This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
Usages of ParagraphConstraints (from dart:ui) whose constructor could be
const as of flutter/engine#7346 are currently marked //
ignore:prefer_const_constructors in the framework until all
Google-internal embedders have been updated to an engine version that
includes the above change. These were initially updated in engine roll
flutter/flutter#26252, but broke internal embedders.
We should re-enable use of the const constructor in those cases once
internal embedders are updated.
See: https://github.com/flutter/flutter/issues/26390
* Manually fix every use of Point.x and Point.y
Some of these were moved to dx/dy, but not all.
* Manually convert uses of the old gradient API
* Remove old reference to Point.
* Mechanical changes
I applied the following at the root of the Flutter repository:
git ls-files -z | xargs -0 sed -i 's/\bPoint[.]origin\b/Offset.zero/g'
git ls-files -z | xargs -0 sed -i 's/\bPoint[.]lerp\b/Offset.lerp/g'
git ls-files -z | xargs -0 sed -i 's/\bnew Point\b/new Offset/g'
git ls-files -z | xargs -0 sed -i 's/\bconst Point\b/const Offset/g'
git ls-files -z | xargs -0 sed -i 's/\bstatic Point /static Offset /g'
git ls-files -z | xargs -0 sed -i 's/\bfinal Point /final Offset /g'
git ls-files -z | xargs -0 sed -i 's/^\( *\)Point /\1Offset /g'
git ls-files -z | xargs -0 sed -i 's/ui[.]Point\b/ui.Offset/g'
git ls-files -z | xargs -0 sed -i 's/(Point\b/(Offset/g'
git ls-files -z | xargs -0 sed -i 's/\([[{,]\) Point\b/\1 Offset/g'
git ls-files -z | xargs -0 sed -i 's/@required Point\b/@required Offset/g'
git ls-files -z | xargs -0 sed -i 's/<Point>/<Offset>/g'
git ls-files -z | xargs -0 sed -i 's/[.]toOffset()//g'
git ls-files -z | xargs -0 sed -i 's/[.]toPoint()//g'
git ls-files -z | xargs -0 sed -i 's/\bshow Point, /show /g'
git ls-files -z | xargs -0 sed -i 's/\bshow Point;/show Offset;/g'
* Mechanical changes - dartdocs
I applied the following at the root of the Flutter repository:
git ls-files -z | xargs -0 sed -i 's/\ba \[Point\]/an [Offset]/g'
git ls-files -z | xargs -0 sed -i 's/\[Point\]/[Offset]/g'
* Further improvements and a test
* Fix minor errors from rebasing...
* Roll engine
This rewrites imports of various mojom.dart files from the Flutter
engine repo to instead import normal-looking dart files from the
(new) flutter_services package. This package handles exporting the
correct symbols from generated code wherever that may live.
Includes an engine roll to 3551e7a48e2e336777b15c7637af92fd7605b6c5
which contains the new flutter_services package.
Previously, hello_world.dart was an interactive circle. I've moved that
to touch_input.dart. We should eventually harmonize the touch input
examples at all the layers.