* Support Flutter Driver test for Flutter Web application.
* Support Flutter Driver test for Flutter Web application.
* Fix documentation issues.
* Support Flutter Driver test for Flutter Web application.
* Fix documentation.
* Remove unused file from dartdoc check.
* Sync to date.
* Revert change to dartdoc.
* Address comments.
* Apply suggestions from code review
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
* Update copyrights.
* Update allowed list for browsers.
* Verify command line arguments for Drive command is correctly parsed.
* Make waitUntilFirstFrameRasterized throw unimplementedError for Flutter Web Driver.
* Add comment for why sync WebDriver is used.
* Update documentations.
* Add more unit tests and update documentation.
* Configure test.dart so that web_extension_test will be executed with --platform=chrome.
* Revert unnecessary changes.
* Add new file path for Windows to blacklist.
* Reconstruct the structure of flutter_driver/test/src folder to remove filtering logic in dev/bots/test.dart/
* Fix path to web_extension_test.dart.
* Add instructions for how to use WebFlutterDriver.
* Update getLayerTree to use sendCommand instead of _sendCommand.
* Update pubspec files.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Removes multiple re-entrant calls of bundle and aot and replaces them with a single call to assemble. This restores full caching and will allow follow-up performance improvements when building multiple ABIs
This reverts c9d920f so that we can attempt to fix the build. The build dashboard clearly shows that things started failing at this change, although it's not totally clear that it is the cause: tests succeed locally.
If it doesn't fix things we can re-land this.
This reverts commit baea9bf7cc.
Additionally, we let the test run on mac8 with iphonexs because the test won't run on Xcode 10.1 (mac3-7). Hence we force it to run on mac8 which currently has Xcode 10.2.
Before this change, having an Android app depend on a plugin that has no android implementation resulted in a Gradle build failure.
This scenario is likely to become more common if we're enabling federated plugins, as the package implementing just the desktop implementation of a plugin won't have an Android implementation.
This changes the Gradle plugin to not try to build any plugins that doesn't have an android/build.gradle file.
This reverts commit af9f424d5d.
Reverts flutter/flutter#39439
Reason: this passed the local device lab test on my Macbook but it failed in the actual device lab. Will investigate, fix, and reland.
TBR: @dnfield @goderbauer @tvolkert @Hixie
For https://github.com/flutter/flutter/issues/33899
Test added:
- simple_animation_perf_ios
Test modified:
- backdrop_filter_perf_ios__timeline_summary
We'll add the CPU/GPU measurement to more iOS tests
once it's proven to be non-flaky.
* WIP on web plugin registry
* WIP on registering plugins
* WIP on web plugin registration
* Only generate `package:flutter_web_plugins` imports if plugins are
defined
* Add parsing test
* Add documentation
* Fix analyzer warnings
* add license headers
* Add tests for package:flutter_web_plugins
* Run `flutter update-packages --force-upgrade`
* Fix analyzer errors
* Fix analyzer error in test
* Update copyright and remove flutter SDK constraints
* Enable tests since engine has rolled
* add flutter_web_plugins tests to bots
* Create an empty .packages file for WebFs test
One of our linux/android Moto G4 has alerts (emergency, amber, etc.)
turned on. That's probably the cause of the flakiness. I've turned it
off.
Let's mark this as non-flaky and see if it's fixed. If not, I'll move it
to mac/android and see if that fixes the flakiness.
I think the most important thing to do right now is to mark it as
non-flaky so those who really break the test could get a notification.
This relands https://github.com/flutter/flutter/pull/35297
The followings have been done to fix the broken tests:
1. Add `didSendFirstFrameRasterizedEvent` extension and its tests
2. Wait for `didSendFirstFrameRasterizedEvent` instead of
`didSendFirstFrameEvent` during start up tests
3. Mark missed (probably newly added) start up tests as flaky
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
This is the first step in getting esoteric devices wired
up to device lab to ensure that we can at least start Flutter
apps in profile mode on such devices.
https://github.com/flutter/flutter/issues/35838
This updates the flutter tool cache to download binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
This updates the flutter tool to cache binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
* Introduce image_list performance benchmark that runs on jit(debug) build.
We want to track performance of debug build because ongoing work on reducing the cost of spanwing new isolate will impact jit(debug) more than it will aot(release) configurations.
* Newlines and spaces
* Add test case for Flutter Issue #27677 as a benchmark.
See https://github.com/flutter/flutter/issues/27677
I got the following results running the test on a Moto E2 which
will help us determine how much we can gain by analyzing the
operations and eliminating unnecessary repaints based on
dirty rectangles/regions.
no blurs - avg 216.0 fps over 3 samples
blur the group - avg 22.9 fps over 3 samples
blur each txt - avg 3.4 fps over 3 samples
* Added the new benchmark to be tracked on the dashboard.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
* Gradle generates ELF shared libraries instead of AOT snapshots.
* `flutter build apk/appbundle` supports multiple `--target-platform` and defaults to `android-arm` and `android-arm64`.
* `flutter build apk` now has a flag called `--split-per-abi`.
Updates documentation and non-public API to use American spellings for
consistency with the rest of the codebase.
No changes to behaviour... other than how it's spelt.
* Clean up some flutter_tools tests
* Remove arbitrary retry that happens even for fundamental errors, and generally clean up _DevFSHttpWriter.
* Update dependencies (requires fixes; see next commit)
* Fixes for new dependencies.
* Added support for authentication codes for the VM service.
Previously, a valid web socket connection would use the following URI:
`ws://127.0.0.1/ws`
Now, by default, the VM service requires a connection to be made with a
URI similar to the following:
`ws://127.0.0.1:8181/Ug_U0QVsqFs=/ws`
where `Ug_U0QVsqFs` is an authentication code generated and shared by
the
service.
This behavior can be disabled with the `--disable-service-auth-codes`
flag.
Previously, I used the Android emulator for testing and everything
seemed to work fine with stdout (if I remember correctly). But our
devicelab uses real Android devices and the warnings are routed to
stderr. Hence change stdout to stderr in the test.
## Description
Print actionable warnings if `flutter drive` (where most of our performance benchmarks come from) is run in debug mode and it tries to gather benchmarks using `traceAction`.
## Related Issues
https://github.com/flutter/flutter/issues/30625
## Tests
I added the following tests:
* drive_perf_debug_warning devicelab test
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia).
This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR).
The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code.
This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
Before this, we had several places where an isReleaseMode was defined, all with the same definition. This just makes it more broadly visible to allow our users to use it, as well as creating debug and profile versions, and adding a device lab test for it.
Since this is a const value, this makes it possible for a developer to easily mark blocks that can be removed at AOT compile time.