* Revert "Revert "Roll engine to fed2ea458ed49088d33eddabc546ba56d600c717 (includes dart roll) (#19044)" (#19276)"
This reverts commit cf932490b7 as it also
includes fix for type error that broke tests.
* Add type cast for dart2 type checks.
* Move up to latest goldens
* Make inDirectory() type-parameterized.
* Add typecasting to transitions_perf_test.dart and microbenchmarks.
* Add boolean flag initialization in save_catalog_screenshots.dart
* Add type conversion to gallery transition test
* Roll engine to b6df7a637498ca9beda1fa9cd7210e3202ea599f.
Changes since last roll:
```
b6df7a637 Roll dart to 290c576264faa096a0b3206c71b2435309d9f904. (#4771)
a6764dbd5 Add sources for Fuchsia target. (#4763)
2d5900615 [fuchsia] Remove unused header file. (#4769)
9717063b7 Revert "Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)" (#4768)
9a9814312 Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)
e74e8b35c [async] Update includes of async headers to new path (#4760)
e2c4b2760 Use Dart 2 camel case constants in the engine Dart libraries (#4766)
9c1e48434 Updates for Fuchsia roll. (#4765)
14c940e27 Switch from fxl::Mutex to std::mutex (#4764)
debf82c0b Roll Garnet (#4759)
5bffdefbb Use weak pointers to the accesibility bridge from objects vended to the UIKit accessibility framework. (#4761)
```
* Change some of the dev/devicelab tests to support testing against local engine.
We can already configure flutter tools to use local engine by setting
FLUTTER_ENGINE environment variable. However when this variable is set
this also requires setting --local-engine to specify which flavor of
engine to use.
This change changes tests in dev/devicelab to pass a sensible default for
--local-engine, e.g. when testing hot reload on Android we pass android_debug
and when testing release AOT build for IOS we pass ios_release.
* Fix analysis issues
* Update utils.dart
* Restructure hot mode test so it runs interactively.
This allows to add a benchmark for hot reload after actual source code change.
* Add curly braces, refactory copyRecursive
* Revert "Revert "fire service protocol events for frames (#11565)" (#11727)"
This reverts commit f25e2f5213.
* move the postEvent() call into a separate method
The main purpose of this PR is to make it so that when you set the
initial route and it's a hierarchical route (e.g. `/a/b/c`), it
implies multiple pushes, one for each step of the route (so in that
case, `/`, `/a`, `/a/b`, and `/a/b/c`, in that order). If any of those
routes don't exist, it falls back to '/'.
As part of doing that, I:
* Changed the default for MaterialApp.initialRoute to honor the
actual initial route.
* Added a MaterialApp.onUnknownRoute for handling bad routes.
* Added a feature to flutter_driver that allows the host test script
and the device test app to communicate.
* Added a test to make sure `flutter drive --route` works.
(Hopefully that will also prove `flutter run --route` works, though
this isn't testing the `flutter` tool's side of that. My main
concern is over whether the engine side works.)
* Fixed `flutter drive` to output the right target file name.
* Changed how the stocks app represents its data, so that we can
show a page for a stock before we know if it exists.
* Made it possible to show a stock page that doesn't exist. It shows
a progress indicator if we're loading the data, or else shows a
message saying it doesn't exist.
* Changed the pathing structure of routes in stocks to work more
sanely.
* Made search in the stocks app actually work (before it only worked
if we happened to accidentally trigger a rebuild). Added a test.
* Replaced some custom code in the stocks app with a BackButton.
* Added a "color" feature to BackButton to support the stocks use case.
* Spaced out the ErrorWidget text a bit more.
* Added `RouteSettings.copyWith`, which I ended up not using.
* Improved the error messages around routing.
While I was in some files I made a few formatting fixes, fixed some
code health issues, and also removed `flaky: true` from some devicelab
tests that have been stable for a while. Also added some documentation
here and there.