifiers using lowerCamelCase.' lint, to allow one-letter variables
that use capital letters (e.g. for physics expressions) and to allow
multiple-underscore variable names.
- We ignore all errors on lines that contain the following magic
incantation and a "#" character:
// analyzer doesn't like constructor tear-offs
- For all remaining errors, if the line contains a comment of the form
// analyzer says "..."
...then we ignore any errors that have that "..." string in them.
Previously, we assumed the first build configuration would have one. Now we
keep looking until we find one. Also, re-ordered the configurations so that
you'll get the Android one if you have both, which is probably what you would
expect.
Fixes#100
This script runs the Flutter unit tests. By default, the script assumes you
have compiled a SkyShell in an "engine/src" that's a peer to the "flutter"
directory.
We still have the --http option as a fallback for now. Once we're confident the
--no-http version works, we'll drop the --http support.
Also, create the FLX in a temp directory and then delete the temp directory
when we're done. Finally, pull the Linux artifacts from the cloud storage
bucket that the buildbot is uploading to.
Adds a --private-key option to the build command, which specifies an ECDSA
private key. When this is provided along with a manifest, the manifest is
prepended to the .flx package and signed with the private key. The manifest
also includes a SHA-256 hash of the zipped content portion of the .flx package.
This is used by the Flutter updater package, to verify that updates are
from the right publisher.
The `run_mojo` command doesn't integrate with `FlutterCommand` and doesn't
understand how to download its toolchain components ahead of time. Eventually
we should teach `run_mojo` how to integrate with the `Toolchain` class, but
until then, we can fix the regression by eagerly setting
`ArtifactStore.packageRoot` again.
Fixes https://github.com/domokit/mojo/issues/475
A common use case for members of the Flutter team is to have a dependency
override for the flutter package that points back into the engine src tree.
We can use that override to automatically detect the engine src path, which
makes the command line shorter.
This patch adds a couple print statements to explain why the first run of
`flutter start` takes a while. (We need to download the APK and install it on
the device.)
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.