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8 Commits

Author SHA1 Message Date
chunhtai
bf6481104d
Revert "Add set semantics enabled API and wire iOS a11y bridge (#1612… (#165901)
…65)"

This reverts commit 26037dff87.

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PR causes internal test failures

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2025-03-25 18:24:46 +00:00
chunhtai
26037dff87
Add set semantics enabled API and wire iOS a11y bridge (#161265)
fixes https://github.com/flutter/flutter/issues/158399

old pr https://github.com/flutter/engine/pull/56691

previously the only correct way to enable semantics is that ios
embedding receive signal from native OS, it call SetSemanticsEnabled to
shell and then to dart to enable semantics tree generation.

If for some reason framework decide to enable semantics first, e.g.
through SemanticsBinding.instance.ensureSemantics(typically due to
integration test or ci that wants to test semantics), the update will be
dropped in shell. Even if it later on receive signal from native OS to
turn on semantics, it can't construct the complete accessibility tree in
embedding because the updatesemantics sends diff update and previous
updates are gone forever. It will end up in a broken state.

This pr changes so that the only source of truth will be in the
framework side. When framework starts generating the the semantics tree,
it will call SetSemanticsTreeEnabled through dart:ui, and the embedding
needs to prepare itself to accept semantics update after receiving the
message.

This however require some refactoring on iOS embedding because it will
only create a11y bridge when receiving OS notification when assitive
technologies turns on.

This requires three phase transition

add an empty dart:ui API setSemanticsTreeEnabled
makes framework calls the empty API.
merge this pr with actual implementation of setSemanticsTreeEnabled

I will do the android part in a separate pr


## Pre-launch Checklist

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above.
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[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [ ] All existing and new tests are passing.

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2025-03-24 20:11:13 +00:00
Michael Goderbauer
eaf509aaf8
Eliminate more window singleton usages (#145560)
These usages in strings slipped through the initial clean-up.
2024-03-21 20:59:25 +00:00
Daco Harkes
aa36db1d29
Native assets support for MacOS and iOS (#130494)
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for MacOS and iOS.

Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).

The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.

The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.

### Example vs template

The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.

### Tests

This PR adds new tests to cover the various use cases.

* dev/devicelab/bin/tasks/native_assets_ios.dart
  * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
  * Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
  * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
  * Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
  * Unit tests the native assets being packaged on a iOS/MacOS build.

It also extends various existing tests:

* dev/devicelab/bin/tasks/module_test_ios.dart
   * Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
   * Unit test the new feature flag.
2023-09-10 08:07:13 +00:00
Ian Hickson
6205c110d6
Remove "note that" in our documentation (as per style guide) (#120842)
* lerp documentation

* Remove Note, Note That from repo

* Improve BorderSide documentation.

* apply review comments
2023-02-17 22:27:33 +00:00
Kate Lovett
ff5e27f0fc
Remove deprecated FlatButton (#98545) 2022-04-11 16:22:47 -05:00
Michael Thomsen
2cdd51900c
Enable null safety by default in templates (#78619) 2021-03-30 10:16:05 +02:00
Jenn Magder
1e510ff636
Turn on add-to-app iOS platform unit tests (#61007) 2020-07-09 15:52:49 -07:00