* Add Linux unit tests to plugin template
Adds an example native unit test to the plugin template for Linux,
matching the structure we use for our 1P plugin unit tests. Once these
have been added for all platforms+languages, they will be documented on
a new plugin development page to explain their use.
While ideally we would adjust the engine APIs first to allow for testing
the method call handler directly, it's unclear when we will have time
for that work, and for a complex plugin most of the testing wouldn't be
at that layer anyway, so having the structure in place with the
limitations documented is still a significant improvement over having
nothing in the template.
Part of https://github.com/flutter/flutter/issues/82458
* Add creation test
* Add integration tests
* Missing newlines
* test owner
* Typo
* Add Windows unit tests to plugin template
Adds an example native unit test to the plugin template for Windows,
matching the format we use for our 1P plugin example app unit tests.
Once these have been added for all platforms+languages, they will be
documented on a new plugin development page to explain their use.
Since we don't appear to be running our current plugin e2e tests for
Windows, this adds a new configuration to run them. I haven't
`led`-tested this, so it may not work, but this will give a starting
point for getting them running.
Part of https://github.com/flutter/flutter/issues/82458
* Minor fix
* Add test owner
* Fix typo
* Fix test feature flag
* Add Info.plist from build directory as input path to Thin Binary build phase
* fix directive ordering
* migrate benchmark, integration, and example tests
Increases the minimum macOS deployment target from macOS 10.13 (High Sierra) to 10.14 (Mojave) in the macOS app templates.
Includes:
* Update migration for macOS 10.11 apps to upgrade to 10.14
* Adds migration for macOS 10.13 apps to upgrade to 10.14
* Apply migration to all examples, and integration tests
This does not increase version in the plugin templates since those will need to wait until the 10.14 framework rolls to stable channel, so new plugins can build with apps created with `flutter create` on stable channel.
Issue: https://github.com/flutter/flutter/issues/114445
See RFC: http://flutter.dev/go/flutter-drop-macOS-10.13-2022-q4
See previous patch: https://github.com/flutter/flutter/pull/107689
Previously developers had to edit their `Runner.rc` file to update their executable's version information. Now, version information will automatically be set from `flutter build`'s arguments or the `pubspec.yaml` file for new projects.
Addresses https://github.com/flutter/flutter/issues/73652
* Implement trackpad gestures in framework
* Touch and Pan/Zoom pointers have separate IDs now
* Handle trackpad pointer device type
* Respect supportedDevices for pan/zoom events
* Update after rebase
* Fix check failures
* Avoid error with very short drags
* Address feedback
* Refactor drag event handler
* Address more feedback
* Add some missing punctuation
This patch adds an additional check to ensure the target length of a string is within the supported maximum string length prior to calling WideCharToMultiByte/MultiByteToWideChar in the Windows runner template.
This is to prevent resize() from failing if called with a count > std::string::max_size().
According to Win32 API docs (WideCharToMultiByte, MultiByteToWideChar) it's the caller responsibility to make sure the buffers are correctly allocated.
Authored by: Tomasz Gucio <tgucio@gmail.com>
* Building shared C source code as part of the native build for platforms Android, iOS, Linux desktop, MacOS desktop, and Windows desktop.
* Sample code doing a synchronous FFI call.
* Sample code doing a long running synchronous FFI call on a helper isolate.
* Use of `package:ffigen` to generate the bindings.