* Update hello_world to new gradle based build flow
* Update flutter_gallery to gradle based build
* Align hello_services with new gradle based build
* Update platform_services to new gradle based build
* Upgrade stock to gradle based build
* Make new project template gradle-based for Android.
With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets.
The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s.
* Move Flutter Gradle plugin to Flutter root.
* Update gradle example to support x86 in debug mode.
Changed the Flutter Gradle plugin a bit to better fit in with the
Android build.
Fixes#6136Fixes#6864Fixes#7539
* s/sky/flutter/ in Android templates
* update engine.version with a compatible engine version
* replace more SkyActivity references with FlutterActivity